Skyrim Special Edition
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About this mod

This mod changes several quests, giving them higher requirements for objectives to be fullfilled.

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This mod changes several quests, giving them higher requirements for objectives to be fullfilled.

Mara Quests

  • Swaps the Temple of Mara quests (The Book of Love and Spread the Love): You first need to deliver pamphlets to the people of Riften , before you can go on the pilgrimage. (Book of love quest)
  • Increased the amount of pamphlets you need to deliver: 20 -> 30.

Nirnroot Quest

  • A Return to your Roots: Increases the amount of Nirnroot you have to gather for the Return to Your Roots quest to 40 (from 30). There are 43 in total in Blackreach, so it's still doable.

Solstheim Quests

  • A New Debt: Increased Drovas Relvis' debt to 100,000 septims (from 1,000) -> You'll have to pay this to Mogrul, or risk being hunted down, after Drovas becomes Neloth's steward.
    Note: as Solstheim is, in most cases, higher tier content, just paying 1,000 septims felt kinda low. So, with it set to 100,000, it will have more of an impact.
  • It's All In The Taste: increased amount of drinks to distribute: 10 -> 15
  • Fetch the Netch: increased amount of Netch Jelly needed: 5 -> 10


  • You no longer get auto-thaned by Balgruuf after killing Mirmulnir in the main quest Dragon Rising. You now actually need to earn the people's trust to earn your thaneship in Whiterun.
  • Increased the people you need to befriend in order to become a thane:

  • Minor Hold (Falkreath, Hjaalmarch, the Pale, and Winterhold): 3 -> 12
  • Major Hold (Eastmarch, Haafingar, the Reach, the Rift, and Whiterun): 5 -> 20

More information about befriending people for Thaneships can be found here.

If you're having trouble finding enough people to please for Thaneship, I made this mod. I'd recommend that together with mods that add more people to the cities.

If you're using Skyrim Unbound Reborn (Alternate Start) Or you still want to get auto-thaned after killing Mirmulnir in the main quest Dragon Rising, please use the Harder Thaneships - Only Globals file. (Do not use this together with the other harder Thaneships file.)

Bloodkin Quests

Alik'r Prisoner - Higher Fine

  • Increases the cost to free the Alik'r Prisoner in the In My Time of Need quest, from 100 to 10,000 septims.


Any mods that interfere with these quests (or the main quest, in case of Harder Thaneships) are incompatible.


Q: "Why make these quests even more tedious? They're bad enough as they are."
A: "I understand your opinion. However, I'd thought to share them for people that are interested in them, and requested them. (Yes, people actually did.) If they're not your cup of tea, that's perfectly fine. Just don't download them, and move along silently, please."

Q: "What happened to all the other modules?"
A: "I decided to give some of them their own pages, as I felt those tweaks were very differently to what I originally planned to use this page for. You can find them here at the following locations."

Q: "What about the LE version of the tweaks?"
A: "The LE version won't be updated anymore, as I fully moved to SE. Maintaining and supporting a version for both LE and SE is pretty strenuous, and as it's been since 2016 that SE is a thing, I think that's where the majority of players are nowadays."

Q: Why did you release all these tweaks seperate? Can't you just put them in a pack?
A: They used to be in a pack called Andrealphus' Gameplay Tweaks. (which is now named Andrealphus' Tweaks - Harder Quests

However, since the title wasn't descriptive enough, many people were having issues finding a particular tweak. That mod was just a bag of random things, because I never really thought about packaging it up for the public.

I was just playing around with it, releasing them as I made them. However, I want to make all of the tweaks to be easier to find by the public, and as such decided to seperate them and give them better descriptive names.

For instance, if someone was looking for a mod to feed rabbits, they couldn't find the tweak that I made, since it was part of "Andrealphus Gameplay Tweaks". However, now I hope it's easier to find them. My apologies for any inconvenience.

A: Yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.