File information

Last updated

Original upload

Created by

prog

Uploaded by

prog0111

Virus scan

Safe to use

333 comments

  1. prog0111
    prog0111
    • member
    • 126 posts
    • 14 kudos
    Locked
    Sticky
    I've added a Troubleshooting section and a FAQ to the main description page, and have started listing most common issues there. Look there first to see if there's already an answer you're looking for, and please let me know if there are any questions or solutions you think would be helpful to add!
  2. Aboogie1
    Aboogie1
    • member
    • 329 posts
    • 1 kudos
    Hi all VR players. I have a question unrelated to VRIK I'd like to ask here, as everyone here plays SkyrimVR and this comments thread is pretty active. I recently discovered that SkyrimVR won't let me uninstall any esp, no matter what it is, even simple plugins which should uninstall fine. I discovered this when trying to merge some of my small patches together. If I try to load a save with any missing plugins, I just get an infinite loading screen. Does it do that with everyone, or is something just wonky on my end?
  3. AnotherNexusAcc
    AnotherNexusAcc
    • member
    • 2 posts
    • 0 kudos
    It sure would be nice to have the ability to configure and switch between different profiles, for those who share the game with others
    1. prog0111
      prog0111
      • member
      • 126 posts
      • 14 kudos
      I'm afraid I don't have any plans to add support for profiles to Vrik, but I think you can do this already with the profiles in MO2.
  4. wer123456
    wer123456
    • supporter
    • 373 posts
    • 8 kudos
    Adding a comment here instead of the Bugs page in case it's a mod incompatibility thing.

    The carriage in Whiterun is broken for me. It won't get anywhere. I've tried setting a destination and then getting in the back, and also talking to the driver after I've already gotten on. A clone of my character also sits in the cart with me, except sitting at a 90 angle sideways to the ground and clipping through the cart.
    1. prog0111
      prog0111
      • member
      • 126 posts
      • 14 kudos
      The clone is a known bug that I intend to get fixed (not sure if I'll figure that one out in time for V0.5 yet). That issue is purely a brief graphical problem though; the cart itself should still work. I've actually tested that cart ride prior to releasing v0.4, and it was definitely getting me to my destination...It's possible but unlikely that I somehow broke it at the last second by mistake somehow. I'm on vacation at the moment and can't attempt to reproduce this until about Sunday, though... I'm keeping a little list of things for when I get home, so I'll definitely check this out. For now I'd try disabling other mods to see if you can find another that's breaking your cart rides.
    2. Socratatus
      Socratatus
      • supporter
      • 2,109 posts
      • 9 kudos
      Ah I`ve seen this clone too when taking a carriage. I wasn`t sure what was causing it or if it was even a Follower issue (didn`t realise it was my body until I saw he was wearing exactly what I was wearing). However, it only happens here and doesn`t break the game as it`s only a moment until the screen goes dark. Hope you`ll get on to fixing this when you can.

      My only real bother is how wacky everything goes when chopping wood.
  5. wrothbog
    wrothbog
    • supporter
    • 20 posts
    • 0 kudos
    chiming in to say thanks, works better than VRbody did for me.

    for the moment i'll probably have to stop using this because the world appears much more jittery than it was. i don't know if it's hard on the framerate or the physics is just bouncing my camera around. hell it could be the fact i decided to explore the brinehammer during testing the mod which is the most nauseating location i've accidentally found in the game. either way i only managed an hour session

    i'll poke around the .ini for some kind of polling rate in case it's related
    1. prog0111
      prog0111
      • member
      • 126 posts
      • 14 kudos
      The mod has a head bobbing feature. Set that to zero in the MCM and see if that fixes your problem.
    2. wrothbog
      wrothbog
      • supporter
      • 20 posts
      • 0 kudos
      it fixed my motion quibbles. but even after re-enabling it for confirmation the jittering wasn't present anyway so maybe my pc was just being a nuisance. my inner ear definetly prefers head bobbing off though so thanks for that tip
    3. wer123456
      wer123456
      • supporter
      • 373 posts
      • 8 kudos
      Jittering can happen due to unstable lightboxes (if you're using Vive).
    4. jensern
      jensern
      • supporter
      • 141 posts
      • 0 kudos
      I have the issue too. If the lightboxes are to blame, how come the jitter disappears when equipping weapon? I think the problem is about the parameters for the mod are set to specific values. If I reset all to mod defaults, I have no jitter.
  6. Ransurias
    Ransurias
    • member
    • 50 posts
    • 0 kudos
    Fabulous mod overall, but I'm a little bummed out by an issue with archery which causes my character's hands / arms to disappear whenever I'm drawing back the string. To avoid this from happening, I have to keep my hands fairly close to my real-life face and body in order for my virtual hands to stay on the bow. Mechanically, the bow still works fine (even with invisible hands, I'm able to shoot arrows normally).

    The issue might have something to do with how the in-game character's arms stretch when drawing back a bowstring. I'm also left-handed, so I wonder if that might be causing an issue.

    Aside from all that, this mod is a fantastic improvement over VR Body. Props!
    1. prog0111
      prog0111
      • member
      • 126 posts
      • 14 kudos
      Check out the troubleshooting section on the description page, as this is something you can fix by adjusting parameters. The usual suspect is the body rotation angle being turned up too high, or arm length being too short. This is also a thing I'm specifically targeting for improvements in V0.5, but the next version will be a bit late as I get back into things (on vacation until late Sunday).
    2. Socratatus
      Socratatus
      • supporter
      • 2,109 posts
      • 9 kudos
      I adjusted my parameters. Making my arms a little longer and body a tad bigger with head a little higher worked for me. No problem in pulling arrows.

      You have to experiment a little, it`s not hard.
  7. TheJoKeRFoXtRoT
    TheJoKeRFoXtRoT
    • member
    • 4 posts
    • 0 kudos
    when using lazy heels and having heels equiped when you try to make your character smaller with mcm options the body gets displaced to the left and not aligned with the head
    1. prog0111
      prog0111
      • member
      • 126 posts
      • 14 kudos
      I haven't tried using that mod, but it's probably just not compatible with Skyrim's bone scaling feature that Vrik needs to adjust size. The body size feature works by adjusting the scale of the root NPC bone, which shouldn't cause offset issues unless there's something else wrong with the skeleton, behavior files, or animations. Chances are I won't be able to fix this, I'm afraid.
  8. Silencer2079
    Silencer2079
    • member
    • 50 posts
    • 0 kudos
    This looks fantastic, but have a couple of questions that are not in the FAQs:

    Does using this mod mean I have to remove the VR Body mod?
    Are there any major differences between what VR Body displays and what this mod displays (other than IK of course)?
    Will this mod work with custom body, jewellery and armour meshes?
    1. prog0111
      prog0111
      • member
      • 126 posts
      • 14 kudos
      Yes - you should choose either VR Body or VRIK, as both do the same thing but in different ways. Old versions of VRIK (before V0.3) required VR body, but the new versions use my own code injection methods to display the body instead.

      As far as what's displayed, VR body will not display the player's head shadow or long hair, and will have a hole visible at the top of the body. VRIK is meant to be compatible with all mods, especially body, armor, and CBPC. You may run into trouble with animation mods that do crazy things - it's kind of a "try it and see" right now, a lot will actually work.

      These are good questions and I'll try and get them in my FAQ the next time I have access to a computer (I'm on a phone on vacation at the moment). Thank you :)
    2. jokuvaan
      jokuvaan
      • member
      • 21 posts
      • 0 kudos
      Honestly, this is far superior to VR Body in every way.
    3. Silencer2079
      Silencer2079
      • member
      • 50 posts
      • 0 kudos
      Thanks so much, this sounds like the best VR mod around. Will give this a go right now!
  9. Johan3043
    Johan3043
    • premium
    • 15 posts
    • 0 kudos
    I have been using mods for Skyrim for many years now and barely left a comment. However, this mod is just so amazing and immersive I had to say something! Thank you so much for making this mod! Truly amazing :D Looking forward to forward updates! Just wondering, will there ever be a version which hides your body and only let you have arms visible? I find the arms very immersive, however the body takes me out of it sometimes when it goes a bit wonky haha.
    1. prog0111
      prog0111
      • member
      • 126 posts
      • 14 kudos
      I'd have to say probably not. The hack I discovered to make all this work is really a full body on/off kind of thing. The method I use to vanish the head also just doesn't work on other body parts (parts connected to the vanished part also vanish). You may be able to vanish other body parts using special armor or equipment slots, but that method leads back to all the problems we had with VR body mod compatibility in the first place... In short, all I can really hope to do is make the body work better until it's as accurate as possible.

      If your MCM isn't calibrated well, the current VRIK release will work poorly and you'll definitely get some wonkiness. I'd recommend following some of the troubleshooting instructions from the description page - reinstalling VRIK to reset it's settings, then being careful to calibrate your VR Scale, Body Size, and height using the Vrik calibration spell. Results usually come out much better to get those settings right first before adjusting others, and generally you don't want to adjust the others very much at all. Your final step should always be to use Vrik calibration and pick height, because if the body crouches when you're standing naturally then it's going to look wrong in general. Good luck and let me know if there's anything specific I can help you configure better.
    2. RawJaw87
      RawJaw87
      • member
      • 5 posts
      • 0 kudos
      There is a mod called "VR Armored Hands" that has this option - note that it is only Some selective armored hands that give only Half arms and they do not change with what armor you have equipped but it may be the one your looking for.. it works for me.
  10. CAWCAW
    CAWCAW
    • supporter
    • 81 posts
    • 1 kudos
    Is the plugin's source code available?
    1. prog0111
      prog0111
      • member
      • 126 posts
      • 14 kudos
      Not at this time. The code changes from one version to the next are still pretty drastic, and most of the math (which is most of the code) still needs commented to describe how I'm solving for various things. I also just don't have the time to handle patch submissions or to manage an open source project. If there's any specific Skyrim hack or a feature you're interested in learning though, I'm more than happy to provide details on how it works. Just let me know.
  11. svitakboy
    svitakboy
    • premium
    • 143 posts
    • 2 kudos
    This mod is a total game changer. Keep up the great work!
Top