Skyrim Special Edition

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  1. gamerslash
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    great mod; a lot of broken english/typos/wrong words and some naming inconsistencies; but still endorsed
    1. Fredus
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      Yep sorry i'm french, i tried to make my best to have a decent english translation but it"s not perfect. However it could be something i could work on for the next update. :p
      Thanx for your endorsement :)
  2. starwyrm1597
    starwyrm1597
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    Seems like it would work well with "Open World Bosses" by Haladoon.
    1. Fredus
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      It could be compatible, i tried to make my mod as independant as possible :p
  3. Giboss
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    Hello...

    Look who I knew in the Falmer Cave :)

    https://zapodaj.net/b658ec48276e7.png.html

    How did he get in there?
    1. Fredus
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      Yes i put it myself, this is just an optionnal boss, lost. :p

      I thought i have put it somewhere else but in fact i had changed his location many times so maybe i have choosen this one. It should have a women body with a letter not very far, myabe in the same room or not very far.
    2. Giboss
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      In my opinion, its previous location was a lot better (it was just perfect / epic for this Boss..., in this he won't even be able to fight because there is not enough space) :)

      What about you, Fredus? :)
      Have you finished FF7? :)
      I hope you had fun, but now ...

      To work ... to work hehe;)
    3. Fredus
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      Maybe you right, before he was in Darkshade. Maybe i will move it again XD

      Yep i have finished FFVII(and i like it a lot) and i'm still working on my dungeon. I d'ont forget i have to update giant creature also to make the summons less overpowered, for now in my game i change the summon time to 30 s instead of 60, but you need the same amount of magic to cast the spell. I'll do the same for the hardcore version.
    4. Giboss
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      Hello :)

      It would be good if you moved him again ...
      It's good to hear that you're still creating a new dungeon ...

      Unfortunately, a new "problem" appeared.
      I installed the "TDG's Legendary Enemies - Enhanced Edition" mod

      https://www.nexusmods.com/skyrimspecialedition/mods/35653

      and I don't know if it has anything in common, but I noticed that usually creatures, e.g. troll has the same effect as your monsters:
      https://zapodaj.net/fad59efae4477.png.html

      (not every troll - I fought many and only this one had such an effect. Earlier it seemed to me that twice other animals also had this problem)
      Maybe it's a conflict, maybe something with scripts ... and I don't know if it's dangerous.


      Edit..
      TDG mod adds the legendary enemies who, after losing half of their HP points, begin to turn red and damage increases, and in addition such legendary creatures can also become creatures from other mods - and maybe this ability has passed into your mod (now usually creatures can be Giant Creatures) ???
    5. Fredus
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      Well that's weird but i will take a look ^^'
      In your pictures the effect look more like the one when Deer lords call for help and "control" other creatures around(same ability as spriggans).
      No idea how it could be added to the creatures of another mod because it's inside a spell ability unique to my mod. I don't know if by any unluck another mod could have another spell with the same ID.

      Or is it possible someone use also spell and scripts to have the same effect as my mod? No idea.
    6. Giboss
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      Maybe SSEdit would detect a conflict? I hope it's nothing bad: /
    7. Fredus
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      I will download it and take a look if i find something. However i can not garanty i'll find something :/

    8. Giboss
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      Thanks a lot :)
    9. Fredus
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      Well, when i load the two mods with SSEDIT, it find nothing wrong between them. I remember someone add some magic effect applied on their character but it was fixed(i guess because i did'nt have any message about it after the update), so i don't really know what happened, it could be a glitch. It's difficult to avoid every weird situation. :/

      We'll see if by any chance it will be fixed with the next very small update for summoning. :/

      I forgot to ask if for the case of the troll they're was any Deer Lord around? Maybe the deer use his ability on him, it suppose to work on any "animal" type, if it has the good faction. So in this case it could work in creatures from another mod that is not a bad things. However if it's just an ability randomly jumped on a creature because of a glitch, it's différent.
    10. Giboss
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      Many thanks for checking in SSEdit and for updates :)

      In fact, summoning is shorter now ... I have to increase the price with the help of economic mod.

      As for whether this troll was Deer Lord? Honestly, I don't remember ... I will watch my game and let you know when it happens again ... although I hope not :)

      Great that you also moved the Corrupted deer lord :)

      P.S.
      I want to make sure - in the latest version I have to install:

      -giant_creatures_3.2
      -giant_reatures_GiantChaurus_meshes_textures
      -giant_reatures_3.2_Hardcore_ShortenSummon_NoGCMusic

      Yes? :)

    11. Fredus
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      For you :giant_reatures_3.2_Hardcore_ShortenSummon_NoGCMusic ;)
    12. Giboss
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      Well ... and the following two files

      -giant_creatures_3.2
      -giant_reatures_GiantChaurus_meshes_textures
    13. Fredus
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      giant_creatures_3.2 is the full mod with eveything, but not with the last upate i made to shorten the summon time

      -giant_reatures_GiantChaurus_meshes_textures is an old update i made to fix missing textures, but it still usefull for now because giant_creatures_3.2 did'nt have this udapte either, if i do a 3.3 every update will be include for new players, but it's not the case for now :p

      Update does'nt contain the full mod, i mean there is no textures, meshes, ect. Remeber at the beging you have to dowmload everything again to update XD
    14. Giboss
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      Hehehe .... I did not mean updates, but what I should have still installed. Sometimes a patch or newer version comes in mod and it is not known if the other patches are still in force - so I preferred to ask that later I would not find out that I have not had something there for a long time :)

      So yes, I just installed update, leaving all the rest :)

      P.S. Waiting for newer version; P
    15. Fredus
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      For the new version i did'nt started anything yet, my dungeon take me a lot of time. I'm planning maybe to to redone the skin of some giant creatures i don't like much. :p
    16. Giboss
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      Ok ... + maybe 5 new bosses????? : D
    17. Fredus
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      Maybe :p i don't know yet ^^
  4. chandler733
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    where too find the mossy golems looking everywhere havent found any. really great mod by the way.
    1. Fredus
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      You should find some of them around Riften. :p
    2. chandler733
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      thought u would say go explore and find them thanks though
  5. eyalb1812
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    GREAT MOD !!!
    1. Fredus
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      Thanks 8)
  6. BigSmoochie
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    Hi Fredus!

    I saw in someone else's post that you said you didn't know how to grant the user the ability to toggle off certain creatures via a MCM. If that's the case, do you think you could do what Mihail does and release each creature separately? Personally, I'm not looking to make weapons/armor out of the creatures slain (since I have so many mods it could possibly conflict with), but I would like to experience a handful of the monsters showcased in your images if possible.
    1. Fredus
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      I don't know if i will do that, here there is some people with a tons of mods and with no conflict ;) (at least nothing has been reported for a while) i tried to do my mod independant so you don't need anything except Dawnguard and Dragonborn.
      In the same time i have already a lot of work with a new mod, and another small update for giant creatures so i can't promise i will do something to have my monsters separated for now. ^^'
    2. Giboss
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      As for the new update, PLEASE ... do something with calling GC :)

      "Your magic of summoning a big KING cat and others Giant Monsters - are too powerful.

      Is it possible to introduce a restriction - that this spell can be used only once a day ??? that would be PERFECT !!!

      Inferior option:
      Alternatively, make him show up when he knows the magic of summoning for 100 points.
      Or increase its mana cost to 500, and increase the price to 70k "

      I'm afraid that the new mod will absorb you so that you will leave GC: /;)

      P.S. I am also counting on new bosses ... as soon as you find time and desire :)
    3. Fredus
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      I will think about it, in fact i think i will change the time the spell last. 60 second look not much but it is, it's enough for the summon to make a lot of damages.

      In fact even when i play in legendary, i'm glad i can summon my monsters but it make the fight too easy.

      But for now.................................; i'm too busy playing FFVII remake :p
  7. Kolagon
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    Those look awesome, however there is one thing i'm concern about. Basically, when people resize an enemy, they don't think about changing the enemy's movement speed, thus it looks awkward to see something so big moving so quickly as if their weight/size holds no meaning.
    1. Fredus
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      In fact i changed the speed for some monsters, however i think it change the speed or the running or walking but not the speed of other animations. For exemple, if i decrease the speed of the sabrecat, he we walk slower, but the speed of his attacks will not change.

      Nothing can really reaplace to have real animation for big monsters like Mammoth or Giant. However i think some monsters could remain fast even if they are big. Instead the trick i used to feel their weight is to use the shake camera and dust effect when they use a jump attack, even if the monster feel fast he feels also heavy, and it does'nt work so bad. :p
  8. Jayombie
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    Not sure if this creature is from here, the picture from your gallery could be it. This is seen in the Swamp area.








    Alas as can see no texture...I play in VR now so do not have access to the console mod info to check, it does look like a Chaurus Reaper in all honesty so a touch suspicious..


    Thanks.

    1. Fredus
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      i'll take a look and i fix that as soon as i can :p

      Did you meet a giant crab in the swamp? Did he have textures? I just wonder this is not a glitch.
    2. Giboss
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      Sometimes I met GC Churus there as in the first picture. I didn't meet the blue/violet ones (looks like it has no textures)
    3. Fredus
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      Well i think i will just reupload the mesh and textures just in case and it should fix it :p

      edit: It's done ;)

      edit2 : I took a closer look to the pictures, the normal map seems to work, the creature look very glowy, so maybe just the color is missing and has an effect on the shader, i don't really know. In my game everything is fine, i hope this is not a problem with an effect shader. I remember it happened to me a long time ago but i d'ont remember why XD
    4. Giboss
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      I went through the swamps and found only one Chaurus GC. He defeated Goliath Crab and was light purple when he started attacking me after performing various attacks, he had a normal color. When performing various attacks, he sometimes turned purple and then returned to his color. It was exactly the same when I installed the new patch (using NMM) - it doesn't look like textures are missing - it looks like it just changed color during a special attack - it looks like it should be.

      P.S. I noticed that the Goliath Crab skin has worse quality - it had a good one before.
    5. Jayombie
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      Yeahh Crabby is fine.. :)

      Though I tried your Texture and Mesh Hot Fix but unfortunately no change.. Its still without its texture.

      * UPDATE 1*

      Your Hot fix Directory structure is I believe not the same as the main file...
      I copied the files over to the main folder manually, recompiling Zip and then will add it into MO2.

      Will let you know.. :)

      *UPDATE 2*



      All good now, so your HotFix file structure is a little off, but merging those files into the main file fixed it so FYI your main file is missing some files.



      Speaking of Large crabs, how many did you place around the swamp ?

      The Crabs and Chaurus may be to close to each other as they was all slaughtering everything and one another. But this is what I mean about outside world encounters, they really do your models proud and they look so good against the open landscape. :)
    6. Fredus
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      I admit the old skin of the goliath crab was better looking but did'nt really fit with an ugly giant crab living in the swamp, instead i took the old skin for the fire giant crab ^^' I could use it again for another type of crab not burnt, i will think about it but i should not do to much variation of the same skin.

      I have put many Goliath crabs generators but the generator should have more chance to generate a classic mudcrab. But you always have a chance to have two or three of them in the area because it's random. Also if they are never killed they will not be replaced until the world is reset after 10 days( in the vanilla game)
      The giant Chaurus is a bit more rare. The goliath crab is his prey(but it's a tough one), but they both will attack everythin getting too close. :p
      The player can take advantage of Giant chaurus fighting the goliath crab,and in the same time i like the idea of exploring and finding these two big guy fighting, if you're low level you should feel unsafe and run away :p

      I have to admit the inspiration is monster hunter, this game give a great sens of an living eccosystem ^^

      Giant chaurus is glowing when he is about to unleash his area shock attack. Many monsters can do something similar to let the player know the attack will come and have some time(short time) to take some distance. This way the fight is more fair. ^^

      edit: For now i'm not working much on giant creature because i'm making a dungeon ^^'
    7. Jayombie
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      It was a magnificent site to behold, The crabs look dam good to me, love them.

      Plus they fit so well in the swamps scuttling semi beneath the mud to surprise you as you walk by...

      The site of them feeding and that Giant Chaurus circling around after my hide it made me scurry for cover and I managed to get to the docks, thankfully GC cant swim. :)

      I do not venture to the Swamps much, so even though I have had your mod for a long while this is probably the most I seen of the Crabs and GC so it just made my day to see this spectacle.

      Course even better now the textures are working. ;)


      PS. Dungeon designing eh, Interesting.. :()
    8. Giboss
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      Are you working on one or a pack of dungeons? :) It is important because I have only a few free esp heh..
    9. Jayombie
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      Yeah for inspiration I take a look at these :

      Forgotten Dungeons (SSE)
      https://www.nexusmods.com/skyrimspecialedition/mods/449

      and

      Hammet's Dungeon Packs for SE
      https://www.nexusmods.com/skyrimspecialedition/mods/12186

      Used those for a long while and they are considerably packed with content.
    10. Giboss
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      Jayombie - can't also not recommend:

      EasierRider's Dungeon Pack - very non-standard, heterogeneous
      The Unfinished Business - Dungeon Pack SSE
      Immersive Dungeons SSE
      Skyrim Underground SSE
    11. Fredus
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      I have already some ideas of what i want to do but obviously this is my first dungeon so i don't know yet what i will be able to do. I'm already confortable with the building part, and probably the funniest part in fact.

      I want to do a big dungeon, with a part of random encounters, several parts(it start in a cave and could continue somewhere else, like a prison, new reskinned monsters like i did with giant creatures, and special skills probably.... My mod will have his own treasures(a part of it), weapons. Visually i use what existed in the vanilla games because it's too much work to it myself, but i will propably modified or create some new elements to give a feeling of new, and work also on the lighting, that will be a big part of the atmosphere. Also this dungeon will be quiet dark so, torch will be usefull.
      I know how to put traps and make it very dangerous or deadly.

      I want this dungeon to be scary and difficult, but not annoying, i will not put a thousand ennemies, at least not everywhere. For the rythm it's better to have some place with no enemies at all, or maybe a small chance in an empty room to encounter an hostile NPC, ect.

      Also i would like to have hidden place, or maybe locked doors that lead to another part of the dungeon and an optionnal boss. Like Dark Soul. This game is a true master of level design.

      There is plenty of possibilities, but the more i think about it the more i relaize the amount of work it requiere XD
      I will try to make only the first part for now. I would like to make a dungeon you can explore several times and still enjoy it. And it will be a single dungeon.
    12. Giboss
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      So I am looking forward to it ... although in these times one dungeon one esp is definitely not enough - due to how well you did GC, I will definitely install and if it turns out to be a long adventure - it will remain in my MUST HAVE list :)

      P.S. It would be nice if solutions to puzzles were not as obvious as in most dungeons - I do not know what the point is - put the answer right next to the puzzle.
    13. Fredus
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      Yes it's better to explore to find the solution of course, but i will have to learn hiw to do puzzle in the first place :p For now i'm more concentrate of doing a dongeon where you have the main path, and some other path that could lead to short dungeon with their own boss, or secret room.

      Also i would like to force the player to beat a boss to open the gate to the next area, because in vanilla skyrim sometimes you can escape or continue without defeating it, but in the same time most of the time you don't even realize you fight a boss XD
    14. Giboss
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      That's right ... well, we are waiting impatiently :)
  9. Laptoprocker
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    Will you add an MCM menu to toggle creatures? I like most of them, but there are a few I am not a fan of :I
    1. Fredus
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      I have no idea how to do that but i prefer to improve the look of my creatures if necessary because i know how to do that :p but i need time XD
      Honestly i'm not a fan of all my creatures either, but i don't know when i will improve their look yet ^^'
  10. Giboss
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    "Hiuston, We have a problem ..."
    Fredus, I have a problem! :)

    Your magic of summoning a big KING cat - it's too powerful.

    I have a modified Alduin and he has 80K life points (vanilia almost 3k), he kills me with one blow - but with your kitty I kill him in 15 minutes: /
    The kitty blew my hardcore mod: P

    Is it possible to introduce a restriction - that this spell can be used only once a day ??? that would be perfect !!!

    Alternatively, make him show up when he knows the magic of summoning for 100 points.
    Or increase its mana cost to 500, or increase the price to 70k

    Could you do something about it? would you have time and feel like ???
    With such a kitty I can go with a broom to any opponent ;p
    1. Fredus
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      I will think about it but i don't know when i will do it. 15 minutes sound like a long fight for me XD

      Alduin can not test my badass dark sabrecat King 8)
    2. Giboss
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      This is to be the fight against the greatest threat that has occurred in Skyrim ... Eater of the Worlds is our enemy. Dragonborn prepares for this fight for 600, maybe 1000 hours of play. He gains the best armor, the most perfect weapon, trains magic in Masters ... goes to battle, which will decide the fate of the world ... and here 15 min. and after all - Dragonborn can also hide well behind the boulder and wait for the King Kitten to do the rest :)
      The same would probably be the case with Miraak, not to mention ordinary bandits, trolls or other bear. The only thing he would do is buy a spell for Giant Cat (or another Giant) for 10k, increase magic points to 340 and get lots of magic vials :)

      And so much from my hardcore Skyrim :)
    3. Fredus
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      I think most of my summon will be very powerful anyway, but maybe i can shorten the time they fight, because for now it's 1 mn :p

      Also i'm thinking about doing my own difficulty mod and something that bring new valuable treasure to find in dungeon and maybe diffrent species of monsters....maybe all in the same mod i don't know yet.
    4. Giboss
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      Oh ... this sounds like a great mod idea ... putting down what is missing in dungeons is a unique treasure. We open the master chest and we find 200 septimes and an iron sword inside :) Hummets Dungeon Pack is an exception, where each dungeon has a unique treasure. Be careful not to overdo the prizes - if there is a great treasure in every dungeon then we will quickly become rich. On the other hand ... it would be nice to find such a Boss that would be insurmountable at the moment and you would have to retreat and come back for some time ... now, we are entering the dungeon, robbing and leaving - without exception.
      I have installed hardcore mods, but despite this, wherever I want to go and go through the entire dungeon. The difference is that it will last longer. It would be nice to meet opponents that can't be beat at the moment. However, is this even possible?

      I have an idea for a great dungeon. Labyrinth ... in which a treasure would be hidden, which would be guarded by a mega powerful Boss who would follow us in this maze and we would have to run away ... it would be emotions (the chase is what's missing in Skyrim.) ... ehh shame I can't do mod.