If you are wanting to port over the house to other platforms, you have my blessing. All I ask is that you credit me and link to one of my socials. You are allowed to make patches to this mod.
If anyhting, Message me here with a link to your mods so I can make sure to include them in the future.
The xbox port of this (commenting here and nowhere else to comment on this). The front door is half hidden inside the surrounding the landscape. From the left side of the door, the landscape is broken. I can still get in and out of the property, but upon exiting have to move to the left to avoid breaking through the map.
Ok, so I know you're not planning to enable spouses to live in the house, I'm not worried about that, but poor Inigo can't even get in the door! He's stuck waiting outside all the time. Is that just my game throwing a tantrum or is the house just basically a No-Follower-Zone?
I like all of the categorized storage options, but it would be very nice to have an auto sort container as well. Perhaps I missed it but there didn't seem to be one that I could find.
In any case this is very nice, far better then nearly any first time mods I have ever used. Good work! :)
I'd love that too but autosort is a pain to implement. I've been testing it in some unreleased mods and it is...slightly more complicated than one might think. If i can get it figured out, i will consider it.
Not to my knowledge. Apologies for the late reply. I've ran a mod alongside a looot of other ones. Unless you have a mod that alters the cistern, nothing should be acting up. If I can, i'll look at getting a more...detailed explanation of where it's at.
I'm actually wondering if it works with like Opulent Thieves Guild or even JK's interior for the thieves guild. The Satchel I mean. Will update when/if I find out.
I love the numerous storage units :D It makes organizing fun in the house fun! I wish there were enough spots for all the goodies though, like there are spots for the elder scrolls which I love, and of course the paragons, but I'd love to see more mannequins or weapon racks for more special weapon storage. Also- and idk if this is a bug or not, but I can't save when inside the home. When I mean I can't save, I mean I can hit the save and quick save buttons and the actions will appear in the upper corner as complete, but when I reload or the game quits on me (which has happened) None of the saves exist and my last save is before I entered the house. Very weird since it says it saves, but my game crashed on me and none of the times I saved counted inside, so was very sad having to go through and resort everything lol. Oh and idk if it's any other follower, but Serana goes in and decided she's staying inside until your next fast travel lol. Pretty funny but also wondering why she get's stuck inside. Either way I love the house and will keep using it. Maybe drop the price in gold a bit though :)
This is absolutely gorgeous. The storage is fantastic, the designs are lovely, and the little bit of searching for the key was fun. In my eyes, the literal only downsides are that a) there aren't many secret rooms to go along with the thief vibes, and b) there isn't enough room for kids to be running around. Otherwise, this is a beautiful player home ^^
Just wanted to say I love this mod! The organization style is fantastic! You still get the visual appeal but the OCD in me LOVES that everything has a place. No more trying to remember where I put the garlic, or which chest has 'that staff' or anything like that. For my Sneak Archer / Thief this is PHENOMENAL! I do hope you plan to do more in the future, This is perfect. Thank you, I can't even imagine how much work went into this!
Hey, thanks for your incredible mod! I was wondering, do you know by any chance why my downstairs lighting is bugged? First floor is normal, downstairs is way too bright, no shaders etc.
This mod needs to be cleaned with SSEEdit. There are 32 ITM records, 10 deleted references and 2 deleted navmeshes. The deleted navmeshes will have to be removed by the mod author manually to prevent any crashes.
Not entirely true. I can clean the 32 ITM records and the 10 deleted references with SSEEdit Auto Clean. BUT, there is no way I can fix the deleted navmeshes because I don't know what the mod author edited when they were deleting the navmeshes. This is why it is the mod authors responsibility to make sure they don't delete any navmeshes. So I hope the mod author fixes this in a patch.
Thank you to both of you for looking into this. I had issues with navmesh during the development of the mod. Deleted a lot of references, when i shouldn't have. The initial release of the mod was a, sadly, rushed thing, so there were bound to be issues. I'll make note of these and see what i can do on the next update.
Thank you so much for the 1.1 update. You have fixed all of the 32 ITM records, 10 deleted references, and the 2 deleted navmeshes. For all of your hard work you earned my endorsement. Thanks again!
37 comments
If anyhting, Message me here with a link to your mods so I can make sure to include them in the future.
I can still get in and out of the property, but upon exiting have to move to the left to avoid breaking through the map.
In any case this is very nice, far better then nearly any first time mods I have ever used. Good work! :)
Dynamic Autosorting System at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)