Skyrim Special Edition
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HCHS63rdWilson

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HCHS63rdWilson

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  1. HCHS63rdWilson
    HCHS63rdWilson
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    If you wonder how this mod was made, I'll share the steps with you guys here. It's no big work, really.
    1) Get a Bethesda.net account. Then download and install Bethesda.net Launcher.
    2) Run your Bethesda.net Launcher. Then install and run Skyrim Creation Kit.
    3) Load up Skyrim.esm and Update.esm. then wait.
    4) Once everything is loaded. In the Object Window, select "*All" and enter "bq" in the filter. You will see many things pop out.
    5) Find BQ01, BQ02, BQ03 and BQ04 under Editor ID. Those are the things we need to edit.
    6) Double click BQ01 then select the "Quest Stages" tab. You'll see "200" under Index. Select it.
    7) Find "Papyrus Fragment" section on the right side, make sure "BQScript" is chosen in "kmyQuest" and you'll see its script.
    8) Find the line that says "Stop()" and add this new line BEFORE it:
    Game.AddPerkPoints(1)
    9) Click the "Compile" button. Then click the "Scripts" tab. Select "BQScript" and click the "Properties" button.
    10) Under "Property Name," find "RewardAmount" and select it. Hit the "Clear Value" button on the right then enter the amount of money you'd like. Then hit "OK." Click "OK" button of "Quest: BQ01" window.
    11) Apply the same actions of Step 6 to 10 to the other BQ quests, only with different values you want.
    12) Now you can save the file, or hit Ctrl+Shift+S to test it in the game.

    If you want more perk points, just change the value in Game.AddPerkPoints(1). The number "1" is how many perk points you get for reward. If you want 2, just change it to 2. It's easy.
    You can also load up an .esp file from another mod and edit it by following the steps above. But if you want to upload the new file, you'd better contact the original mod author and get their permission.
    Tutorial's over. Have fun.

    Edit: I'm sorry I can't make Oldrim version of this mod. The 32-bit Creation Kit doesn't show script codes for me. It always says ";codes not loaded" so I can't edit the scripts.
  2. Paulkmf
    Paulkmf
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    This didn't work for me. It's an easy fix since HCHS63rdWilson left pretty clear instructions on how to create it.
    The "Game.AddPerkPoints(1)" was missing in the script. 
    Of course you have to do this in the Creation Kit, afaik.
    Since it was last updated in '16 I was surprised it worked at all. I added that line and it works fine.

    Also, for anyone still playing LE I remade this when I was playing it 
    https://www.nexusmods.com/skyrim/mods/110265
    1. ftwranger
      ftwranger
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      then how are other people getting the perks?
    2. Paulkmf
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      Well duh. 
      Did you not see where I wrote what was missing? 
      I would guess they fixed it themselves but why don't you go ask them? How tf do I know what they're doing? 
  3. Kilp22
    Kilp22
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    For anyone wonder if this will work with 'Notice Board'.
    There's a work around to make 'Notice Board' gives perk point:

    Use:  'The Notice Board SE' + 'Bounty Hunter (Radiant quest reward perk point)'
    I hope they work, I'll try in VR soon.

    Edit: Found another combination:
    Use: 'Missives' + 'Missives Perk Points'
    Seems to be a better version, more immersive as well.
      Note: I think it's a good idea to not use 'The Notice Board SE' with this combination. (Bounty Hunter can still be used, I think.)

    Edit 2: Another combination:
    Use: 'Missives' + 'Missives Perk Points' + 'Headhunter - Bounties Redone'
    Seems to be a better version, more immersive as well.
      Note: Surely conflict with 'Bounty Hunter (Radiant quest reward perk point)' so better not use it (- Headhunter's own patch (FOMOD install) makes you able to use Notice Board together with Missives)
    1. iChilled
      iChilled
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      this guy is the GOAT
    2. trelsek
      trelsek
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      great suggestion, thanks
    3. Ejussus013
      Ejussus013
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      kudos!
    4. ftwranger
      ftwranger
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      all garbage fetch quest mods lol
      worst idea to hide perks behind such boring quests and forcing yourself to worst skyrim run you ever had
      imagine bringing a few apples for an npc and getting a perk point hell yeah awesome :D
    5. Stardewvalleymoder
      Stardewvalleymoder
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      stfu
  4. TheDarkPhoenixLord
    TheDarkPhoenixLord
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    Hey, is there any possibility of a compatibility patch for Notice Board? I'm playing with both, and the quests you get from Notice Board, despite being the same, don't seem to give the perk points?
    1. Ultimuh
      Ultimuh
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      I second this.
    2. Darkr0d
      Darkr0d
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      I third this!
    3. Crushifix
      Crushifix
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      I fourth this.
    4. nickav2
      nickav2
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      I...fifth this
    5. reyhanreznov
      reyhanreznov
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      i infinity this
    6. DaCrapshot
      DaCrapshot
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      THANOS??????
    7. Wastely
      Wastely
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      I don't feel so good...
    8. RedRabe
      RedRabe
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      Nah, I feel alright, I been given a sequel!
    9. suron18
      suron18
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      i sixth this!
    10. Ruler0fWorlds
      Ruler0fWorlds
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      I seventh this
    11. BlazinHothead
      BlazinHothead
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      I 'n'th this! Whetever number comes for this and whenever, I'll be there adding to it.
    12. jfjb2005
      jfjb2005
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      Same situation with the quests given by shopkeepers via More To Say
      https://www.nexusmods.com/skyrimspecialedition/mods/22622?tab=description
      Otherwise, it is very well thought out conversation piece. Endorsed, of course.
    13. TastlessPuppy2
      TastlessPuppy2
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      Well, we all want this to work with Notice Board. I'm no modder, so it may be worth asking the NB author if they can create a compatibility patch. I think permissions are needed, and I do not think this author is still/was heavy in the community.
    14. Jvp5
      Jvp5
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      Well I tried looking in SSEEdit and I have no clue what to even work with to make a patch for it. 

      What I can only suggest is to try and open the CK and look into how you can change the reward. Essentially editing the Notice board mod in the Creation kit. That unfortunately is beyond me.
    15. PrGo
      PrGo
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      Notiiiiiice booooooard compabilityyyyyyyyy! pls
    16. OnasKnox
      OnasKnox
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      I... second this...
    17. Zombie007
      Zombie007
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      Just posting to get a notification if this patch is ever done.
    18. asdksjdghldfkg
      asdksjdghldfkg
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      Yeah that would be awesome, at this point I spend more time trying to find a hold with available quests over anything else
    19. Pixieborn
      Pixieborn
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      And my axe!
  5. Mayer1
    Mayer1
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    One of my favorites, thanks for the mod!
  6. Radiken
    Radiken
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    I like this mod better than any other perk point mod because I have to "earn" the perk point by doing the bounty mission.
  7. Mind4387
    Mind4387
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    is there a way I can make the bounty's only affect the perk point, I'm trying to play a harder route by limiting gold rewards but just the perk point is fine for me
    1. WeatherManShane
      WeatherManShane
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      Just drop the coin that you earn haha
    2. scean25
      scean25
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      Yes disable the esp. You will get the perk point and only 100 gold.
  8. SlitheringPotato
    SlitheringPotato
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    I love this mod
  9. Aliceunderland0
    Aliceunderland0
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    I tried to recreate this mod as part of a larger overhaul I'm currently working on.  I can get the gold reward increase, but not the Perk Points.  I triple checked everything & it seems identical to the original mod, yet it DOESN'T WORK.  Anyone have any ideas? 


    Edit: Am an idiot, NM. 
  10. jfjb2005
    jfjb2005
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    I don't know if HCHS63rdWilson is still active to read this.
    Can a compatibility patch be made for Completionist - Skyrim Completion Tracker [SE-AE] -- Radiant Bounty Quest Tracking script BQScript.px ?
    Pass the word, people, and stay safe.
  11. sharktribe
    sharktribe
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    Is this compatible with AE?
    1. Mahare
      Mahare
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      It does not depend on the address library or SKSE so it should be.