This page was last updated on 21 September 2022, 3:23AM
Changelogs
Version 1.7.0
SkyrimVRTools is no longer required
Added an ini option VanillaBlockingVelocityOverride, which dictates the speed of vanilla blocking (not when dual wielding) as this value is not editable in the base game. This value defaults to 1.4 (up from the base game's default of 0.4) which should lead to snappier blocking when not dual-wielding.
Blocking while unarmed now only triggers when your palms are facing you, not away from you
No more papyrus log spam when in werewolf mode
A pdb is now included for Crash Logger VR to use in case of any crashes
The mod no longer requires loading a game for it to work (so `coc`ing straight from the main menu works)
Version 1.6.0
No longer treat two-handed weapons as a one-handed weapon + unarmed. This made it so that your offhand while two-handing could trigger a block, and really this mod had no business affecting two-handed weapons at all.
Version 1.5.2
Actually fixed crash when turning off controllers for SteamVR headsets.
Default ini settings when no .ini file is found are now the same as in the included .ini file
Version 1.5.1
Fixed crash when turning off controllers for SteamVR headsets
Version 1.5
You can now block while having a torch in the offhand, as if it were a weapon (so either with your right weapon or with the torch)
Blocking should trigger much quicker due to the default speeds in the .ini being raised significantly
Version 1.4
You can now block when unarmed - Hold your hand sideways (palm facing towards or away from you) to block while unarmed
The mod no longer tries to block while the game is paused (i.e. in menus)
Version 1.3
Blocking with your weapon while a shield is in your offhand is now possible by enabling a .ini option. Beware that this will make you block with your weapon as if it were a shield, and might be a bit too strong. This option is off by default.
Fix an issue where you would re-block every time you blocked a hit in combat, resulting in stuff like Ordinator's timed block effect triggering more than it should
Version 1.2
.ini file now included to tweak conditions for entering / exiting blocking state
Version 1.1.1
The mod now sends animation events more directly than before, which was sending them by console commands
Version 1.1
Removed .esp and papyrus scripts thanks to the good people of the Skyrim VR modding community showing me how to get animation variables through skse