Does this work wit AE? I just installed (Vortex). MCM came up fine. I am a lvl1 character, I set Ebony warrior min to lvl 1, No ebony warrior even when I travel to cities. Rode over to Last post, no EW. I got myuself up to lvl2, still nothing. Is there another requirement to Ebony Warrior quest, other than level? If so could you mention it in the mod descriptor?
Not sure if this mod is the culprit, as people have reported this on vanilla Skyrim: Balgruf dosent initiate dialogue with Farengar during the vanilla storyline on initial visit, or if you retrieved the tablet early. Farengar will accept the tablet, the quest completes, but “dragons rising” never starts, and balgruf remains stuck in place for the remainder of time (I waited days, left and reentered dragonsreach, loaded a quick save, nothing)
This mod doesn't touch the main quest at all, so it wouldn't be involved. Are you using the Unofficial Skyrim Special Edition Patch? It could be something they've previously addressed.
I just spent 2 hours looking for this mod because I didn't remember the name after 5+ years.. jesus.
Finally found it only because one of the MCM mods that actually popped up in search (doing similar thing) had it among "recommended mods"
I wanted to ask, how does this mesh with XP overhauls like Experience (cause Experience's level cap is 255)? Just 1 to 1? Or does it cause some mischief?
Possible to use Rebalancing Anniversary Edition and Timing is Everything? If so, any load order concerns?
I'm running into a strange problem where I get the courier letter for The Rising Dead quest (Plague of the Dead) at level 5 even though I have it set to level 15 in RAE.
I assume it must be a conflict, but heck if I can find it.
I fired up SSEdit, clicked on RAEQuestRequirements, went to the Quest sub section, found "The Rising Dead." It is yellow and there are only two things touching it. ccbgssse003-zombies.esl and RAEQuestRequirements.esp. zombies.esl has a property called "optionalRequiredPlayerLevel" and it's value is 5. RAEQuestRequirements.esp removes that property and value, leaving them blank.
The only other quest affecting mod I use is Timing is Everything, so I'm investigating here as a last resort.
Yes, they work fine together. Timing is Everything doesn't touch any of the Creation Club/Anniversary Edition content at all.
RAE uses a global variable to define the starting level for that quest, so you can use the console command below to check whether the MCM is actually setting it to 15. Assuming that it is working though, I'm not sure what the issue could otherwise be.
Thanks, this helped. I was able to confirm the MCM is working properly and that combined with knowing there is no conflict with Timing, let me focus elsewhere. Pretty sure the problem is a Creation Club patch for Experience. It sets the CC quests to "side" from "none" so that Experience can recognize them... and in doing so must mess something up with RAE. Thanks, again.
Thanks for the great mod! I have a question. if at the start if my playthorugh I set the required level for Dragonborn DLC to 50 but later (after finishing the main quest) I change it to 45, does that stop the dragon cultists from spawning? cause I have waited for a few days and I have yet to see them spawn.
Were you already level 45 when you changed the setting? Some quests require a level advancement for things to fire properly (which is a vanilla thing), so setting the requirement to your current level won't always work; if that's the case here, advancing to level 46 should get things going. (Of note, advancing your level via console commands will not trigger these quest progressions, but advancing skills via console to the point you level up should work.)
If the mod edits the vanilla Dragon Attack like Timing is Everything does, they'll conflict unless a patch is provided, in which case the changes from the last mod to load will "win". I suspect Skyrim Unbound probably does this, but haven't checked.
In the case of Deadly Dragons and other dragon overhauls, I believe they usually disable the vanilla quest in favor of their own, in which case I wouldn't expect Timing is Everything's changes to do anything.
578 comments
Is there another requirement to Ebony Warrior quest, other than level? If so could you mention it in the mod descriptor?
Finally found it only because one of the MCM mods that actually popped up in search (doing similar thing) had it among "recommended mods"
I wanted to ask, how does this mesh with XP overhauls like Experience (cause Experience's level cap is 255)? Just 1 to 1? Or does it cause some mischief?
It works perfectly with experience overhauls; it doesn't really interact (or conflict) with them at all.
EDIT: Never mind I redownloaded the mod and then had to wait and it showed up.
I'm running into a strange problem where I get the courier letter for The Rising Dead quest (Plague of the Dead) at level 5 even though I have it set to level 15 in RAE.
I assume it must be a conflict, but heck if I can find it.
I fired up SSEdit, clicked on RAEQuestRequirements, went to the Quest sub section, found "The Rising Dead." It is yellow and there are only
two things touching it. ccbgssse003-zombies.esl and RAEQuestRequirements.esp. zombies.esl has a property called "optionalRequiredPlayerLevel" and it's value is 5. RAEQuestRequirements.esp removes that property and value, leaving them blank.
The only other quest affecting mod I use is Timing is Everything, so I'm investigating here as a last resort.
RAE uses a global variable to define the starting level for that quest, so you can use the console command below to check whether the MCM is actually setting it to 15. Assuming that it is working though, I'm not sure what the issue could otherwise be.
I have a question. if at the start if my playthorugh I set the required level for Dragonborn DLC to 50 but later (after finishing the main quest) I change it to 45, does that stop the dragon cultists from spawning? cause I have waited for a few days and I have yet to see them spawn.
How does random dragons attack chance mix with other mods that change dragon spawning (Deadly Dragons, Skyrim Unbound etc.)?
If I set the chance of dragon encounter to zero, will I still get them via other mods?
In the case of Deadly Dragons and other dragon overhauls, I believe they usually disable the vanilla quest in favor of their own, in which case I wouldn't expect Timing is Everything's changes to do anything.