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Khajiit Will Follow
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Version4.7.3
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If you're using the KWFxCC House Compatibility patch or the Immersive Start patch, please update it along with the main mod. If you're using the Project Ja-Kha'jay Replacer by allonsywisegirl, please UNINSTALL it and then REINSTALL it after updating the main mod.
If you're updating from 4.7.1, KWF 4.7.1 mistakenly had the ESM flag ticked in xEdit, and 4.7.2 correctly does not. I suggest you either start from a clean save, or if you MUST have the ESM flag, open KWF in xEdit and re-add the ESM flag by clicking KWF, double clicking Record Flags on the right, and ticking the ESM box.
What's new in 4.7.2
1) CAN YOU MAKE KWF START SILENTLY, WITHOUT AN ENTRY IN THE QUEST LOG?
There is an Immersive Start patch available in the Files section that does just that. You're welcome!
2) IS KWF COMPATIBLE WITH AFT/OTHER FOLLOWER OVERHAULS?
No. There's a lot going on under the hood with KWF, and using follower overhauls may break KWF followers' AI, resulting in them refusing to follow, following after being dismissed, etc. If you are using AFT, you can do a few things to increase the odds KWF works:
A) ALWAYS recruit and dismiss your follower using the KWF option. NEVER use the AFT option. Your follower will be added to AFT automatically on recruitment, but that is not a problem.
B) Many AFT options seem to work fine, but DO NOT use the AFT option ("I need you do to something.") to have the follower do a favor for you, as it will cause their follower AI to bug out. Use the KWF "Will you do something for me?" option instead. Also, using the "Sleep" action command appears to lock you out of AFT options, so avoid it.
C) If you aren't a fan of inappropriate dancing during conversations, make sure to include AFT's optional AFT_NoDance downloadable file in your load order. By default, AFT overwrites the IdleCiceroHappy idle animation, so instead of the vanilla "slight raising of the arms and nodding the head in agreement," you get an inappropriate custom AFT dance.
3) THE FOLLOWER ABRUPTLY LEAVES CONVERSATION WHEN I ASK WHAT'S NEW, or THE "CAN I ASK YOU SOMETHING" OPTION HAS DISAPPEARED.
There appears to be a bug in the game engine's system for dialogues with long cooldowns that causes them to not properly progress through their cooldown timers. Waiting for 24 hours, one hour at a time, seems to fix this in some cases and cause dialogue options to return. Give it a try?
4) I CAN'T FIND S'ARIQ AFTER FINISHING HIS QUEST. WHERE IS HE?
S'ariq hangs out in Whiterun behind Ysolda's house after you finish his quest. If you use a mod like Open Cities, you may not find him. This is because Open Cities creates a 2nd copy of Whiterun in the open world. It is not the "real" Whiterun, wich is still hidden behind a load screen. Refer to Open Cities mod page for how to access vanilla Whiterun. Then set a custom waypoint for S'ariq via the config options.
5) I'M STUCK ON MA'KARA'S QUEST//HOW DO I GET MA'KARA TO MARRY ME?
A walkthrough for Ma'kara's quests has been posted in the Articles section. In order to for her to become eligible for marriage, you must complete both quests. Additionally, you must enable marriage by speaking to Maramal in Riften and getting an Amulet of Mara.
6) WHAT ARE THE FOLLOWERS' REFIDs? I WANT TO DO CONSOLE COMMANDS AT THEM.
Check the Khajiit Will Follow: The Book you receive when first starting the mod for RefIDs for most major NPCs/items you could need.
7) HOW CAN I GET MY SPOUSE TO MOVE INTO A CUSTOM HOUSE?
This answer is copied from a comment from user Juqu. I have not tested it and can't confirm it, so if you attempt this, definitely save beforehand.
A) disabling KWF before generating your LOD and sorting with LOOT and then re-enabling it, or
B) making a rule in LOOT to load DynDOLOD after KWF should ensure that DynDOLOD takes precedence
should be an easy enough work-around. Currenetly investigating and will fix as soon as possible.
KWF Compatibility Issues:
1) AFT: Dancing during conversations: This mod makes use of the IdleCiceroHappy idle. The animation for this idle is replaced with a goofy, immersion-breaking dance by Amazing Follower Tweaks. AFT's modpage has a patch available to revert the idle to its original animation. Highly suggested.
2) Open Cities: Inducting Bikhai into the Companions takes place in the Jorrvaskr training yard, which is in the vanilla Whiterun -- the one behind a load screen -- NOT the Open Cities Whiterun. To complete his ceremony, you'll have to access OG Whiterun. Check Open Cities documentation for how to get into OG Whiterun.
3) Vigilant Patch x Project Ja-Kha'jay Compatibility: Using PJKJ with the Vigilant patch causes some navigation issues for Bikhai due to cramped spaces and his *ahem* largeness. Not much to be done unfortunately, except to use the summoning horn whenever he gets stuck.
4) Khajiit Speak Redux: Potential issues with Khajiit Speak Redux and Hearthfire Multiple Adoptions resulting in some dialogue options not showing up, particularly relating to marriage and house selection. I DO NOT RECOMMEND USING KHAJIIT SPEAK MODS WITH KWF.
5) Solstice Castle: There is a known conflict with skyrimlazz's Solstice Castle. It occupies the same space as the Shrine to the Lost Companions, making both locations pretty unusable. I eventually plan to move the Shrine to a standalone mod, at which point I may move its location; however, for now there's not a lot to be done. Apologies for the inconvenience.
6) Bards College Expansion: BCE moves the interior of the Bards College to a new cell, which means that any KWF activities occurring in the college will not work properly. This includes the spawn locations for Nanak, the book for his quest, and the book for Ma'kara's quest. The BCE author has said they plan to add a way to access the vanilla Bards College, but because the mod is paid, it is not something I'll be able to make a patch for.
For now, you can teleport into the vanilla Bards College with the console command: coc SolitudeBardsCollege
7) sothasimp's bed replacers: The geometry of these replacers may obscure or prevent picking up the Crumpled Note at the beginning of Bikhai's quest. Not a lot to be done here, other than using the TCL console command to clip inside Bikhai's bed and look on the floor for the note.
Sadly I have a problem with newest version. Upgrading it causes that game just shuts itself down after launch, no crashlog or anything. Game works fine after i downgraded KWF to 4.7.2. Luckilly this update didn't add more text, so i can do this with mute Makara, if you have no idea what can cause this.
Still thanks for your mod again
edit: nvm, found a prev response on this, srry for not noticing earlier, i think i scrolled by it. i would def recommend u add some kinda way to be able to talk to him again, i did not perceive that dialogue as being rude enough to fully prevent me from talking to him ever, and i mostly selected it cuz i wanted to see all the dialogue available. i still have the other three tho so it's alr
Other than that, having him with his comments as I went through coldharbor was so great. It really added to the feel of the mod so much. You did an awesome job integrating a follower into a mod like that :)
Had no trouble updating from 4.7.0.1 to 4.7.2a. So no clue what's causing problems updating from 4.7.2a to 4.7.3. Any ideas?
Love the mod by the way, it's my favorite.
One question though.
As for your question, I honestly wouldn't overthink it. A lot about Vigilant and its events isn't explicitly stated or explained, and I think leaving it up to the audience's interpretation is cool. I'm pretty okay with that here too. IDK if the "official" lore as determined by other third party sources is that it's all reincarnation, but if you want my thoughts and intent, here they are:
And on a more practical note, I needed to have a way to tell the player where to go after returning from Coldharbour, and the Alfiq seemed like a good way to do it. You want the REAL truth, that's it haha.
Thanks again for giving my mod a try!
Thank you for continuing to work on this.
PS: Really apreciate your dedication to this mod
The next update will add a new dungeon, new quest, and a bunch of idle dialogue for Ma'kara. As long as I don't have to make any new reference aliases (and I don't think I will), it should be good to update mid-game, no problem.