3310 comments

  1. Shizof
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    Hello guys! Prog gave me permissions to update this mod. So expect more updates to VRIK in the future.

    I enabled Bugs tab back on. I closed the old bugs.
    Please only post bugs related to VRIK 0.8.2 and later in the Bugs section. If it's about a crash, make sure you include a crash log from Crash Logger VR using controlc.com or pastebin.com.

    Installation or user problems are not bugs. Please post them here in the comments section. I'll try to help as long they are related to v0.8.2 or later.

    For Werewolf or Vampire lord forms body, make sure you install Werewolf Body for VR and Vampire Body for VR mods.
  2. BlueBengal
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    Version 8.2 and 8.3 are causing a CTD before the main menu. V8.1 works fine but I can't use OSTIM VR.
    Not sure how to use pastebin to upload my logs. 
    1. BlueBengal
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    2. Shizof
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      Can you post your sksevr.log with controlc.com or pastebin.com as well? CTD before main menu usually means a requirement is missing or some serious issue with your load order. Crash logs are usually useless for ctds before main menu. The crash log you posted shows crash logger itself as the issue for example.
    3. BlueBengal
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      https://pastebin.com/Bt6jtMcv

      Thanks for the quick response. You're the goat
    4. Shizof
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      checking plugin C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\\01-vrik.dll
      plugin C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\\01-vrik.dll (00000001 VRIK 00000051) loaded correctly (handle 1)

      checking plugin C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\\VRIK.dll
      registering plugin listener for SKSE at 36 of 37
      plugin C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\\VRIK.dll (00000001 VRIK 00000830) loaded correctly (handle 36)

      According to your sksevr.log, you have a 01-vrik.dll in your load order as well as VRIK.dll. You must have a very old and renamed version in your mod list. You need to find and delete that.
    5. BlueBengal
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      I found and deleted the 01vrik.dll and it works. Thank you for everything you do my hero and favorite mod author!
    6. Shizof
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      Very nice. You are welcome!

      Have fun, and happy modding!
  3. Jasonandtina
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    Is there a way to toggle it on and off in the game?
    1. Shizof
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      I'm sorry? Toggle what on and off?
    2. Jasonandtina
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      Toggle VRIK on and off. I ask because some mods like touring carriages cause you to spin like crazy. Obviously that's not good for VR. The reason it spins is because of something to do with the SetVehicle() command in the mod. So it would be helpful to be able to toggle the body on or off so that there is no spin.

      That or do something about the SetVehicle() command issue.
    3. Shizof
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      Have you tried Touring Carriages - VR Fix?
  4. quietlychamil
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    Backburner ideas: 

    1.  Would it be possible to briefly activate a kind of selfie mode when your character is speaking during conversations?  Similar to Alternate Camera mods?  There are few opportunities to see your character in VR.  It'd be kind of cool if the camera could zoom out on you in dialogue so you can see your character's face and cool armors as opposed to manually activating selfie mode on occassion.

    2.  Would it be possible to set the camera to 3rd person perspective so you can see yourself moving around?  Your arms would probably look really goofy though unless you turn off IK for them.  Hellblade, Sesuna's Sacrifice does this and it's kinda cool to see her head tilt in the same way when mine does.
    1. Shizof
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      Yes, those stuff are possible. But probably better suited for a separate specialized mod. VRIK offers mod support settings and an SKSE/papyrus API, so a specialized mod that would only work in those situations or only when it's called upon would work. See recently released OStim Standalone VR as an example which incorporates the same VRIK interface for a third person mode during its scenes.
    2. quietlychamil
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      By the divines!  You are amazing, good ser!
  5. Wolfeyes140
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    Is there a way to turn off the automatic "push back" when you get very close to NPCs?
    1. Shizof
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      That's vanilla behaviour. Not something added by VRIK.
  6. pociejas
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    two suggestions: compass should popup downward not upwards - it would be less distracting that way, also you shouldn't strip extreme close distance functionality, it should be user responsibility and freedom to set it however they like, i personally have it at 3 but certain framework was overwriting it to 1 when needed, now it cannot.
    1. Shizof
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      Having fNearDistance value smaller than 3 causes extreme game breaking visual bugs in the game like some effects only appearing in one eye and near objects (not just mountains) flickering all over the place.
      Users can still modify it from MCM and mod support is still there. It's just that it's not user's responsibility to hunt down engine related bugs when it's allowed by a mod like this. 
      If a certain mod was using Vrik's interface to change it before, it still can. It's just automatically corrected by Vrik to a minimum of 3 which is the lowest value without visual bugs. 
  7. Sandy4596
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    I'm going through to polish everything up before ~really~ playing...and I couldn't figure something out.  I wanted to set my character a few inches shorter than the average NPC, and when I go through the calibration menu...that's certainly doable. 

    But with the shorter default / numbers, it doesn't seem to resize my character? The model ends up being scrunched up, or permanently crouched. Not in a severe...game breaking way, but it causes my avatar to ~not~ match up with my actual body in the slightest. It means that when I reposition my holsters, nothing's actually where it should be? Because the holsters seem to be based on locations on the ~model~, and not where I'm actually placing them in 3d space.   Not a complaint, but worth mentioning...with the model based locations.   Anywho, is there a way to change the height of my character...to match with my chosen height in VRIK?   
  8. haajasparx
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    Thumbsticks no longer work on Index controllers when I use the VRIK community bindings. Game works fine with default Index bindings sometimes, but sometimes not. Unsure if it's related to this mod or something with SteamVR altogether.
    1. Shizof
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      SteamVR sometimes fails to load the chosen bindings. Closing Steamvr and opening it and selecting the bindings fixes it for me.
    2. haajasparx
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      Thank you, I'll keep trying.
    3. haajasparx
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      Edit: I've finally narrowed it down to a mod problem, not sure which yet but I'll get there.

      Edit 2: The culprit is MageVR, which was unexpected since it's always worked and I haven't touched it. But I've heard it is more closely tied to SteamVR than most mods, so a recent SteamVR update could've killed it. At least the game works again
    4. Shizof
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      Thanks for the update.
    5. Smartik1
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      Can confirm Mage VR breaks Index Controllers. Everything works fine the moment Mage VR is disabled. Couldn't figure out why none of my controls work in the VR setup tutorial.
    6. Sandy4596
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      Dear god, hopefully nobody saw this original post~  What a mess.

      If anyone's struggling with getting the buttons...or controls in general to work with Index controllers, fear not. It isn't the mod.

      There's a little section on the main page for the mod, that covers common problems? You just have to scroll a ~bit~.  Start your Index controllers before you start the game.  -Love, Sandy.
  9. ihadtomakeanaccount123
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    Howdy, I was wondering if there  was a way to have one handed swords on my back, Like Geralt from the Witcher, but the holster system is really confusing, at least for me, and I haven't been able to probably move anything to my back.
  10. L44keri
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    Added workaround fix for an issue that caused genitals to appear rotated to the left in adult framework scenes when looking from third person.

    Will there also be fix for same issue happening in first person?
    1. Shizof
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      Not without finding the actual reason for the issue. Couldn't find that, so this is a workaround. Algorithm only uses third person position. I don't have any idea yet to fix it with a workaround for the first person either.
  11. SenoMouri
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    Hey! Love the mod. :) Just wanted to know if there was a way to prevent weapons from scaling down? Some weapon lengths have been uncomfortably shrunk from the world models and greatswords don't feel like they're long enough.