v1.5.0 is now out! It's a pretty modest tweak, making master trainers a little more common and stopping NPCs with the MaleAccentedCommoner voice type from offering training as the audio files for that voice have loads of white noise added to the end for some reason.
Please post below any thoughts, questions or concerns. I try to maintain an active (and friendly) presence in the comments :-)
Thanks for your downloads, comments and endorsements.
I’m not sure why my Restoration skill is stuck at level 52 and can’t be advanced through training dialogue, and I can’t find any NPC in Winterhold who offers training in Destruction or Illusion.
According to my testing, if your game language isn’t English you must install Trainers Galore – English Classes, otherwise skill names in other languages won’t load correctly. As for the Restoration skill being stuck, I’ve given up troubleshooting and decided to just use the console to level it to 100.
Yes, you'll need the English classes patch if you're using a foreign language edition.
I've no idea what would cause restoration to become stuck. Do you have a mod like experience that applies skill caps? Certainly Trainers Galore does not apply caps.
Thanks for the kind words. I thin uninstalling should be fine, but you can always just ignore the system without uninstalling.
If you're looking for another gold based system, you might try my other mod Tribute. It is more like gold is XP, but more configurable (I think gold is XP's leveling curve is not very satisfactory).
Amazing mod for sure. But i have a stupid question, who trains illusion? i found one guy who will train it to 25 a shop keeper, but i have yet to see it anywhere else? I feel like every other skill is very easy to find. Thank you.
Like most magic skills, for illusion the best place to be is at the college of winterhold. NPCs of the sorcerer class are master trainers in illusion and include many mages. You can get okay training from vendors and bards too. Mystics are master trainers too, including ingrod the jarl of Morthal as well as a few others.
How did you get the trainers to work when making them in creation kit? I am making trainers in my mod currently and I seem to be having trouble.
They are all the corresponding trainer class, have the TrainerGoldScript, in both training factions, the dialogue has the Game.ShowTrainingMenu(akSpeaker) script, and is only said by the trainer. It also has the GetBaseValue condition.
Am I missing something? The dialogue option appears but they say they cant train me any higher. Please help. Thanks!
It's so long since I made this I can't remember many of the details. That said, rather than expand the vanilla training system, I ended up creating my own system entirely. This way I could do it however I liked. So its all basically done through scripts attached to dialogue, and I basically leave the vanilla system alone.
Yes, sort of. You need to delete the vanilla/USSEP dialogue records from the mod, then remove unnecessary masters in xEdit. This will remove USSEP as a master, but it will also prevent Trainers Galore from properly disabling the vanilla training system as this relies on new records added by USSEP.
I was curious if there are plans or if it would be difficult to add the vanilla training menu as part of this mod - rather than the current dialogue. It would be convenient for seeing how much gold I have left after training and quickly leveling multiple skills after banking up some gold.
Hi,seeing some videos on youtube about it,it seems that this mod is really very nice. I downloaded this and the Italian translation,but it seems that after talking to someone and asking if it is possible to train me, the dialogue automatically closes and nothing appears. As if nothing ever happened. can you help me please?
Hi, unfortunately this issue appears to affect some users with non-English versions of the game (I've had 2 or three reports in the past - all Italian too I think). However, I have never been able to figure it out. Did you make sure to download the optional English class names from the optional downloads? Does it work if you don't install the translated version?
Unfortunately I do not expect us to be able to resolve this, but I'm happy to try.
Same problem in French. Using the optional file, I don't even get the first dialog sentence and without it, the dialog stops right after. I moved the mod to the end of the list after the bashed patch, but even so, the mod definitely doesn't work in any language other than English. It may work with an unmodded skyrim, but for me, with over 2200 mods, it doesn't work, too bad.
Thanks for the info. I’m guessing it is some sort of interaction, because only a few users have reported this issue. Still, no idea what could cause it. If you like the general idea of using gold to level, you might like my other mod, Tribute. If you combine it with static skill leveling the effect is very similar to trainers galore, just without NPC trainers.
I don't always look in detail to see who wrote the mods, and I see that I have a lot of your mods on my list ! Exercise, exhaustion, Sightseer, Geometric Stat Growth, Acolyte, Master of One, Configurable Perks Per Level, Legacy, Curse of the Firmament and Challenging Spell Learning, which I translated into French for my own use. In fact, I realize that I installed all these mods following your page, "Thoughful Skyrim", and for that alone, thank you. I've been playing this game for twelve years and it was getting too easy. "Thoughful Skyrim" makes the game more interesting.
Here's a little patch for Adamant Hand to Hand - Trainers and Skill Books addon that just changes the dialogue to Security instead of Pickpocket and to Hand to hand instead of Lockpicking. It was just made in xEdit and doesn't change who offers hand to hand training, only the dialogue. Not the best solution, but the only one I could achieve for now. I leave that here in case anyone is interested (feel free to look at the patch to see if I made any useless record forwarding, I might have :3 ).
Hello, tjhm4! I'm back! Just spent two days completely restructuring the trainers for this mod to make it more challenging. For each skill, I hand-picked 1 Master trainer NPC and 4 Expert trainer NPCs in the world, then edited the rest of the generic classes to remove Expert/Master training from them. I selected Expert/Master trainer NPCs based on who would be likely to be the most highly trained/successful in their skill, however I also tried to make sure that the NPCs were spread out or hidden (for example, in my previous attempt I made the master trainers for all of the combat skills members of the Companions - that turned out to be extremely boring). I also wanted to adhere to logic - that is, you will usually find Adept or even Expert trainers for skills in guilds/areas that relate to those skills, but you will still have to seek out the unique master trainer for the skill over the course of your playthrough. Seeking out these Expert and Master trainers will take a while in some instances but since you will only need them after skill level 50 or 75, you can take your time in finding them (and get excited when you do find one)! My reasoning for doing this was to incentivize exploration/discovery for the player and to incorporate engagement with the leveling system into travel/gameplay more often. For example, the Master trainer for the Conjuration skill is Falion in Morthal. The player would have to discover this over the course of their playthrough by consulting with any powerful wizard they meet to discern which one is the Master Conjuration trainer - and eventually they would find him! This edit of the mod would best be combined with other mods that slow down the skill leveling rate and/or that make traveling more interesting (so that 1. trainers would have to be relied upon far more in order to level up and 2. seeking out the trainers can be a part of your character's journeys). I also took extra time to edit the SPID file to blacklist many NPCs from training, such as Jarls, Faction Leaders, Thalmor, Military Leaders, Followers (to prevent free training from the 'Followers Get Gold' MCM option), and many Influential/Wealthy Persons who wouldn't train a random person (like Nazeem, Maven Black-Briar, etc.).
All in all, I had to hand-pick over 90 NPCs across all of Skyrim just for the Expert and Master trainers, plus blacklisting over 100 more, plus editing the 'trainers_galore_start.psc' to implement the changes - which included a full rebalance of all the existing classes for a more challenging and equal playing field of skills to train. Now, training will be very interesting! I have also documented all of the new trainers below if you'd like to see: https://pastebin.com/4dgG1dvG
Hey! This is really great, thanks for sharing. Some of the exclusions are really sensible and I might merge some into the main mod at the next update. If you were interested you could upload the modified script and SPID file as a standalone mod to convert trainers galore to a more challenging set up. Alternatively, if you send me the files I'd happily host them here as an optional download. Thanks again.
No problem. And thank you for the mod! Coupled with a mod that slows down the natural skill leveling speed, this mod literally solves the Skyrim leveling system - and provides a rewarding gold sink that greatly alleviates the issues of Skyrim's ridiculously unbalanced gold economy. Thanks very much!
jwoods3054, I'd recommend 'Skyrim Skill Uncapper' - also install 'Skyrim Skill Uncapper (fixed)'. This allows you to customize the percentage of XP you get for each skill, the amount of Health, Magicka, and Stamina/Carry Weight gained at level-up, and much, much more. You could also use our very own tjhm4's mod, 'XP Editor' if you prefer to use a zEdit patcher instead of installing a standard mod.
Hey jwoods, just FYI there's an even newer version of the uncapper here. I made XP editor when the uncapper was not yet fixed, and now it is you might as well use the uncapper. The only difference is that the uncapper doesnt affect the XP you get from breaking a lockpick, whereas the XP editor does.
Hey there, I've been trying this mod with the Alternate Trainers config, and I'd like to point out some little things I found during my early playthrough :
- Sheogorath is considered a "Citizen" and can train you in Lockpicking ! He should probably be added to the blacklist, or maybe something special can be made for him. - Why are Phinis Gestor and Drevis Neloren not expert trainers ? I guess it's to keep expert trainers limited to 4, but don't forget these guys give the quest to unlock Master spells for their respective schools, it wouldn't make sense for them to not be at least expert in their field.
Otherwise I like a lot what has been done here, especially giving major factions their own specialists. Thank you both for your work !
I would also like to point out that Feran Sadri doesn't train in anything (class : Bandit Wizard), and doesn't appear in the blacklist nor in the script of unique npcs. Is this intended, or a bug on my end ?
This is just an omission on the part of the mod. Bandit wizard is usually reserved for enemy NPCs so I didn't to include it, but Feran is an exception. I'll either add him or blacklist him at the next update.
I'm using your Alternate Trainers by SandGentleman add-on to Trainer's Galore. I really like it, as it keeps the number of trainers from being overwhelming, and makes you seek out the master trainers for each skill.
However, I'm unable to get Baldor Iron Shaper (in the Skaal Village) to teach me anything about smithing, and so I'm stuck at the expert level of Smithing. I may have messed something up in my other leveling mods, but other than this one trainer, I've been able to use trainers as expected (including training two other skills to the max level 100).
I figured Baldor might want me to become an offiical "Skall Friend" first, so I've defeated Miraak, saved Baldor from the Thalmor and recovered the map for him. I've even done some other quests from around the Skaal Village. But still he won't train me. Any ideas on how to trigger it or fix it? Thank you!
Odd. I've never tried to train with them, so you might want to reach out to SandGentleman to see if they have input. My first thought is the some general rule is stopping training. For instance, you can't train while in a dungeon, the wilderness or trespassing - could any of these apply? If you can't figure it out you can always use the MCM to let expert trainers train you to higher levels and then use them instead.
We were outside in the Skaal village, near or in Baldor Iron Shaper's blacksmith area. I ended up using the Immersive Cheats mod to level up my Smithing to 100, but in the future I'll definitely use your idea of changing configurations in the MCM to let expert trainers train you to higher levels and then use them instead. Good idea!
Great mod by the way! Thank you very much for your reply and for making it!
441 comments
Please post below any thoughts, questions or concerns. I try to maintain an active (and friendly) presence in the comments :-)
Thanks for your downloads, comments and endorsements.
I've no idea what would cause restoration to become stuck. Do you have a mod like experience that applies skill caps? Certainly Trainers Galore does not apply caps.
Is this safe to uninstall mid playthrough if I clean the save?. There's no uninstall instructions in the description page.
I will continue to use your mod in the future but just wanna try something different for a bit. If I could endorse your mod twice I would.
If you're looking for another gold based system, you might try my other mod Tribute. It is more like gold is XP, but more configurable (I think gold is XP's leveling curve is not very satisfactory).
How did you get the trainers to work when making them in creation kit? I am making trainers in my mod currently and I seem to be having trouble.
They are all the corresponding trainer class, have the TrainerGoldScript, in both training factions, the dialogue has the Game.ShowTrainingMenu(akSpeaker) script, and is only said by the trainer. It also has the GetBaseValue condition.
Am I missing something? The dialogue option appears but they say they cant train me any higher. Please help. Thanks!
I was curious if there are plans or if it would be difficult to add the vanilla training menu as part of this mod - rather than the current dialogue. It would be convenient for seeing how much gold I have left after training and quickly leveling multiple skills after banking up some gold.
Thank you!
Could I disable all the dialogue added by this mod, turn back on the vanilla system and profit from stealing fix, cost config etc.?
I downloaded this and the Italian translation,but it seems that after talking to someone and asking if it is possible to train me,
the dialogue automatically closes and nothing appears.
As if nothing ever happened.
can you help me please?
Unfortunately I do not expect us to be able to resolve this, but I'm happy to try.
Trainers Galore - H2H Adamant.7z
Great mod btw, can't play without it anymore!
I selected Expert/Master trainer NPCs based on who would be likely to be the most highly trained/successful in their skill, however I also tried to make sure that the NPCs were spread out or hidden (for example, in my previous attempt I made the master trainers for all of the combat skills members of the Companions - that turned out to be extremely boring). I also wanted to adhere to logic - that is, you will usually find Adept or even Expert trainers for skills in guilds/areas that relate to those skills, but you will still have to seek out the unique master trainer for the skill over the course of your playthrough. Seeking out these Expert and Master trainers will take a while in some instances but since you will only need them after skill level 50 or 75, you can take your time in finding them (and get excited when you do find one)!
My reasoning for doing this was to incentivize exploration/discovery for the player and to incorporate engagement with the leveling system into travel/gameplay more often. For example, the Master trainer for the Conjuration skill is Falion in Morthal. The player would have to discover this over the course of their playthrough by consulting with any powerful wizard they meet to discern which one is the Master Conjuration trainer - and eventually they would find him! This edit of the mod would best be combined with other mods that slow down the skill leveling rate and/or that make traveling more interesting (so that 1. trainers would have to be relied upon far more in order to level up and 2. seeking out the trainers can be a part of your character's journeys).
I also took extra time to edit the SPID file to blacklist many NPCs from training, such as Jarls, Faction Leaders, Thalmor, Military Leaders, Followers (to prevent free training from the 'Followers Get Gold' MCM option), and many Influential/Wealthy Persons who wouldn't train a random person (like Nazeem, Maven Black-Briar, etc.).
All in all, I had to hand-pick over 90 NPCs across all of Skyrim just for the Expert and Master trainers, plus blacklisting over 100 more, plus editing the 'trainers_galore_start.psc' to implement the changes - which included a full rebalance of all the existing classes for a more challenging and equal playing field of skills to train. Now, training will be very interesting!
I have also documented all of the new trainers below if you'd like to see:
https://pastebin.com/4dgG1dvG
https://www.dropbox.com/s/slih61dy0xvf50p/Trainers%20Galore%20-%20Alternate%20Trainers.zip?dl=0
Regards
jwoods3054, I'd recommend 'Skyrim Skill Uncapper' - also install 'Skyrim Skill Uncapper (fixed)'. This allows you to customize the percentage of XP you get for each skill, the amount of Health, Magicka, and Stamina/Carry Weight gained at level-up, and much, much more. You could also use our very own tjhm4's mod, 'XP Editor' if you prefer to use a zEdit patcher instead of installing a standard mod.
- Sheogorath is considered a "Citizen" and can train you in Lockpicking ! He should probably be added to the blacklist, or maybe something special can be made for him.
- Why are Phinis Gestor and Drevis Neloren not expert trainers ? I guess it's to keep expert trainers limited to 4, but don't forget these guys give the quest to unlock Master spells for their respective schools, it wouldn't make sense for them to not be at least expert in their field.
Otherwise I like a lot what has been done here, especially giving major factions their own specialists. Thank you both for your work !
Is this intended, or a bug on my end ?
However, I'm unable to get Baldor Iron Shaper (in the Skaal Village) to teach me anything about smithing, and so I'm stuck at the expert level of Smithing. I may have messed something up in my other leveling mods, but other than this one trainer, I've been able to use trainers as expected (including training two other skills to the max level 100).
I figured Baldor might want me to become an offiical "Skall Friend" first, so I've defeated Miraak, saved Baldor from the Thalmor and recovered the map for him. I've even done some other quests from around the Skaal Village. But still he won't train me. Any ideas on how to trigger it or fix it? Thank you!
Great mod by the way! Thank you very much for your reply and for making it!