Skyrim Special Edition

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prog

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prog0111

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  1. prog0111
    prog0111
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    I've added a Troubleshooting section and a FAQ to the main description page, and have started listing most common issues there. Look there first to see if there's already an answer you're looking for, and please let me know if there are any questions or solutions you think would be helpful to add!

    Development builds of V0.8.1:

    Build 28: https://drive.google.com/file/d/1aTAMxZXejb-GMJlV2UaThDvq_Iz_FOPz/view?usp=sharing --- Fixed bugs with hand animation, big overhaul of arm IK system

    Build 25: https://drive.google.com/open?id=1nwbeU4t6nBnGNYoL-YVvZQ6WcBIlvRQZ --- Rewrote hand animation system, mod support for hand animations, added new skse plugin interface for mod support (contact me if you need it)

    Build 23: https://drive.google.com/open?id=1aEFHUBXzkp_PSUdQtH6UdGsBhO4R0Voc --- Fixes equip bow crash bug, certain spell cast gestures not charging mana with/without certain mods, and an in-progress fix for hand animation after equip/unequip of a shield.

    Build 22: https://drive.google.com/open?id=1aEydEH73cTsvLumfjQAi-539RAqKVxeA --- Fixes incorrect spell scaling issues with hand animations and adds MCM options to disable haptic feedback on certain holsters.

    Build 20: https://drive.google.com/open?id=1uO-AAVgnmRTcSqokXh47-XwapXNhhCBI --- Adds another fix for users who's hand animation stopped working with 16, and should run a bit faster.

    Build 16: https://drive.google.com/open?id=1-1a26bqFtkxo0lC33FCE6gFRpNqOGd72 --- Fixes several archery and crossbow related bugs, makes the MCM compatible with Sovngarde fonts, fixes sitting hmd position, fixes 1-word gesture shouts, and attempts to fix ENB issues related to VR Scale.
  2. TheKnife
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    Would it be possible to revert the head height and forward offset in the MCM when using selfie mode? I've adjusted the head forward quite a bit because I feel it makes for a more natural perspective, but it looks a bit awkward when the neck is bent forward in 3rd person
  3. TobiasNaturae
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    "I can see my own head/hair/mouth sometimes (usually as you move)

    • Increase the "Hide Player Head Distance" in the Mod Configuration Menu.  If all else fails, set it to zero to vanish the head."


    This setting doesn't do anything 
    In fact the only setting that seems to work is making your camera go higher, that's if you can even get this mod to appear in the mod menu at all
  4. desmoflex
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    I am new to Skyrim VR and I do have a new Reverb G2. I've searched quite some time but could not find an information if/how the G2 controllers could be used for this mod? Are customs-bindings availiable SteamVR controller setups? Thanks in advance for any hint!!
  5. LGH
    LGH
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    Is there some trick to getting staves to work? None of my slots will accept a staff.
    1. Jossian
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      Try using development build 28 of V0.8.1 (see sticky post on top), that fixed it for me. I came from the regular v0.8.0.
  6. Danyaf
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    Fantastic work! Thank you so much.
    Is there any future possibility of enacting Higgs on live NPCs so your hand does not ghost through?
  7. nek1802
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    This mod is just awesome !! 
    But i find some issues when using auriel altars (dawnguard), my corpse go in the sky after few seconds and the game crash.
    When i play vampire lord, my corpse don't appear why ?

    Thx a lot !
  8. BetoFreeman
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    I dont know why! But for me, since I've installed the mod, at least with the controller bindings the simple action of taking items to my inventory is like a boss fight! I've spent around 30 minutes trying to get a bread !!!

    I'm using oculus quest 2 by cable btw
  9. TJPet2
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    I have to say, after installing this mod, I quickly fell in loved with it!  and now i came across a problem.  everything was working just great, then suddenly, my body and hand vanished  out of no where and short time later, the world suddenly turned blue and it crashes.... not sure it link with the game locking up, then begin running.  It also seems to affect my old saves as well.  could a mod conflict with it or maybe something happen that the mod suddenly stop working? I did check the FAQ and the game was working well for a good few days of playing

    :edit: since i can't delete this, nevermind, i simply reinstalled the mod and it fixed it. weird
  10. cagrunow
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    Great Mod and I think everyone appreciates the hard work that goes into developing these mods:)

    I have an issue where my body is showing fine but the VRIK menu is not present as well as the spell casting calibration. I'm using vortex as a manager and watched the install videos I'm not sure what I am missing. 

    Read the troubleshooting and I don't know how to edit the ini file mentioned.

    noticed this an ini file 
    Error: Unable to fetch VRIK system script FormID from vrik.esp
  11. phat4l
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    Can I just start by saying that this is an absolutely amazing piece of work and basically transforms Skyrim into one of the finest VR experiences currently available, so I cannot thank you enough for your work in creating this. I do just have one niggling issue that I am hoping someone may be able to assist me with, however.

    When I first set everything up, I was able to add a gesture for unrelenting force so that I could cast it very immersively by pushing my hand out towards an enemy. This worked for a few sessions, but over the last few days it has stopped working, and I cannot figure out why. When I activate the gesture (and I have tried setting up on a bunch of different gesture triggers including just a button press), I get the haptic indication that the gesture has been recognised, but the shout doesn't trigger. The Skyrim VR process is active and on top on the Desktop, and I have even tried it full screen, but  nothing I have tried so far makes any difference, it just refuses to activate the shout anymore. Would anyone have any suggestions for anything else I could try to get it working again?

    Many thanks.
    1. phat4l
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      Ignore this, I have managed to fix it. It looks like it was the result of another incompletely defined gesture (cast spell or shout specified, but no spell selected), clearing that has fixed it. Thanks once again for an outstanding mod.