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This page was last updated on 22 January 2024, 4:26PM
- Changelogs
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Version VRIK Version 0.8.2
- This version is built upon the unreleased version 0.8.1 build 29 of VRIK. Prog graciously allowed me to work on it.
- Added Skyrim VR ESL support.
- Added Smooth Movement feature for vertical headset smoothing. You can set Smooth Amount and Stopping Multiplier from MCM. It's disabled by default. I suggest disabling head bobbing if you are going to use this.
- Added an option to disable selfie mode while mounted.
- Near Distance MCM setting is now saved in the mod ini file and is automatically applied on load.
- Added easier check for werewolf and vampire lord beast forms by checking race formid only.
- Fixed a bug that caused holsters to stay disabled after switching from beast form.
- Added mod support for holsters to work while mounted. Get Steeds of Ultima VR version 1.1.0 or later to have holsters enabled while mounted automatically.
- Added support for Spell Wheel VR interface to disable holster access automatically while Spell Wheel is open to prevent rare but possible CTDs. Requires Spell Wheel VR 1.4.11 or later.
- Fixed a very rare bug that caused CTD when player's body nodes are suddenly inaccessible because of another particle visuals mod related bug. In this case, the body will simply become invisible and user will be able to at least save the game.
- Included bHaptics related codes in the papyrus script. So no additional script patches will be needed for users of bHaptics mod.
- Included non-optional features of Arctal's Tweaks in this mod: Prevent gestures and casting in menus and Block unlearned spells.
- Added by prog: Massively tweaked IK so that it's much better.
- Added by prog: Better IK support for Werewolf/Vampire lord forms.
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Version VRIK Bindings V2.1.0
- Now officially support all 3 controllers
- Added bindings to swap shout and interact inputs on WMR controllers
- Updated the Index controller SteamVR Community bindings to send grip-proximity to Skyrim
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Version VRIK Bindings V2.0.0
- Removed the A Button Fix as it is now fixed in SteamVR and is no longer necessary
- Left thumbstick buttons now function and are usable by SkyrimVR mods (VRIK V0.8.0)
- Implemented a trick that allows Touchpad presses to also be read by mods (VRIK V0.8.0)
- Touch input for SkyrimVR is now possible for mods (VRIK V0.8.0) on Index Controllers
- Fixed followers not following commands
- Fixed button to pick up single items
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Version V0.8.0
- Mods that feature complex 1st or 3rd person scenes can now be extended to use VRIK
- VRIK now includes an easy input gesture system that works on all controllers
- VRIK now supports Oculus Touch input for both Rift S and Index Controllers (with bindings)
- Hands and spells now animate as players touch the grips, triggers, and thumbs
- Made improvements to body posture while casting spells and dual wielding weapons
- Made improvements to the inverse kinematics system used by player arms
- Added new MCM pages for Controls, Gesture Overview, and Gesture Config
- Added MCM option to adjust center dead-zone for Vive Wand movement inputs on the trackpad
- Added MCM option for automatically requipping spells when weapons are holstered
- Added MCM option to enable/disable restoring spells to hands after weapons are sheathed
- Added MCM option that allows players to cast spells by opening their hands
- Added MCM options to swap left/right A/B buttons on Rift/Index while in menus or not
- Added MCM option to show/hide the compass, or to show it only when palms are upward
- Created gesture action that equips/unequips a full set of armor/weapons/spells/shouts
- Created gesture action that quick equips a weapon/spell or remembers what is held for later
- Created gesture action that cycles through a full list of weapons or spells
- Created gesture action that casts spells or shouts with 1/2/3 words
- Created gesture action that selects and drinks the best restore, regen, or fortify potions
- Created gesture action that simulates keyboard presses (Jump, Quicksave, Open Map, etc)
- Created gesture action that sends console commands that were defined in vrikgestures.ini
- Created gesture action that calls upon external mods which can provide their own extensions
- Added mod functions that allow mods to register gesture actions and to create temp profiles
- Added mod helper functions to detect all types of controller input
- Added VrikHapticPulse mod helper function
- Added VrikGetSpellType, VrikGetSpellCastType mod helper functions
- Added VrikGetShoutCount, and VrikGetNthShout mod helper functions
- Added lockPosition mode 2 mod setting for positional body locking at any coordinates
- Added mod settings for lockPositionX, lockPositionY, lockPositionZ
- Added lockHmdToBody mode 2 mod setting for unlocking the HMD while preserving its position
- Added lockHmdMinThreshold, lockHmdMaxThreshold, lockHmdSpeed mod settings
- Added enableInteractiveHands mod setting - Hands can snap to an animation when held nearby
- Added displayHolsters mod setting - Hides display of all holsters without fully disabling
- Added lockRotationAngle mod setting - Assigns the angle to use when lockRotation is set
- Added rotateHmdToBodySeconds mod setting - Snaps HMD angle to that of an animation
- Added disableVrik mod setting - Disables all VRIK systems without turning off the body
- Fixed mod bug that caused incorrect hand/head motion with lockRotation and lockHmdToBody
- Fixed mod bug that caused some animations to orbit the view point with lockRotation
- Fixed bug where certain holsters would not reset position in the MCM
- Fixed bug where arm holsters would not change state when manually equipped to the same arm
- Fixed holstered weapons from appearing when loading a werewolf or vampire lord save game
- Fixed ERROR: Missing bones in vrik.log when exiting werewolf or vampire lord form
- Fixed buggy object grabbing by forcing bImmediatelyGrabObjectOnActivate = 0 automatically
- Attempted to fix a SkyrimVR bug that can set player height to NaN (needs testing)
- Updated VRIK to run on the latest SKSEVR code courtesy of Expired
- Made some performance optimizations
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Version V0.7.0
- Overhauled the calibration menu, making it much easier to configure Body Size and VR Scale
- Added a first-run dialog box prompting users to calibrate VRIK (it only shows once)
- Added an MCM option allowing player to automatically exit combat stance when holstering
- Added an MCM option to adjust the haptic feedback strength
- Added an MCM option to toggle visibility of the vanilla Skyrim quiver graphic
- Added an MCM option requiring holsters to be gripped AND pulled to equip (default enabled!)
- Added an MCM option to disable swapping of held weapons with holstered weapons
- Added an MCM option to repeat grip inputs that were blocked by holsters but not used
- Added MCM options for all holsters to select which hands are allowed to activate them
- Added mod support feature lockHmdToBody to allow animations to drive the body around
- Improved shoulder IK to not stretch quite so far, and to droop much less
- Decreased fNearDistance when the player looks down from 5 to 4 to prevent some clipping
- Fixed body vanishing after using forges, in certain areas, after swimming, etc
- Fixed armor not appearing shiny with certain mods (Cathedral Armor)
- Fixed missing sound effects when the player is hit
- Fixed equipped rings floating up and down when the player moves
- Fixed hand position glitching for 1 frame while snap turning
- Fixed carriage rides so the body stays hidden and the headset moves normally
- Fixed selfie-mode activating when controllers lose tracking and made it harder to activate
- Fixed body size not effecting the distance used to hide the player's head behind the HMD
- Fixed vrik.ini file not storing precise calibration values
- Fixed certain types of shields equipping to hands in the wrong position
- Fixed shields not being displayed while holstered on male character models
- Fixed wearable lanterns and other mods using spell effect armors conflicting with VRIK
- Fixed the enableBody mod-support setting from affecting posture and breaking arm IK
- Fixed noises constantly playing while sitting (from the V0.6.1 test build)
- Fixed held arrows and spell effects moving up and down with head bobbing
- Fixed head bobbing working at greatly reduced magnitude while in combat stance
- Fixed potential concurrency issues in holster script
- Fixed frozen player body showing while in shops
- Fixed spells not being remembered when weapons equipped through inventory / mods
- Fixed ranged and two handed weapons not equipping to empty slots in left handed mode
- Fixed bows not properly re-holstering when they are unequipped through the inventory
- Fixed bows targeting the wrong hand to equip/unequip, leading to other unequipping bugs
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Version V0.6.0
- Added 14 fully customizable weapon slots to the player body
- Added 4 new pages VRIK's MCM menu to allow full configuration of the new weapon slot system
- Added shoulder motion to the arm/hand IK system
- Added a system to automatically position and limit the view-point while sitting or riding
- Added swimming animations and hacked Skyrim to now show the body while swimming
- Improved the body posture system to maintain a much more natural pose in all situations
- Improved how head/neck movements are modeled to help see your own body and weapons
- Improved the alignment of shoulder positions to better match the player's real shoulders
- Eliminated most issues leading to stretching arms both with and without weapons drawn
- The player's body will no longer vanish during dialog
- Shoulders no longer move around when drawing or sheathing weapons
- Reverse engineered most of Skyrim's sneaking/sitting/riding height system
- VRIK can now properly detect when the player is mounted after loading a save game
- Mashing the jump button while mounting a horse no longer breaks horse riding
- Selfie mode matches player posture better and will no longer lean sideways
- Selfie mode is now slightly harder to activate
- VRIK now adjusts fNearDistance smaller when looking down to avoid seeing through the body
- The player's wrist no longer twists when holding two handed weapons or crossbows
- All height offsets are now scaled automatically with the player's body size setting
- Removed the height offset settings for swimming, chair sitting, and horse riding
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Version V0.5.0
- Added a dynamic walking animation system to simulate room-scale turning and movement
- Added spine rotation system to allow the body to twist slightly
- Added a "selfie-mode" feature to pose and view your avatar (enable this in the MCM)
- Added an HMD tracking system for the player's head (so its shadow matches your movements)
- The controller positions are now considered when handling player body rotation
- Arms no longer "disappear" (return to your sides) when stretching too far (bows)
- Fixed hands and body shaking when moving with head bobbing
- Fixed the controller being displayed when wielding 2-handed weapons
- Height offsets for sneaking/sitting no longer seem to change at random
- The body now remains centered while physically turning
- The body now recenters itself while physically crouching and moving
- The body now balances itself better while crouching, sneaking, and holding weapons
- Improved sneaking and combat postures to be less exaggerated and able to stand up taller
- Merged HeadActualSize and headForwardDistance settings both into a new headInFrontDistance
- Removed the headMaxRotationAngle and bodyOffsetTolerance MCM settings
- Removed heightOffsetJumpingFalling - the headset position aligns automatically when jumping
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Version V0.4.0
- SkyUI-VR is now required by VRIK
- Added body and leg IK allowing the player to bend side-to-side, lean, and crouch
- Added a SkyUI Mod Configuration Menu (MCM) with all of VRIK's INI settings now in-game
- Added a VRIK Calibration Power to quickly adjust player height or body size
- Added new Papyrus scripting functions to allow other mods to control VRIK (see VRIK.psc)
- The headset height is now always fully unlocked and "Automatic Mode" has been removed
- "Snapping Mode" settings have been rolled into the new "Automatic Height Adjustment" system
- Headset height can still be raised/lowered automatically when moving, sneaking, etc
- Horse riding and sitting in chairs now have their own IK handling and height settings
- Added a "VR Scale" MCM setting that adjusts how large the world appears to be
- The player's head shadow is now displayed - see the hidePlayerHeadDistance MCM setting
- NPCs now look toward the player's eyes slightly better (as good as it gets)
- Crossbow bolt graphics are now displayed and reloaded correctly
- Fixed Strange Runes appearing on the wrong hands when left-handed mode is enabled
- Hands will revert to normal positions when arms stretch beyond 175% normal length
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Version V0.3.1
- Fixed the input lag that was introduced by switching to the 3rd person model
- Left-handed mode should now work properly again
- Corrected player sitting pose so the body stays behind the headset
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Version V0.3.0
- VR Body is no longer required
- VRIK is now compatible with all mods
- All custom animation and skeleton files have been removed
- Skyrim will now display the 3rd person player character model while in VR
- The player now uses Skyrim's NPC animations which generally work very well
- The player body is dynamically adjusted to maintain a 1st-person posture
- The player's hand animations are now controlled by VRIK
- The player's weapon animations (bows) are now controlled by VRIK
- The inverse kinematics solver has been rewritten and greatly improved upon
- The body positioning/rotation system has been improved upon
- The jittering seen when moving arms has been completely eliminated
- Fixed arms stretching to infinity; arms use normal animations when tracking is lost
- Fixed vanishing/flickering arms when a hand was too close to the shoulder
- Fixed the player's chest deforming while moving your hands around
- The player no longer has a hole at the top of its body
- Long player hair can now be seen on the shoulders
- Werewolf and Vampire Lord transformations work, but only the hands will be displayed
- Added bodySize, armSize, handSize, and armLength parameters to vrik.ini
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Version V0.2.3
- Fixed a bug where entering Bleak Falls Barrow and other dungeons would break body alignment
- Fixed a bug where the body would not rotate while on horseback
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Version V0.2.2
- Fixed a bug where the headset drops below ground when opening the map
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Version V0.2.0
- The player body is now always positioned to so that its head aligns with the headset
- The headset's height above ground level is now controlled by one of 3 possible modes:
- .....Mode 0 disables this entirely
- .....Mode 1 automatically raises/lowers the headset height to force alignment to the body
- .....Mode 2 snaps headset height to configurable positions for different postures
- VRIK now supports fully configurable head-bobbing:
- .....Viewpoint moves up and down at a frequency and amplitude depending on player velocity
- .....Increases the sense of movement gait and speed to improve immersion
- Created 16 custom empty-handed movement animations for walking/running in 8 directions
- Created 5 custom animations for channeled spell casting
- Packaged many 3rd person vanilla Skyrim animations for use in 1st person
- Modified 1st person behavior files to improve most movement animations
- Added a new vrik.ini file in the SKSE\Plugins folder with 15 new configuration options
- Sitting in chairs works much better now
- Player footstep sounds have been restored
- The logic for rotating the player body has been slightly improved
- The logic for positioning player elbows has been slightly improved
- The bAlwaysShowHands and fRoomscaleMovementSnapDistance INI keys are no longer needed
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Version V0.1.0
- Initial VRIK release
- An inverse kinematics system bends the arms and ensures that they stay connected to the body
- A player body system controls the direction the body faces
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- Author's activity
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January 2024
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22 Jan 2024, 4:26PM | Action by: Shizof
Attribute change
'Description changed.'
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20 Jan 2024, 11:44PM | Action by: Shizof
Attribute change
'Description changed.'
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20 Jan 2024, 11:32PM | Action by: Shizof
Changelog added
'Change log added for version VRIK Version 0.8.2'
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20 Jan 2024, 10:57PM | Action by: Shizof
Changelog added
'Change log added for version VRIK Version 0.8.2'
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20 Jan 2024, 10:56PM | Action by: Shizof
Changelog added
'Change log added for version VRIK Version 0.8.2'
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20 Jan 2024, 10:48PM | Action by: Shizof
Attribute change
'File \'VRIK Player Avatar\' description changed.'
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20 Jan 2024, 10:26PM | Action by: Shizof
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'Bug tracker enabled.'
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20 Jan 2024, 10:24PM | Action by: Shizof
File added
'VRIK Player Avatar [version 0.8.2]'
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20 Jan 2024, 10:24PM | Action by: Shizof
Changelog added
'Change log added for version VRIK Version 0.8.2'
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20 Jan 2024, 10:20PM | Action by: Shizof
Changelog added
'Change log added for version 0.8.2'
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20 Jan 2024, 3:12PM | Action by: Shizof
Attribute change
'Description changed.'
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20 Jan 2024, 3:10PM | Action by: Shizof
Attribute change
'Description changed.'
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20 Jan 2024, 3:05PM | Action by: Shizof
Attribute change
'Description changed.'
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20 Jan 2024, 3:04PM | Action by: Shizof
Attribute change
'Description changed.'
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20 Jan 2024, 3:01PM | Action by: Shizof
Attribute change
'Description changed.'
June 2021
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28 Jun 2021, 9:23PM | Action by: prog0111
Attribute change
File 'VRIK V0.8.0' category changed to Old versions.
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28 Jun 2021, 9:23PM | Action by: prog0111
File added
VRIK V0.8.1 Test Build 28 [version V0.8.1-Test-Build-28]
July 2020
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25 Jul 2020, 9:36PM | Action by: prog0111
Permission change
Bug tracker set to private.
June 2020
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25 Jun 2020, 10:44PM | Action by: prog0111
Attribute change
Description changed.
March 2020
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10 Mar 2020, 5:23AM | Action by: prog0111
Attribute change
Description changed.
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- Mod page activity
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April 2024
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25 Apr 2024, 7:40AM | Action by: InventingKing
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