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ChocolateNoodle

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chocolatenoodle

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  1. chocolatenoodle
    chocolatenoodle
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    New version is a small update to the main files and the Summermyst patch. Summermyst patch now includes one missing helmet variety that was newer than the old version. Trimmed for CACO version leaves CACO in charge of Alchemy while still dealing with Fortify Crafting gear.

    Main file update just replaces the unique Fortify Crafting items' enchantments with original records that mimic vanilla's so that another mod can't incidentally nerf them, such as "Enchanting Adjustments and Price-Charge Bug Fix". Also added spiffy descriptions to those items and, instead of deleting hand-placed Fortify Smithing/Enchanting potions from vanilla, replaces them with a random combat/magic elixir.

    The Bruma file is very incomplete, for some reason Bruma splits its original ingredients between multiple plugins and I only fixed for one of them. Will update.
  2. XCOMAlienHunter
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    Hi. I just discovered your mod on Xbox , which you uploaded, and it seems there’s a version for ordinator uploaded by someone else, but nothing for Vokrii.

    how much would things get messed up if one just used the plain version without a Vokrii patch? Alternatively, if the answer is “pretty messed up/doesnt work” is there any chance you’d upload a Vokrii patch/Vokrii version to Bethesda for Xbox users if you have the chance? 

    At any rate, thanks for your time. 😃
  3. AM93
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    Dummy item from dragons? Possible missing ingredient?
  4. Lucaoys
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    IMO resist magic enchantments should also be removed. Having 100% resistance against mages and dragon's breath is just overly broken and boring (and too easy). But I lack the knowledge to do it...If you could do that that would be awesome!
    1. AM93
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      There is no 100 percent magic resistance and with simple "Standing stone overhauls" there is also no 95 percent Spell absorption (max 65 percent with Mundus e.g.). Try to play Master difficulty. U wont survive 1 spel from Vampire or 1 Dragon shout. 

      If u use NFF having group of 5 followers... well all difficulties including all combat overhauls become very easy. I use NFF but I never have more than 2 followers. U can change the settings in MCM. 
  5. Eddoursul
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    SAF_SWAP.ini for Base Object Swapper, replaces mod-added enchanting and smithing potions:
    [Forms]

    ; FortifySkillEnchanting01|FortifySkillDestruction01
    0x39CFB~Skyrim.esm|0x3EB38~Skyrim.esm

    ; FortifySkillEnchanting02|FortifySkillConjuration02
    0x39D02~Skyrim.esm|0x398AD~Skyrim.esm

    ; FortifySkillEnchanting03|FortifySkillDestruction03
    0x39D0A~Skyrim.esm|0x398F1~Skyrim.esm

    ; FortifySkillEnchanting04|FortifySkillConjuration04
    0x39D12~Skyrim.esm|0x398ED~Skyrim.esm


    ; FortifySkillSmithing01|FortifySkillTwoHanded01
    0x3EB2E~Skyrim.esm|0x3EB2B~Skyrim.esm

    ; FortifySkillSmithing02|FortifySkillOneHanded02
    0x3995D~Skyrim.esm|0x39954~Skyrim.esm

    ; FortifySkillSmithing03|FortifySkillTwoHanded03
    0x39962~Skyrim.esm|0x39980~Skyrim.esm

    ; FortifySkillSmithing04|FortifySkillOneHanded04
    0x39967~Skyrim.esm|0x39956~Skyrim.esm
    1. chocolatenoodle
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      That's awesome and something I may do later. Right now I'd honestly recommend people use Apothecary or CACO instead, if it was redesigned for Base Object Swapper then it'd be much more compatible and closer to vanilla.

      All my attention's on Morrowloot for a while so if you or anyone wants to take the reins, permission is wide open.
    2. AM93
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      CACO and Apothecary need massive amount of patches. Ur mod is much simplier and effective.
  6. Whitified
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    The disenchant fix has "SAF for CACO" as a Master file, im guessing its only necessary if using SAF for CACO?
  7. geevo
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    The Anniversary Update added a few new ingredients. I've made a patch HERE? that brings these ingredients in line with Skyrim Alchemy Fixed.
    1. molagsnuts
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      Thank you!
  8. NogicGaming
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    Heyya!! what you did with the potions and effects. Would it be possible to make this modular (or a Vanilla+ version) so that there's a choice to have the dragon ingredients and/or potion changes? I really like the changes you made to existing ingredients and also really appreciate the dragon ingredients and think they are a great idea, but I personally feel like the dragon ingredients might be better as its own thing. 

    That way if I wanted to play with your potion and ingredients changes I could, and download the dragon ingredients later (or vice versa)
    If this is something that you will not do, is there a way I could do it? I haven't done much modding (only a couple buildings, a skill tree, and attempted my own clothing/armour crafting rework but didn't get very far lol)

    Thanks!!!
  9. stormrider778
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    hello quick question if i add this into a save in which i already learned the fortify smithing perk will something break or do ineed to create a new game to avoid conflict?
  10. ZeroDarkMoon
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    Could we please get a standalone version of the over time healing? :)
  11. starszeus
    starszeus
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    Thank you for your mod
    Perhaps an version ESP-FE? (ordinator and no)