The style and texturing is (mend to be) aligned with johnrose's Skyland - Nordic Ruins which is highly recommended anyway. Its actually the same texture we are using, only mine is a bit darker and higher resolution.
In any case the step models should work with any rock texture that makes sense to be used on steps. If you need to replace mine for some reason navigate to data/textures/architecture/S3DHHSteps and replace the texture and normal map with whatever you feel would be suitable.
Heyo Mathy, great work bud! Only issue I have is the baked ao. It's stands out way too much on specific snow mods causing stairs to look weird and stand out.
For anybody who doesn't rly want this, I guess I have a ''solution'':
(You will need Nifskope) 1. Open the mesh with Nifskope. (Under meshes\architecture\highhrothgar). For example hhstepa.
2. Remove the vertex colors shader flag und shader flags 2, which you'll find in the block details when selecting the BSLightingShaderProperty ( Pic )
3. Remove the colors flag under vertex desc, which you'll find in the Block Details when selecting the BSTrishape. (Right click on vertex desc, select vertex flags, deselect colors: Like here )
4. Repeat that for all the meshes and you will get rid of the ''shadows'' on your steps.
Just fyi, this is how it worked for me. I also just recently found out that you don't necessarily need to remove the vertex colors shader flag if you also removed the colors flag under vertex des... I still do both so it looks good in nifskope, lol. I hope you don't mind me posting this here.
Thank you so much for this tip. Makes the steps fit in a lot more. Mine are still a bit off from the snow coloring I have. I'm using Nordic Snow and I'm guessing it needs a patch or something to match that.
Hi, what I did back then might've worked but its, imo, sloppy. Use SNIFF to tweak Vertex Colours instead. And currently don't have ready-made meshes and don't wanna disrespect mathy by posting them here either. Sorry.
I'm really surprised you responded so quickly, I just wanted to delete the comments. It seems that everything began to turn out, just NiFScope gave out an error.
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Skyrim 3D Trees | Organic Riften Leaves | Skyrim 3D Landscapes | Skyrim 3D Stonewalls | Skyrim 3D Rocks | Skyrim 3D Icefloes | Skyrim 3D Hrothgar Steps | Skyrim 3D Misc | Skyrim 3D Signs
The style and texturing is (mend to be) aligned with johnrose's Skyland - Nordic Ruins which is highly recommended anyway. Its actually the same texture we are using, only mine is a bit darker and higher resolution.
In any case the step models should work with any rock texture that makes sense to be used on steps. If you need to replace mine for some reason navigate to data/textures/architecture/S3DHHSteps and replace the texture and normal map with whatever you feel would be suitable.
Thank you for sharing your excellent new mod with the Nexus Mods Community!
We like it so much we're going to promote your mod on our Social Media.
Look out for your mod appearing on our Facebook or Twitter over the next few days!
Keep up the awesome work!
- Nexus Mods Staff
Only issue I have is the baked ao. It's stands out way too much on specific snow mods causing stairs to look weird and stand out.
Before
After
For anybody who doesn't rly want this, I guess I have a ''solution'':
(You will need Nifskope)
1. Open the mesh with Nifskope. (Under meshes\architecture\highhrothgar). For example hhstepa.
2. Remove the vertex colors shader flag und shader flags 2, which you'll find in the block details when selecting the BSLightingShaderProperty
( Pic )
3. Remove the colors flag under vertex desc, which you'll find in the Block Details when selecting the BSTrishape.
(Right click on vertex desc, select vertex flags, deselect colors: Like here )
4. Repeat that for all the meshes and you will get rid of the ''shadows'' on your steps.
Just fyi, this is how it worked for me. I also just recently found out that you don't necessarily need to remove the vertex colors shader flag if you also removed the colors flag under vertex des... I still do both so it looks good in nifskope, lol.
I hope you don't mind me posting this here.
Ingame example:
Before and After.
How do you tweak your meshes, what settings to choose? it looks very practical but I don't know what to choose as values, any idea?
THANKS :)
can you add lighter version of the snow texture on the steps? I am using cathedral snow dark version and your steps textures still stands out.
Does anyone know though if a patch for better dynamic snow exists for this?