Add new big and terrifying monsters to the world of Tamriel, with their own skills. Some weapons can also be forged with their skin or bones or any part you can loot from them.(however their is not weapons for each monsters). Some monster can be found only in dungeons, some can be found in the world, or both.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
-Design of the description page and video made by Pickelsturn :p -The blood effect visible on some screenshots are from Enhanced blood and texture by dDefinder -Giant_creatures_DSmusics(in the optionnal files) contain musics from Dark Soul 1 OST
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Changelogs
Version 3.2
Fix a glitch where some special magic attack of the giant creatures is applied to the player
adding a Ember scales Crab in Solstheim
Change the skin of the goliath crab
Modfify multiple normal map textures and effects for creatures, effect shader and weapons that was not saved with the good alpha setting
add ring and amulets you can craft in skyforge, but with no new textures(for now)
Change the location of the Corrupted dear lord. If you have killed him already he will respawn(only if you're level 60 at least) in this new location, and if you have sold the Corrupted gem you obtain after killing him, it will give you another chance to have it and craft a ring with it.
Improve the damage of some attack or spell of some monsters.
The price of some the summon books of this mod are a bit more expansive(double price in Hardcore).
Hardcore version: cursed dragonborn and Megara should be stronger(i hope :p )
Version 3.1
5 unique NPC boss
Adding 2 camps, one you can travel too one it's discovered
New recipies using the meat of some giant mosnters(can be bought from Master hunters)
Script fix
Master hunters are more powerful(they were not set correctly in 3.0)
Add a book about master hunters, in WinterHold library
fix transparency on effect shader for the Corrupted deer lor and the toxic Goliath crab
5 new unique NPC boss
Adding 2 camps, one you can travel to one it's discovered
New recipies using the meat of some giant mosnters(can be bought from Master hunters)
Script fix
Master hunters are more powerful(they were not set correctly in 3.0)
Add a book about master hunters, in WinterHold library
fix transparency on effect shader for the Corrupted deer lor and the toxic Goliath crab
The vampire demon should be able to follow you trough doors.
Version 3.0
Adding new giant monsters: Chaurus Hunter Queen Great wolf(with temporary skin so i will not put screen of it) Giant frost warthog
Adding Master hunters(NPCs), they can sell you some Giant monsters ingredients or food. They also can use some of the 2 handed weapons that need usually to be crafted with giant monsters part.
new texture for the dark sabrecat
SCRIPT FIX : should prevent the loop inside the script to run when it's not suppose to, looking for something it don't find.
SCRIPT FIX : should prevent the loop inside the script to run when it's not suppose to, looking for something it don't find.
Adding Master hunters(NPCs), they can sell you some Giant monsters ingredients or food. They also can use some of the 2 handed weapons that need usually to be crafted with giant monsters part.
Adding new giant monsters: Chaurus Hunter Queen Great wolf(with temporary skin so i will not put screen of it) Giant frost warthog
new texture for the dark sabrecat
Version 2.8
fix double inferno scream
add a new ennemy, the dark conjurer(sapwn level 25 in some dungeons with warlock inside)
remove an unused chest i had put for testing some items(it was behind WhiteRun stable)
Version 2.7
fix a decay between the blade of the Burning blade and the blood effect
add some skills to the stone golem
improve the skills of the undead giant
fix the position of the Potion of lord pith, crystalized soul and undead giant bones in the viewer
Version 2.5
New skills for the creatures (except the hot water crab and the stone golem
soul devourer and spider eater models in the loading screen
new weapon to craft, the Soul reaper
Helrungar will now appear when touching a dragon skull, the location of the dragon did'nt change
The FX for the soul devourer magic attack made the sprites of the effect visible, no it's fixed
The ice lord Dragon has more health
waterFlow fixed
dark widows servant was removed in CronVangr dungeon, now they came back
adding an explosion effect with power attack of the Lightning bite, the bunring blade, and the soul reaper.
fix null some null object
Version 2.4
New skin for the Staff of the cursed flame
Loots should not make the game crash if you drop it from your inventory
Demon vampire reflect damage is working
Version 2.3
Soul devourer have some frost spells, also his fireball attack is more powerful
the Widow's dagger is more powerful, you can also have a big chance to paralyse a target if you are sneaking and you're not detected.
Burning blade and lightning bite have a more powerful elemental effect when using a power attack.
Version 2.2
One new monster, 2 new weapons, spider eater retextured
You need the perk ArcaneBlackSmith to forge the weapons of this mod.
Welcome on Giant Creatures mod!
Travel trought the lands of Tamriel, and fight big and dangerous creatures, predators from an ancient time, majestic animals...craft weapons using some part of them. Giant, Dragons, Mammoth are not the only giant creatures in this world... Be the the hunter...or be the prey.
This mod require: -Dawnguard -DragonBorn
It's recommanded (but you don't have to) to install a mod that could unlock the level of dungeons, to be sure to have more chance to encounter some creatures if you're high level.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- To have more informations about the monsters, take a look at the files>miscaellous to download a document with the bestiary of the mod. However, i will update it when i will add new creatures, but also to create some page with variations or missing monsters, unique bosses, weapons..... For now there is not everything. ------------------------------------------------------------------------------------------------------- -This mod contains also musics i made with Music Maker, it's not real musical composition because i have used sound loops as a basic material, but it makes the job, and now you will have something different to ear when you will fight giant monsters, and it give more a boss feeling. But if you use to play without music for a better immersion, it will not change anything :p -------------------------------------------------------------------------------------------------------- Hardcore versions: the hardcore version contain giant monsters with at least double health, but only the strongest monsters(or strongest versions) have a big upgrade of damages, to keep something not too hard at the beginning. --------------------------------------------------------------------------------------------------------- -Some giant monsters are summonable, you can buy some summon spell book to Farengar in Whiterun and also to Phinis Gestor in WinterHold. --------------------------------------------------------------------------------------------------------- What do you need to be sure to have the good version of the mod?
First time you download it(or if you have an old version before 3.1): - You just need to dowload the mod, giant_creature.3.2 After if you want, you can choose in the optionnal files, if you need a version without music, harcore, ect....
You have giant creatures_3.1:
-Just download Giant _creature_3.2_IfYouHave3.1 to have your mod updated
Hardcore ,no added music version, ect:
- You need the last version of the mod before replacing it with another version, in the optionnal files. -You can choose between this: giant_creature_3.2_no_gc music giant_creature_3.2_hardcore_no_gc music giant_creature_3.2_hardcore giant_creature_3.2_No_Script_Call_For_Skills
Updates:
- Update can be textures update, esp update, ect, but you just need the version of the mod that correspond to the update(update with 3.2 need at least you have giant_creatures_3.2 for exemple). It works also with optionnal content with the number of the mod in the name. However, there is an exception: If i do a new version of the mod, like for exemple 3.3, updates to move from 3.2 to 3.3 will contain 3.3 in the name, but i will specify this is an upgrade. And after that every new updates will be for 3.3 version and you will not have to download the full mod every time. If this is the first time you dowload the mod, then of course you will have to dowload the full mod, giant_creatures_3.3, or 3.4, ect...before updating it, if it's necessary. ;)
--------------------------------------------------------------------------------------------------------- Special thanks to Pickelsturn who help me for this page and also made the video above, and for the support :)