About this mod
Tweaking the great artifact overhaul, Artificer - Artifacts of Skyrim. Nerfing overpowered artifacts and buffing low powered items that were usually ignored. Encourage players to seek for artifacts from both Artificer and other mods.
- Requirements
- Permissions and credits
Warrior Poet Powers
https://www.nexusmods.com/skyrimspecialedition/mods/26048
Description
Tweaking the great artifact overhaul, Artificer - Artifacts of Skyrim. Nerfing overpowered artifacts and buffing low powered items that were usually ignored. Encourage players to seek for artifacts from both Artificer and other mods. The mod is a part of an incoming patch series, gameplay and quest wise.
Original mod
Artificer - Artifacts of Skyrim
https://www.nexusmods.com/skyrimspecialedition/mods/6674
To do list 10 Aug 2018:
Dawnguard Rune Shield
Ahzidal set
Blades set
Ebony warrior set
Ghostblade tempering issue
Blade of Sacrifice tempering
Blooded shield buff
Angi’s Bow buff(hard to get)
Check for other items worth doing
Waiting for feedbacks
Installation
Use NMM
OR drop the esp into your 'Data' folder
Load this after Artificer
Changes from Artificer:
Check his page to compare:
https://www.nexusmods.com/skyrimspecialedition/mods/6674
Angi’s Bow
damage 10 to 14
Long journey and annoying requirements. Imrpoved for mid-game
Blade of Sacrifice
Not sure whether I'm missing a perk, but can't temper. Using Ordinator. If the issue remains,I'll do something about it.
Bloodthorn
damage 5 to 9(glass dagger)
Now it's usable for later game
Bolar’s Oathblade
damage 12 to 13
speed 1.0 to 1.2
Good for illusion spellsword
Dragon Priest Dagger
damage 6 to 8
Drainspell Sword
damage 12 to 19
aborbmagic 30 to 50
Drainheart Bow
damage 15 to 23
absorbstamina 30 to 50
Drainblood Battleaxe
damage 22 to 29
absorbhealth 25 to 40
Okin
damage 14 to 15
Eduj
damage 9 to 11
Firiniel's End
damage 14 to 15
To make it stay useful a bit longer
Froki’s Bow
damage 7 to 11
Ghostblade
extra damage 15 to 25
Steel Battleaxe of Fiery Souls
Fire damage 20 to 25
Trollsbane
20 to 24(glass quality)
speed 0.6 to 0.8
worth getting early game
Valdr’s Lucky Dagger
damage 5 to 7
speed 1.35 to 1.4
Bloodscythe and Soulrender
speed 1.0 to 1.1
Hoarfrost
damage 6 to 11(a waraxe with stats of a daedric dagger)
Champion’s Crudgel
damage 24 to 25
weight 27 to 29
bring it to endgame, but not by raw power
Dragonbane
shock damage 30 to 40
Gauldur Blackblade
damage 11 to 12(glass)
Gauldur Blackbow
damage 14 to 16(below ebony)
A unique bow you don't wanna give up because of the low damage
The Pale blade
damage 11 to 12(glass)
Aetherial Staff
weight 20 to 50
Come on! you got an entire army with it
Dawnguard Rune Axe
damage 12 to 14(below ebony)
Dawnguard Rune Hammer
damage 23 to 25(Ebony)
Harkon’s Sword
absorb attribute 30 to 20
You got a bat cloak, speed like a dagger, damage as daedric, that's pretty strong already
Keening
damage 8 to 9(glass)
Staff of Magnus
weight 15 to 30
Absorb magic 50 to 20
Absorb health 40 to 15
Magic damage 50 to 20
It's still the ultimate staff, I could hardly find a match for it
Wuuthrad
damage 40 to 46
The ultimate reward of companion questline
Red Eagles Bane
damage 12 to 14
speed 1 to 0.9
We all remember how hard it was with Revenge of the enemies
Miraak’s Staff
damage 50 to 40
It got stagger and that's powerful
Miraak’s Sword
damage 40 to 29
Absorb attributes 30 to 15
You still got 30pts poison damage + 15 absorb health. And this is still a legendary daedric sword with infinite charge. Obviously an endgame weapon
Ancient Shrouded Armor
Resist poison 100% to 90%
stamina regen 50 to 60
Ancient Shrouded Boots
Stamina 70 to 60
Ancient Shrouded Gloves
one handed 50 to 30
Ancient Shrouded Cowl
Archery 50 to 30
Ancient Shrouded, Nightingale, Deathbrand are tweaked to give around 50% direct damage boost only. They're still good, but not the only option anymore.
General Tullius’ Armor
Armor 40 to 54
Weight 18 to 25
Stronger than daedric(49) It's an armor for raw power. Give you a reason to use this over Lord's Mail
Linwe’s Armor
Now also provides 90pts armor enchantment
Deathbrand Armor set
One handed 15 to 8 each piece(32 in total, +20 set bonus)
Ancient Shrouded, Nightingale, Deathbrand are tweaked to give around 50% direct damage boost only. They're still good, but not the only option anymore.
His two weapons speeds have already been boosted from 1.0 to 1.1. So, you get it, a pirate playstyle.
Nightingale Armor Set
one handed/archery 60 to 45
Ancient Shrouded, Nightingale, Deathbrand are tweaked to give around 50% direct damage boost only. They're still good, but not the only option anymore.
Hevnoraak
health 100 to 80
Health regen 50 to 40
Krosis
Pickpocket 50 to 40
Alchemy 50 to 20
Sneak 50 to 30
Morokei
Magic 200 to 250
Magic regen 200 to 80
Fortify shout removed(engine bug, if you use multiple items fortify shout, it all mess up)
Now it gives you a pool, don't finish it too soon!
Nahkriin
magicka 100 to 30
one-handed/destruction/restoration 50 to 30
Still quite powerful endgame
Otar
Fire/frost/shock resist 50 to 40
magic resist 25 to 10
I tried that on my tank, literally invincible. Need to tweak it down a bit.
Rahgot
Effects name corrected. Otar's fury to Rahgot's Fury
Two-handed 60 to 30
Movement speed 30 to 10 (trust me, it was literally OP)
Vokun
Attack speed 1.3 to 1.2
Volsung
Barter 40 to 20
carry weight 100 to 300
With its 50% speed increase, now there's a good reason to use it all the time.
Konahrik
Cloak magic resist 30 to 25
Shield of Ysgramor
Health 70 to 60
Magic resist 30 to 20
Targe of the Blooded
bleed duration 5s to 10s
armor 20 to 40(higher than daedric 36)
Now it's about raw power and close combat in mid-late game
Ahzidal/Dunkaan/Zahkriisos
elemental resist 80 to 60
Miraak
magicka 100 to 70
stamina regen 100 to 80
Miraak’s Robes
Fortify destruction 50 to 10
Health regen 100 to 30
Miraak's gloves/boots
Stamina/health 50 to 30
Added Fortify destruction 10
Cicero's set
Onehanded 50 to 40
Added each piece 25pts armor enchantment
Ulfric's Cloth
value to 1000
Added:
Enchanted armor 150
Poison resist 20
Added Ulfric's gloves/boots
Value to 500
Stamina 20
Fortify onehanded/destruction/restoration 15
Archmage’s Robes
magic cost 20 to 15
magic regen 150 to 180
hooded magic bonus 100 to 80
The Gauldur Amulet
Removed fortify all schools 15%
Resist magic 30 to 10
Magic 100 to 50
Magic/health/stamina regen to 50
Enchanted armor 100 to 50
Individual piece bonus 30 to 50
Kyne’s Token
Archery 30 to 35
Locket of Saint Jiub
Stamina 50 to 80
stamina regen 25 to 30
Saarthal Amulet
Added magicka +20
Savos Aren’s Amulet
magicka 75 to 100
Amulet of Articulation
fixed the actual bonus being 27 in CK. Now 40
Added onehanded/archery 15
Necromancer’s Amulet
Added restoration 30
Auriel’s Bow
damage 100 to 60
Enchantment powerful enough, 100 is too much
Dawnbreaker
damage 35 to 29
Turn undead 50 to 20(invest in your restoration to make it stronger)
Sun damage 50 to 20(so now 60 to undead)
added fire damage 20
Explosion damage 100 to 80
Ebony Blade
damage 45 to 46
More suitable for late game. Already quite powerful
Mace of Molag Bal
absorb attributes 40 to 20
damage 40 to 33
Not OP anymore, still a viable option endgame and a bit OP early game
Mehrunes Razor
damage 30 to 23
Rueful Axe
damage 45 to 48
It's slower than other axes
Masque of Clavicus Vile
Barter 50 to 20(you already got way too much money!)
Magic regen 100 to 200(combat related)
Savior’s Hide
Magic resist 50 to 40
Stamina regen 50 to 70
Credits
23BLUENINJA for Artificer - Artifacts of Skyrim
Arthmoor for Unofficial Skyrim Special Edition Patch