FAQ/Troubleshooting Q: Items are showing up, but weapons aren't! A: Scenario 1: Meshes aren't being loaded into the game. a: If using NMM/Vortex, try packing the generated files and installing them as an archive. MO2 shouldn't require this. b: Make sure 'AllGUD Meshes' (or other folder containing your generated files) is enabled in your modlist. c: Your output path might not have had the correct folder/subfolder structure. Compare the model path found when hovering over the right-side column on the 'Occupied Biped Slots' page of the MCM, to the model path found inside your meshes folder for the mod. The one listed in game is the one that AllGUD is trying to use. (If the path name is too long it might be cut off, check one with a shorter name) Scenario 2: Custom Race. d: If you are using a custom race (As is the case for Enderal) you must add your races to the ARMOR records in 'All Geared Up Derivative.esp'. There is an xEdit script for this for Enderal, listed in the mod description, and it will patch any armor mod that didn't come with an Enderal version.
Q: Weapons are under my feet, even though I ran the skeleton patcher! A1: Verify you have a Modded Skeleton Installed. Try setting the Input Path directly to 'meshes\actors\character' of your Skeleton Mod Folder. A2: Output Path likely did not end with the same subfolders as the Input Path. The subfolders are automatically appended if you select a folder using the 'Directory Selection' dialog box. They will not be appended automatically if you copy-pasted the mod folder.
The patched skeletons should at least include: \meshes\actors\character\character assets\skeleton.nif \meshes\actors\character\character assets\skeletonbeast.nif \meshes\actors\character\character assets female\skeleton_female.nif \meshes\actors\character\character assets female\skeletonbeast_female.nif
Verify that these are present in your 'AllGUD Meshes'. Correct spelling of the subfolders matter!
Q: How do I make a new mod folder in Vortex/NMM? A: You can manually add a folder by opening the 'Mod Staging Folder' and creating a New Folder. Vortex will detect this change when it is restarted. Alternatively since it doesn't matter which which folder they are in, so long as they are loaded into the game, you can always use an existing folder, such as your AllGUD mod. Using a separate folder just makes it easier when regenerating or updating AllGUD, as it may include and overwrite some generated files in the future. And if this doesn't work, you can archive the generated files and install it as a new mod.
Q: How can I stop my weapons from clipping? A: Use the Racemenu to reposition them if you're using XPMSE or ECE. Otherwise assign clipping weapons to the same body slot so only one will display at a time.
Q: How can I just have new weapons and shield-on-back appear when equipped? I don't want unequipped weapons. A: Lock-in empty objects to the weapon types in the MCM. Locked-in slots will revert to the object listed in the MCM when the weapon type is unequipped. Which in this case, would be nothing.
Q: I am a Mod Author and have made my own AllGUD patch because, like Animated Armoury, the weapons in my mod do not sheathe in the normal manner. A: Contact me and I'll add it to the Blacklist for mesh generation.
Q: xEdit mesh generation seems to have random errors? A: Try 32bit xEdit. Something is apparently going wrong with the script in 64bit xEdit?
For some reason I think the meshes for shields are not generating for me. I can't find them in the mod file and they don't appear in game. I have previously succesfuly installed this mod. I followed the instructions, and the patching completes succesfuly. Every other mesh works, except shields on back. Yes I had the the tick for shields on back enabled.
I have a small (yet unfortunate) problem regarding the staffs on back feature when applying scripts to CC content. The Goblin Totem Staff doesn't seem to have a 3rd person nif? or at least this mod isn't finding it, in any case I'm getting the missing nif error... That's like the only staff i care to have displayed because its literally a GOBLIN HEAD on a staff How can i find this 3rd person nif and how do i get this mod to recognize it?
I have recently come up with an issue but I am hoping to find a solution by getting help from here. My problem was created when I mistakenly decided to install AllGUD along with IED. I honestly don't remember what was the reason for doing so (it was not curiosity, that's for sure). Regretfully, I discovered shortly after AllGUD installation that this mod & IED simply don't get along. I removed Allgud from MO2, deleted everything that was generated in my MO2 load order and everything looked normal. However, there was an issue that took me a while to spot. The coin pouch from AllGUD was still visible, effectively overlapping the coin pouch created by IED... I discovered this, when I tried to change the position of the pouch and discovered that it was actually inside the AllGud pouch... No matter what I have tried, the AllGUD pouch does not go away. Kinda makes me wonder how on earth it's still there after deletion of anything AllGUD relevant...
What I am asking here is simple. Is there a way to get rid of the AllGUD pouch?
Have not found anybody else talking about this, so I figured I would ask. The mod works perfectly for me and I have zero issues... Except when I have a bow saved in my favorites tab (modded or vanilla, makes no difference.), it will show, along with all my other weapons, if I have it equipped, but not If I have another weapon equipped.
for example. I have an iron dagger, a hunting bow, and a 1 handed axe. All are favorited. If I equipped the Bow in my hands (weather or not I actually draw the weapon seems to have no impact on this issue.) The dagger and the Axe stay on my body, along with the bow on my back (or in my hands). But If I equipped the Axe, the Dagger stays, the quiver of arrows stays, but the bow disappears. Or If equipped the Dagger, the Axe and the Arrows stay, but once again the bow disappears.
I have gone over the installation process 100 times trying to fix this, reinstalled all the mods, and the game, same problem. Mods I have that might impact this: CGO, AGO, Ultimate combat, Sneak Tools (idk), TDM. I have other mods but none that I can imagine would be relevant to this issue.
Any advice would be appreciated. ALSO, I HAVE TRIED IMMERSIVE EQUIPTMENT DISPLAYS AND I DONT LIKE IT, I PREFER AGU ALLGUD, THANK YOU.
The mod is doing exactly the same thing for me. Whenever I equip a weapon other than my bow the bow disappears from back character's back. Please reply if anyone has a solution. Thank you!
Having the same issue, bow/crossbow shows on back if I have it selected/using it, but if I change to my sword it disappears. But shields stay no matter what weapons I have selected.
Hello! After using this mod for a while I absolutely love it, though I wish I could choose to hide some items. Maybe there is an option for that and I'm just blind.
I second this. ALLGUD has a MCM and is a lot easier to alter positions, but what good does all of that do when the mod is a fucking nightmare to install. Just use Immersive Equipment Display with a preset that you like.
@PortableFreezer Does this mod work for NPCs in VR? I don't really care about my player character, but I literally just want something that makes them put their shields on their back instead of holding them in their left hand..
For my current play-thru I decided to install IED given that I was starting to have some problems with AllGUD toward the end of my last play-thru.
My big concern was display lag that got worse over time (most likely my fault somehow).
The setup did take a bit of doing to learn but it's really straight forward after you have it and I learned a lot about XEdit and mod structure in the process.
And honestly, the tutorial that this guy made was pretty hilarious at times.
All that being said this was an amazing mod when it came out, hands-down better than anything else out at that the time.
Don't know if you're still active cskriffin but thanks for your work on this (y)
after a few hours of cursing you for my own stupidity i realized i had to Insert the generated meshes through packing them and adding the archive through Vortex. Now it works like a charm ^^". Although i also had the problem of the MCM Menu not showing up. I had to put the ESP lower in the Order to achieve that now.
But i still have one Bug i just cant get rid of. No matter what configuration i use, i have a Pouch or something at the front left hip. i dont want that there. i deactivated all the Misc Items and its still there. How do i deactivate that?
EDIT: yeaaaah...... so it was the munitions bag from the Matchlock Rifle Mod and not yours.....well ^^" so that has cleared up too. Great mod. Endorsed.
After loading a savegame, all my weapons are extremely large. Strangely, my head too. 1-2 seconds after loading, that all snaps to normal size, BUT when i change to or from Vampire form, it is again gigantic, but does not snap to size!
Does anyone have a hint, an explanation, an idea or a solution? PLEASE, i need help. Thank you!
3073 comments
Q: Items are showing up, but weapons aren't!
A: Scenario 1: Meshes aren't being loaded into the game.
a: If using NMM/Vortex, try packing the generated files and installing them as an archive. MO2 shouldn't require this.
b: Make sure 'AllGUD Meshes' (or other folder containing your generated files) is enabled in your modlist.
c: Your output path might not have had the correct folder/subfolder structure.
Compare the model path found when hovering over the right-side column on the 'Occupied Biped Slots' page of the MCM, to the model path found inside your meshes folder for the mod. The one listed in game is the one that AllGUD is trying to use. (If the path name is too long it might be cut off, check one with a shorter name)
Scenario 2: Custom Race.
d: If you are using a custom race (As is the case for Enderal) you must add your races to the ARMOR records in 'All Geared Up Derivative.esp'. There is an xEdit script for this for Enderal, listed in the mod description, and it will patch any armor mod that didn't come with an Enderal version.
Q: Weapons are under my feet, even though I ran the skeleton patcher!
A1: Verify you have a Modded Skeleton Installed. Try setting the Input Path directly to 'meshes\actors\character' of your Skeleton Mod Folder.
A2: Output Path likely did not end with the same subfolders as the Input Path. The subfolders are automatically appended if you select a folder using the 'Directory Selection' dialog box. They will not be appended automatically if you copy-pasted the mod folder.
The patched skeletons should at least include:
\meshes\actors\character\character assets\skeleton.nif
\meshes\actors\character\character assets\skeletonbeast.nif
\meshes\actors\character\character assets female\skeleton_female.nif
\meshes\actors\character\character assets female\skeletonbeast_female.nif
Verify that these are present in your 'AllGUD Meshes'.
Correct spelling of the subfolders matter!
Q: How do I make a new mod folder in Vortex/NMM?
A: You can manually add a folder by opening the 'Mod Staging Folder' and creating a New Folder. Vortex will detect this change when it is restarted.
Alternatively since it doesn't matter which which folder they are in, so long as they are loaded into the game, you can always use an existing folder, such as your AllGUD mod. Using a separate folder just makes it easier when regenerating or updating AllGUD, as it may include and overwrite some generated files in the future.
And if this doesn't work, you can archive the generated files and install it as a new mod.
Q: How can I stop my weapons from clipping?
A: Use the Racemenu to reposition them if you're using XPMSE or ECE. Otherwise assign clipping weapons to the same body slot so only one will display at a time.
Q: How can I just have new weapons and shield-on-back appear when equipped? I don't want unequipped weapons.
A: Lock-in empty objects to the weapon types in the MCM. Locked-in slots will revert to the object listed in the MCM when the weapon type is unequipped. Which in this case, would be nothing.
Q: I am a Mod Author and have made my own AllGUD patch because, like Animated Armoury, the weapons in my mod do not sheathe in the normal manner.
A: Contact me and I'll add it to the Blacklist for mesh generation.
Q: xEdit mesh generation seems to have random errors?
A: Try 32bit xEdit. Something is apparently going wrong with the script in 64bit xEdit?
The Goblin Totem Staff doesn't seem to have a 3rd person nif? or at least this mod isn't finding it, in any case I'm getting the missing nif error...
That's like the only staff i care to have displayed because its literally a GOBLIN HEAD on a staff
How can i find this 3rd person nif and how do i get this mod to recognize it?
I have recently come up with an issue but I am hoping to find a solution by getting help from here.
My problem was created when I mistakenly decided to install AllGUD along with IED. I honestly don't remember what was the reason for doing so (it was not curiosity, that's for sure). Regretfully, I discovered shortly after AllGUD installation that this mod & IED simply don't get along.
I removed Allgud from MO2, deleted everything that was generated in my MO2 load order and everything looked normal. However, there was an issue that took me a while to spot. The coin pouch from AllGUD was still visible, effectively overlapping the coin pouch created by IED... I discovered this, when I tried to change the position of the pouch and discovered that it was actually inside the AllGud pouch...
No matter what I have tried, the AllGUD pouch does not go away. Kinda makes me wonder how on earth it's still there after deletion of anything AllGUD relevant...
What I am asking here is simple. Is there a way to get rid of the AllGUD pouch?
Any help / opinion is appreciated!
for example.
I have an iron dagger, a hunting bow, and a 1 handed axe. All are favorited.
If I equipped the Bow in my hands (weather or not I actually draw the weapon seems to have no impact on this issue.) The dagger and the Axe stay on my body, along with the bow on my back (or in my hands).
But If I equipped the Axe, the Dagger stays, the quiver of arrows stays, but the bow disappears.
Or If equipped the Dagger, the Axe and the Arrows stay, but once again the bow disappears.
I have gone over the installation process 100 times trying to fix this, reinstalled all the mods, and the game, same problem.
Mods I have that might impact this: CGO, AGO, Ultimate combat, Sneak Tools (idk), TDM. I have other mods but none that I can imagine would be relevant to this issue.
Any advice would be appreciated.
ALSO, I HAVE TRIED IMMERSIVE EQUIPTMENT DISPLAYS AND I DONT LIKE IT, I PREFER AGU ALLGUD, THANK YOU.
Thank you!
But shields stay no matter what weapons I have selected.
Does anyone know a solution/fix?
Nvm, I gave up..
https://www.nexusmods.com/skyrimspecialedition/mods/58990
You can hide specific equipment in the GUI, And the mod is plug n play.
I would recommend this, as ALLGUD is depreciated. IF you prefer ALLGUD for whatever reason though, then dont let me stop you.
If youre on VR then it makes sense to use this over IED because IED doesnt work.
Just to be clear: If you would like this functionaility this mod is depreciated. Please use
IED
and
CBPC EP
My big concern was display lag that got worse over time (most likely my fault somehow).
The setup did take a bit of doing to learn but it's really straight forward after you have it and I learned a lot about XEdit and mod structure in the process.
And honestly, the tutorial that this guy made was pretty hilarious at times.
All that being said this was an amazing mod when it came out, hands-down better than anything else out at that the time.
Don't know if you're still active cskriffin but thanks for your work on this (y)
after a few hours of cursing you for my own stupidity i realized i had to Insert the generated meshes through packing them and adding the archive through Vortex. Now it works like a charm ^^". Although i also had the problem of the MCM Menu not showing up. I had to put the ESP lower in the Order to achieve that now.
But i still have one Bug i just cant get rid of. No matter what configuration i use, i have a Pouch or something at the front left hip. i dont want that there. i deactivated all the Misc Items and its still there. How do i deactivate that?
EDIT: yeaaaah...... so it was the munitions bag from the Matchlock Rifle Mod and not yours.....well ^^" so that has cleared up too. Great mod. Endorsed.
Strangely, my head too.
1-2 seconds after loading, that all snaps to normal size, BUT when i change to or from Vampire form, it is again gigantic, but does not snap to size!
Does anyone have a hint, an explanation, an idea or a solution? PLEASE, i need help.
Thank you!