File information

Last updated

Original upload

Created by

WillieSea

Uploaded by

WilliamSea

Virus scan

Safe to use

About this mod

Player Home Base with so many features it will make your head spin. You can quickly create test characters for testing your own mods, re-create a lost character due to hardware failure or save game corruption, or just have fun making any type of character you like. Conversion of the widely popular mod from original Skyrim.

Requirements
Permissions and credits
Donations
Levelers Tower
Cheat mod for Skyrim Special Edition
Version 4.4 - 11/27/2016 - Release
by WillieSea


-INSTALLATION--------
1. Unpack the file you downloaded using a 7z uncompression program and copy the file to your Skyrim Special Edition (SSE) installation folder:
\Steam\SteamApps\common\Skyrim Special Edition\Data\
2. On the game menu, choose 'Mods' and 'Load Order' and activate the mod.

-REFRESH Mod---------
Why is a refresh necessary sometimes?
When a mod is being developed, and sometimes things get modified and they will not show up in your save game.
Why don't they show up in my save game?
Because, the save game is loaded into memory last. Think of your save game as the last item in your load order. So, if something is saved in your saved game, such as a container location, the position of that container will be taken from your save game, not the mod. So you need to remove all mod information from your save game, or refresh it.
How do I refresh the mod in my save game?
1.. First, make sure you clear out all the containers, displays, everything from the mod interiors. With a refresh, everything will be reset to new.
2. Disable the mod in your load order and then load up your save game. Once loaded, save it as a new save game.
3. Restart the game and enable the mod in your load order. Then load your cleaned save game.
Do I always have to refresh the mod with every new version?
No. It is only necessary to refresh the mod when I move stuff around and I will always let you know that I recommend a mod refresh. Most updates you can simply install the update and continue playing.

-LOCATION------------
The tower is located North of Helgen, just to the right as you exit the Helgen starter dungeon. There will be a map marker pointing to it. Check the uploaded pictures for an image of the map and its location.

-DESCRIPTION---------
Player Home Base with so many features it will make your head spin. You can quickly create test characters for testing your own mods, re-create a lost character due to hardware failure or save game corruption, or just have fun making any type of character you like.
This readme document should have all the information you need to play the mod to its full advantage. Please read it before asking questions.

-FEATURES------------
*TOWER TOP*--------------
*Welcome Book for you to read.
*Auto-sorter ALL your un-modified vanilla equipment that does 'all' items at once. It will not cleanse your equipment first, only move it. This includes your ingredients. If you crouch when you use it, it will also move all magical equipment.
*Individual Auto-sorters on each chest for all your un-modified vanilla equipment. If there is a magical version of the base equipment, if you are crouched (sneaking) when you activate the auto-sorter it will also auto-sort all of the magical version of that type of equipment. NOTE: This can be very slow so don't go crazy clicking buttons. These Auto-sorters will 'clean' the ownership from the items it sorts. Unfortunately, this also cleans it of any enchantments you placed on the item.
*DLC auto-sorters are added as they become available (You install them). They are NOT part of the 'All' button explained above.
*Arrow auto-sorter features the ability to 'exclude' a certain type of vanilla arrow from the auto-sorting script when you crouch and activate.
*Broom that will clean up the cobwebs. If they return, use the broom again. If you don't see the broom, its a game engine bug, and I suggest you exit the game and reload your save game from before you entered the tower the first time.
*Explosive arrows - In arrow container. Fire, Frost and Shock. You can also make more at the forge, or spawn more in the lab.
*Ring of the Time Lords in ring container. Gives constant time slow down while worn.
*When crouched, activating the gold strongbox adds the selected amount of gold coins to it.
*Clocks to show the current game time, month, day of week and the date.
*Pull Chain that will empty all auto-sort containers back to your inventory (including ingredients), Display containers (will not remove visual effects), crafting safes, insect jars and most all mannequins. It will also stop the quest scripts from running so you can reset or remove the mod. This will stop the clocks as well.
*Holiday decorations!
-Frost Fall - Harvest festival!
-Evening Star - Christmas decorations.
-First Seed - Easter eggs. Includes 'Colored Egg Hunt' game. Activate the basket in the tower top to start the game. Ten random colored eggs will be hidden in 50 different random locations in the 'Basement'. Find all 10 eggs to get a 'Golden Egg' from the basket. Special egg mesh with golden shine to it, plus its worth 500 gold coin!

*BASEMENT*-----------
*Auto-sorter for your ingredients. If your crouching when you activate the auto-sort button, it will remove all ingredients from the jars and place them back into your inventory.
*Ingredient Jars - Each ingredient has its own 'named' container. If your crouched (sneaking) when you activate the individual jars, it will add the 'set' quantity of that ingredient to the container.
*Ingredient Quantity button will let you set how many ingredients spawn in the individual jars. See the line above this about ingredient jars.
*Storage chest wing for general storage needs.
*Displays set up for Shield/Weapon racks, Mannequin's, Book shelves, Display cases.
*Combat Dummy - Gives you experience if you hit it, to the skill you have currently equipped in your "right hand". If you activate the dummy, it will tell how much experience you gained from each skill. NOTE: Attacking with your 'left' had will give experience based on whats in your 'right' hand.
*Crafting - Arcane Enchanter, Grain Mill (grinds human or troll skulls into bonemeal, and Mammoth tusks into powdered Mammoth tusk), Alchemy Lab, Tanning Rack, Work Bench, Grind Stone, Blacksmith's Forge (is the only forge that can make all the weapons and armor found in the levelers tower's), Smelter and Cooking Spit.
*Blacksmith/Enchanter button to get your stuff required by that station from the chests upstairs. Activate in sneak mode to put them back.
*Spawn Fortify +100 Ambrosia potions for Blacksmith, Alchemist and Enchanting. An ambrosia potion is 'drank' if your crouched when you activate the button.
*Two chests with weapons and armor that contain each of the enchantments in the game. Useful for learning all magic effects at the disenchanting station.
*Merchant who always has gold. If she is running low, exit conversation and talk to her again. You can change the max gold she carries if you are sneaking when you activate her.
*Trash Incinerator added to basement near smelter.
*Ingot Bar storage and spawning next to the smelter. Crouch when activating an ingot bar to have the spawn amount added to the bar.
*Leather chest above tanning rack allows you to spawn leather with the same amount set for the ingot bars.
*shelf that will auto-store your insect jar collection. You can also take a jar back off the shelf.

*SITTING ROOM*---------
*Doomstones that you can have all of them at one time. Activating the doomstone again will remove the effect.
*Button to drop treasures for you to collect. Beware, too many drops can lead to a CTD.

*ARENA*--------------
*Spoils chest where all the arena booty is transferred to.  In sneak mode, you have the option to destroy everything in the chest.
*Buttons upstairs to summon single enemies to battle, or watch them duke it out.
*Button on the arena floor (to the left of the gate in corner), to start 'Battle Mode'. A constant wave of enemies will spawn for you to battle. The bodies will be cleaned up a few seconds after they die and the spoils will go in the spoils chest behine the throne.
*Blood bowls, when full, can be used to restore your health, stamina and magicka quickly. By slaying enemies, the bowls will slowly refill again. They only refill when using the "battle mode" button on the arena floor.
*Levers that activate dwarven blade traps down below. There is a duplicate set on the arena floor below.
*Lever that will clean up the bodies in the arena, and put everything in the spoils chest for you. It will also kill anything still alive in the arena that are not part of the player follower faction. This will also clean up 'most' dropped weapons.
*Auto arena gates that only open for the player to keep the combatants on the arena floor.
*Button for Restorative Ambrosia potion. Ambrosia potions are 'drank' if your crouched when you activate the button.
*Lever on arena floor to turn on/off the dart and fire traps.

*GARDEN*-------------
*All 'pickable' plants, fish, insects and fungus are in the garden.
*When you leave the garden, and move a few cells away, the garden will have reset and you can pick everything again.
*FEATURE - New Tomato Plant that you can pick tomatoes off of.
*FEATURE - New Apple trees, one for Red and one for Green apples.
*New Apocothery with Dark Elf merchant, Dreanna.
*-Low cost telekenisis spell for playing basket ball with cabbage.
*Dwarven Oil can be aquired from spigot.
*Teleport pad added to Apocothery.

*LIVING QUARTERS*-------
*Player bed (Red covers) so you can rest. Provides the 'well rested' perk.
*Cook merchant, to buy and sell food and drink.
*Nirnroot plants, pick them, then activate the roots to water them. They grow back in 5 seconds. You can toggle the sound on/off if you activate it while sneaking.
*Pool of restoration, entering the pool will heal you completely and cure you of all diseases.
*Button to fetch all the ingredients from your jars, and all the food items from the chest upstairs. If you crouch when you activate it, it will send everything back to their storage chests.
*Cupboard of unending food and drink items. Both are menu driven so you can select what you want spawned.
*Large gemstone shower with button to turn it on and off.
*New Bakers Table with many new recipes. Includes new mesh for plate of scrambled eggs of many types.
*Bathroom with shower and toilets.
*Mirror in Restroom when activated opens the character generation tool.
*Secret doorway to Torture chamber.

*DISPLAY MUSEUM*-----
*Mannequins, plaques, shelves and display cases galore.
*Dragon Priest Mask Alter to display the masks you have found.
*Dragon Claw Display.
*Daedric artifacts display. (Many unique items from the game)
*Extra Mannequin Display room under museum.

*Mining Camp*--------
*All ore deposits are never-ending. Stops at 50 ore, then you can activate it again.
*Several bedrooms and a kitchen area.
*Several windows that look out into spacious caverns.
*Job Board in mining area, to instruct miners what ore to mine for you. They will mine for up to 5 days between your visits. And its a random amount they mine each day. Make sure you visit at least every 5 days or they will stop mining for you.
For example, from 1 to 10 for the rare Ebony, and from 1 to 50 for the cheap Iron. The other ores get varying amounts between those two based on their value in increments of 5.
*New minable Dragon Scale and Dragon Bones from new deposit.

*Great Library*------
*Teleport map to all the major cities and towns.
*Teleport map to all the Dragon mounds.
*Teleport map to all the war camps.
*Spell tomes in basement for each 'spell tome' in the game, which allows you to toggle having the spell or not. DLC included.
*New Spell Tomes:
01. Flames, Frostbite and Sparks that do a LOT more damage per second. When you level up, these three spells will power up if you activate the book again. At level 25 you can get the second power level, level 50 third power level, level 75 fourth power level.
02. Summon Dragon but only when outside. For those times when you want to fight one on your terms. Can also summon a togglable friendly dragon.
03. Night Mare, a magical horse you can summon or send back home. Fast, durable black horse with glowing blue eyes.
04. Night Eye - With extended duration. You can cast it again to dispell it should you no longer need it.
05. Home - A spell that will teleport you home to the towers, and then back to where you came from via the 'Return' selection. It can also send you to one of the major cities or a number of unique locations.
06. Telekenisis - Strong and costs less to use than the vanilla spell of the same name.
07. Summon humans - Imperials, Stormcloaks, Bandits and Vampires.
08. Dimensional Chest - Cast this to open a pocket dimension chest and fill it to reduce your own carry weight.
09. Mark - Cast on an NPC or actor so they can bypass the exterior force field.
10. Control Weather - Change the weather in your location to anything you like.
11. Lightning Blast - Strong lightning bolt with a very long range. I made this to attack dragons flying overhead before they could fly off.
12. Chameleon - When your sneaking, your detection sneak skill is increased by 100% and your sneak skill is improved by 25.
13. Harvester - Constant use spell that will auto-harvest many plants, fish and gold thats just lying around. Be careful near towns, it does not check for ownership. Also its range is limited to 3000 units.
14. Water walking - Cast to make that quick trip accross the water.
15. Collector - Magically picks up random junk, uncooked foods and drinks, sacks, barrels.
16. Azura's Word - Adds a perk point to the player.
*Lots and lots of book cases. Also containers for storing all your scrolls and notes.

*Great Temple*-------
*All shrines available.
*Static Display of each religious necklace.
*Azura statue in Temple grants Azura's Blessing with 50% protection to fire, frost and shock, and fortifying health, magicka and stamina by 100 for 1 day.
*Talos statue in Temple grants the Voice of the Sky blessing for 1 day.
*Mara statue in Temple grants Gift of Charity for one day, which is +10 to speech.
*Nocturnal statue in Temple grants nocturnals ability to improve your stealth.
*Activating the brazier at the altar gives you a potion of Buffy Ambrosia. Regenerates health, stamina +50%, resist poison 100, fortify one-handed, marksman and two-handed by 50, resist magic 100%, and instant restore health of 50 points.
*If you have the Dawnguard DLC, blood chalice and Auriel shrine will spawn.

*Laboratory*----------
*Button to Spawn infinite supply of random soul gems. The higer your level, the better chance for bigger gems. If you crouch, it will spawn filled soul gems.
*Button to Select soulgems to spawn from a menu list. In crouch mode, you can select 'filled' soulgems.
*Lockpick training chests of each difficulty level to help you practice your lockpicking skills. They automatically relock when closed.
*Lockpick spawner next to the practice locking chests.
*Arrow concentrator crafting table. Turns weaker arrows into stronger versions with little loss of weaker arrow quantity.
*Shrine of Nocturnals Power allows you to add or remove any of the three nightinggale powers. You can even have all three at once.
*Potion concentrater crafting table. Will turn 2 weaker potions into 1 stonger potion.
*Potion grab button near concentrater to move potions from upstairs. Sneak to send them all back.
*Soul Gem workbench to condense empty lesser soul gems into better soul gems. Also has a hammer to create soul shards from any empty soul gem.
*Soul gem grab button near concentrater to move soul gems from upstairs. Sneak to send them all back
*Buttons to increase your Health, Stamina or Magicka by +25 each click. No max so be careful.
*Button to cleanse you of most of your crimes. Sneak and activate this to see a 'list' of all holds available and how much gold you are wanted for. This will not cleanse any of your crimes.
*Buttons to increase each of your skills by +1 level (sometimes it will be +2 levels if your already advanced in that particular skill a little bit.) If you crouch and activate the button, you will get a LOT of levels so be careful.
*Button to add the perk, 'Longer Days, Shorter Nights' which will make the daytime go by at a slower pace, while night time will go by at a faster pace. If you crouch when you activate it, you will get Longer Nights instead.
*Button to change your characters movement speed, from 100%, to 115%, 130%,  145% or 200%. Use with caution as some game functions also mess with this stat.
*Button to change your carry weight in amounts of +100, +500, +1000 and -100.
*Button to gain a dragon soul to use. If you crouch, you can set the number you will get.
*Button to change your Unarmed Damage in amounts of +1, +10, +25 and -10.
*Button to change your Critical Chance in amounts of +1, +5, +25 and -5.
*Button to spawn all the ingots, dragon parts, firewood, leather and leather strips. In sneak mode, you can select the quantity to spawn.
*Button to spawn all the pelt and fur items. In sneak mode, you can select the quantity to spawn.
*Button to spawn all the arrows. In sneak mode, you can select the quantity to spawn.
*Button to know all the ingredients effects for potion making.
*Button to 'learn' all shout words. You must use a dragon soul to activate them. If you crouch, you will be taught all words and no dragon souls will be required.
*Button to add perk: Friendly Trader - Allows you to open the inventory of NPC's and freely trade with them. Player races only, non-vendors. Crouch and activate NPC, select 'Trade' and go wild.
*Button to select what type of armor Night the mare will wear when you summon her. (the horse) If you have a mod that changes horse armors, it will interfer with this selection.
*Button to add Leveler's perks:
> +2 Enchantments - You can place 2 more enchantments onto items.
> +10% Weapon recharge when you kill a monster or creature.
> Quad-Souls, twice as good as Twin-Souls perk.
*Holiday settings button where you can turn on or off the holiday decorations. Or set a holiday permanently.
*DLC spawn buttons. If you have the DLC loaded, the buttons will appear.
*Mannequins with special leveler's armors on them.
*Weapon racks with special leveler's weapons on them.

*Torture Chamber-------
*Features the Adventurer's Maze for your evil delight. A number of adventurers try to get through the maze and you try to stop them using the buttons to cast spells down on them. For each kill, you get goodies placed in the rewards chest (in the hallway just outside the control room).
*There is a sleeping cattle for vampires to feed on.
*There are two torture victims that you can do what you want with (smack them around a bit, they won't fight back, go anywhere or die).
*Prison cells added with two victims. You can torch them in their cells.
*Fence Merchant - Buys stolen goods.
*Easter Egg room - Can you figure out how to open it? I made this room for my supporters who have donated to this mod. If your a supporter and you wish me to explain how to open this room, send me a PM via the Nexus.
> Spam and spawner which heals you for 500 points.
> Posters of all my Leveler's mods I have made in the past.
> Posters of the 'Ancient Towers' for Oblivion, which was the predecessor of this mod.
> Some special weapons and a necklace.
> Button to add the Steam achievements to your account. Includes the DLC. Will need a mod to allow achievements to be gained with mods enabled for this to work.
> Board with buttons to teleport you to each of the 'Mysterious Gems' locations so you can rebuild the crown of benzirah for the thieves guild.

*CREDITS*-------------
*Paintings - Screen shots for the paintings were created by DarkStone, Victoria and WillieSea at http://tesalliance.org and allowed to be in this mod by the original authors approval.
*Painting Frame mesh - WillieSea
*Clocks - WillieSea
*Garden planter boxes mesh - WillieSea
*Tomato Plant mesh - WillieSea
*Tomato plant texture - Elinen
*Apple Trees mesh - WillieSea
*All Retextures - WillieSea
*Custom Horse - WillieSea
*Ambrosia Potion mesh - WillieSea
*Spoils chest mesh - WillieSea
*High Definition re-created teleport maps - WillieSea
*Garden Apothecary Merchant clothing - SydneyB - Ashara Princess of the Woods for UNP
http://skyrim.nexusmods.com/mods/18008
*MystikHybrid's Horse Armors v1.5 - Gabriel Gullbergh, Hybrid Media
http://skyrim.nexusmods.com/mods/13348
*InsanitySorrow's resources: Telescope, Ice Cream maker
*Tamira's Halloween Pumpkin, part of the TESA resource library.
http://tesalliance.org/forums/index.php?/files/download/1330-the-tesa-skyrim-resource-kit-project/
*WillieSea - Spam can and textures. Can created from modified Block, by InsanitySorrow.
*Tommy2368 - Scripts for weather control, oven backing script, and friendly help with some of the other scripts, like the pantry menus.
*Hentai - Hentai's Maxi Armor for Maid.
http://skyrim.nexusmods.com/mods/13386
*DonKalleOne - DKOs Exquisite Robe for Priest in temple.
http://skyrim.nexusmods.com/mods/4288
*NULL9 and Syndharos - Male Cleric Armor - Variants - Defender, Guardian and Protector.
http://skyrim.nexusmods.com/mods/14194
*Ghostifish - Magical Alchemy Harvest-o-tron - Pointers on making my own version of automatic harvesting of things around you.
http://skyrim.nexusmods.com/mods/15899
*NukaNookee - Provided missing code for ingredient effects script for DLC2.
*MystikHybrid's Horse Armors v1.5 - Gabriel Gullbergh, Hybrid Media
http://skyrim.nexusmods.com/mods/13348
*Infinitos - SSE conversion of horse armors.
**If you see something you think you made and I did not give you credit, please let me know and I will investigate. I have been making this for a while and I may have forgotten someone. Sorry if I did.

If you like the mod, PLEASE endorse it.
If you like me, I like Kudos.
If you use the mod, please consider making a donation.
Even one buck helps! Thank you for your time. (As an added benefit, donating gets your intials on the easter egg room painting and I will tell you exactly how to find it.)

***NOTICE on RE-USE***
You may use any of my objects in this mod without asking me first with the following exceptions. You may not re-use anything that I have given credit to someone else for that is in this mod without their approval. You should give me credit if you do use anything of mine, but I will not police the mods to make sure you do.
If you wish to create a different language version of this mod, feel free to, but please only upload the objects you changed the language on. The other objects need to be downloaded from the location it was originally uploaded to by me. You may point to this mod in your own mod if you wish to do this.
This mod may not be uploaded in its entirety to any other web locations without my consent. I can be reached through private message on the nexus as 'WilliamSea' or on TESAlliance as 'WillieSea' or on the Bethesda forum as 'WillieSea'.
If I do not respond within 30 days to a private message, you may assume your granted permission and the mod is in public domain now.

*KNOWN BUGS*
*When the blood in the arena updates, it vanishes for a second. Dont know why but it does.
*Individual Auto-sorters clean enchantments from vanilla game objects that you enchanted yourself. Use the one-button general auto-sorter (under pull chain) if you don't want your items 'cleansed' of enchantments or crime. It will also clean 'city' names from special weapons, such as the Axe of Whiterun.

*BETA TESTERS*
*lilith
*Ysne58

*CHANGE LOG*
-------------------
11/27/2016 - V4.4 - Release
* Created recipes for un-enchanted versions of the ring, necklace, Draugr armor, sword, bow. Now you can enchant them with whatever you like and they will not be auto-sorted away from you, since they are mod added items.
* Increased the Ambrosia duration so it should not run out in the middle of what your doing.
* The pumpkins are back! They are for the Frostfall holidays.
* Spell 'Harvester' will now auto-pick some DLC flora as well. Items that are 'trees' in the game, such as the Scathcraw, cannot be dynamically added to the harvester form-list, so you will have to continue manually picking some items.
* The teleport home spell has some new locations added for 'Solstheim', ' Dawnguard' and Hearthfires (Unique menu).
* Auto-sorting - DLC added! The only draw back is that its very, very slow. Its about a minute, but it seems longer.
* Bard outfit is back! (Elizabeth) If you want to see it, disable her, then enable her, to refresh her outfit.
* Donation poster updated. Version number poster updated.
* Removed timelord ring from container. You can still make one if you wish, but since slo-mo is hosed in SSE, its not supported anymore.
* Changed exterior door so it does not reset anymore. Hopefully this wills stop it asking if you want to enter, when the exterior cell resets.
* Teleports to DLC Dawnguard for 'Unknown book' locations. (Easter Egg room)
* Levelers spells, Fire, Frost and Shock, new level IV of the spell added. Adjusted player level requirements to 0 (I), 25 (II), 50 (III) and 75 (IV).
* In Battle Arena, fixed mesh on blood bowl so its now visible and moves correctly.
* Teleport Home Spell - 'Cities' changed to 'Towns'. A new menu added to Towns for new towns Karthwasten, Dragon Bridge and Shor's Stone. General clean up and reorganization of the menus.
* Removed hard coded destination for Teleport Home Spell. Now uses dynamic locations so no changes happen to the location cells.

11/13/2016 - V4.3 - More bug fixes.
* Clock fixes in tower top.
* Added auto-sort from container.
* Changes to auto-sort button.
* Button near smelter can now move all ores/supplies to character inventory.
* Crime cleanse should work for all crimes and all factions.
* Changed teleport script so destination locations are not modified. Dirty location edits removed.
* Battle Arena - Added button for races (as bandits). Helpful when you need their blood for a quest.
* Horse armors re-added to Night Mare (summonable horse).
11/06/2016 - V4.2 - More bug fixes.
* Added 'ready' buttons to Torture Chamber Maze game.
* Modified Holiday settings in Laboratory to turn off, use regular settings, or have a certain holiday all year long.
11/03/2016 - V4.1 - Some bug fixes.
11/02/2016 - V4.0 - Initial release for SSE converted from the original Skyrim game.
REPORT BUG
Top