Skyrim Special Edition

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StupidDunmer

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CoffeeAddictUK

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142 comments

  1. xbk123
    xbk123
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    Nvm.
    1. charlyxx
      charlyxx
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      Should be able to do this in xEdit 
    2. ModdestGoober
      ModdestGoober
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      not canon
  2. crechure
    crechure
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    So simple yet adds so much to the look and feel of cities. Didn't notice any significant performance hits either, despite having a PC held together by hopes and dreams.
  3. Cragmortis
    Cragmortis
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    How would I make this mod use MY tree textures like from Nature of the wildlands?
  4. Drake0713
    Drake0713
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    Between this mod and
    https://www.nexusmods.com/skyrimspecialedition/mods/25762
    Beautiful Cities seems to have better compatibility
    1. Spawnblade
      Spawnblade
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      • 5 kudos
      I highly suggest NOT using the OCS version of Beautiful Cities until someone fixes it. A lot of meshes have to be hand-culled from it, as it has duplicated a number of huge city meshes (like entire streets) and forces the game to render two copies of them (causing all kinds of z-flickering, among other issues.)
    2. Drake0713
      Drake0713
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      Good thing I don't use OCS then :)
    3. xcal68
      xcal68
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      @Spawnblade: The mod Drake0713 is linking to is the JK compatible version of Beautiful Cities, not the original one.  While the original had issues, the one that the above link leads to was thoroughly cleaned - by me.  The Open Cities version on that page has none of the issues you mention.  It does not include meshes, it does not edit meshes, and it does not duplicate a single object... it does not cause any 'z-flickering'.

      You clearly have not followed the link, and you clearly have not reviewed any of the files on that mod page.  I don't think you've even tried the original version, for that matter, because it didn't even support Open Cities.

      And honestly, no one should even play Skyrim with OC installed.  It's nice to check out once for that "oh cool" feeling, but not for actual game play.
    4. TheSchroedingercat
      TheSchroedingercat
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      glad you posted this. i found yours and installed it instead. i figure if its compatible with jk skyrim, which i dont even use, it has to be maximum compatibility with vanilla! plus no dirty edits!
  5. marokay
    marokay
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    Conflicts with J'Ks Whiterun. Patch impending? Shouldn't be too tough, I'm trying to work out a lot of bugs with my 170 mods I have installed. yeesh
    Here, it's hilarious that I'm saying this after someone said that it works wonderfully with JK's whiterun. To prove it doesn't, here are photos:
    Tree clips with signpost: https://i.imgur.com/a4Tu5OZ.jpg
    Tree clips with juniper berry tree by dragon's reach: https://i.imgur.com/E9BmySW.jpg
    Also the tree behind the bannered mare clips with the walkway gate but I don't have a photo.
    1. AmaneMochi
      AmaneMochi
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      You won't notice those minor clipping :D
    2. marokay
      marokay
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      No there are two locations in whiterun where objects are completely merged together. It's extremely noticeable.
    3. xrayy
      xrayy
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      i have zero conflict with jk city mod in whiterun. works perfectly for me. maybe a load order problem for some ?
    4. nynoire
      nynoire
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      Seriously don't even notice it unless I'm looking for it in those photos. Are you going to spend your game standing and looking at trees in cities? Because if not, it doesn't seem like a problem and you're making this mod sound like a disaster for JK for nothing.
    5. standarddeviant
      standarddeviant
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      For anyone who uses multiple landscape/vegetation mods, clipping is much par for the course. The issues described here are minor. Learn to use console to disable the items from your game or use Jaxonz positioner to move them. 
  6. blahpers
    blahpers
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    • 0 kudos


    False positive or something to worry about?
    1. OBLIVIONUSER101
      OBLIVIONUSER101
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      Is that the open cities version?  The second edition/closed cities version does not touch navmesh. 
    2. El3um
      El3um
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      I'm getting the same error from LOOT.  Anyone know if this is something to worry about?
    3. deleted132538
      deleted132538
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      • 3 kudos
      Necro but just clean it in SSEEdit :)
    4. TheRealGeneral
      TheRealGeneral
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      • 13 kudos
      JUST... like everyone uses it. Why do people think everyone uses the CK or sseedit. They dont. Most people dont. Just...
    5. Dash200017
      Dash200017
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      If someone mods skyrim without SSEEDIT then they are idiots
  7. zefiroske
    zefiroske
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    This mod really is nice but boy are there trees place on wierd spots. In solitude one of the tree branches is just right in the blacksmith area. And the path below him the branch blocks it. Some trees are just place to look nice from one side. Just a shame its not beeing worked on anymore to fix those wierd placement of some trees in the cities.
  8. HjalmarSeavuulf
    HjalmarSeavuulf
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    For anyone in 2022, this mod works well Seasonal Weathers Framework and also Seasons of Skyrim using Happy Little Trees. The trees change throughout the seasons, certainly in Whiterun.
  9. LucasBlackwood
    LucasBlackwood
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    • 0 kudos
    Love this mod.

    I use a few more mods here and there to really liven the place up but this mod was the inspiration to go farther.

    Thank you.

    1. KyanaAsta
      KyanaAsta
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      • 2 kudos
      I love how GREEN your Whiterun is.  What are you adding here?
    2. SKYRlMEnjoyer
      SKYRlMEnjoyer
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      Hey would to know more about your mod list in this picture! Cheers
    3. Smmiitty
      Smmiitty
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      I know this is late, but I believe he is using Blubbos Trees in Whiterun and maybe JK's Skyrim. It (Blubbos) does chunk a few fps down but looks great.
    4. deleted72543978
      deleted72543978
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      For aspens I believe he uses Green & Lush aspens here on the Nexus

      I recommend aspens ablaze though
    5. NoTou6269
      NoTou6269
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  10. nullptrz
    nullptrz
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    Is this compatible with Dawn of Skyrim??
    1. MMaya
      MMaya
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      want to know this as well