I'd appreciate it if there was an option to turn off the separate nord helmets as nobody seems to be able to find the female version, and quite personally, I LIKE how it changes. I figure others might too so a toggle would be grand
After updating this mod and waccf and adding the cbbe 3ba patch and building in bodyslide, I no longer get the added colors this mod shows in the images section. I have the print and it shows the colors in my inventory but upon wearing the mage outfits, all the added colors (blue, red, yellow etc) are the default green shade.
Did your load order change? WACCF should still load before this mod, but as it's not a master anymore, the load order is no longer forced. If WACCF were loading after this mod, that could cause the issue you're experiencing.
If the load order is correct, the most likely cause would be another mod or patch overwriting this mod's changes.
The load order is unchanged WACCF is still above this mod and the bodyslide. Before I updated this mod and replaced the CBBE patch with the 3BA, everything worked and no other mods were added at the time. I tried reverting this mod back to the 1.52 version and replaced the 3BA patch with the previous CBBE and re-ran the bodyslide but still no colors. I recall having problems getting the colors to work when I first installed these mods but I don't recall how I got them to work.
Armor & Clothing Extension conflicts with Realistic Water Two - it reverts the changes RW2 makes to the East Empire Warehouse worldspace cell. Is there a reason for a clothing mod making changes to the water in that specific area?
Any mod which adds a new reference (as ACE does here) or edits an existing reference in a given worldspace must also edit that worldspace's record, although as in your screenshot, they normally just forward the vanilla values and aren't actually changing anything.
Consequently, water mods (such as RW2), lighting mods, map mods, and another mods which make intended changes to worldspace (or cell) records, should load toward the bottom of your load order, after mods which incidentally touch these records.
I haven't looked at Sentinel myself, but as long as you use the main scripted (non-SPID) version of this mod and load it after Sentinel, I believe its outfit distribution to named NPCs will override Sentinel's SkyPatcher distribution.
Any plans to retexture those creation club robes that have two effects in the same style? You know, the "Expert Robes of Destruction & Alteration" etc etc.
They stick out like a sore thumb now. Great work on this! I've always wanted mages wearing school appropriate robes but any other mod I saw for that in the past was much more headache-y
Thanks for removing waccf dependency, this saved me a lot of headache. I can't use waccf itself because the patches it comes with and messes up all scaling with SkyRe's reproccer. Cheers!
Is there a way to revert/overwrite the change this mod makes to Irileth's gear? While I understand that some people feel like she should have better or more refined looking gear, I feel the leather is actually more lore friendly 😅
The easiest way would be to use SSEEdit to replace the contents of JarlHousecarlOutfitIrileth_CCF [OTFT:XX26EAEE] (where XX is ACE's position in your load order) with her original leather.
First, thank you for making a mod for Skyrim and still answering questions about it.
I ended up pulling this and Rustic Clothing out of my mod list because people were naked and others were completely missing their texture.
Naked children and adults roaming the streets.... *sigh*
I tried adjusting load order and all sorts of other fixes. The only thing that seemed to work was removing the those two mods. Neither one, on its own, seemed to resolve the issue. Let me know what you need, if you want to look into it.
Rustic Clothing is purely a texture replacer, so it wouldn't have caused those issue (but neither would removing it fix them).
As far as this mod goes, it sounds like there may have been some conflicts with another mod editing some of the same Armor/Armor Addon records (resulting in the nude NPCs) and possibly one or more body replacer mods (CBBE, Himbo, etc.) editing the vanilla meshes (breaking this mod's texture sets and appearing as missing textures).
If you wanted to link to your mod list, I could see if anything stands out and possibly point you to some patches.
You may be interested in the forthcoming SkyPatcher version of WACCF then. It will have far fewer conflicts with vanilla records and should be more modular.
1042 comments
If the load order is correct, the most likely cause would be another mod or patch overwriting this mod's changes.
Consequently, water mods (such as RW2), lighting mods, map mods, and another mods which make intended changes to worldspace (or cell) records, should load toward the bottom of your load order, after mods which incidentally touch these records.
They stick out like a sore thumb now. Great work on this! I've always wanted mages wearing school appropriate robes but any other mod I saw for that in the past was much more headache-y
I ended up pulling this and Rustic Clothing out of my mod list because people were naked and others were completely missing their texture.
Naked children and adults roaming the streets.... *sigh*
I tried adjusting load order and all sorts of other fixes. The only thing that seemed to work was removing the those two mods. Neither one, on its own, seemed to resolve the issue. Let me know what you need, if you want to look into it.
As far as this mod goes, it sounds like there may have been some conflicts with another mod editing some of the same Armor/Armor Addon records (resulting in the nude NPCs) and possibly one or more body replacer mods (CBBE, Himbo, etc.) editing the vanilla meshes (breaking this mod's texture sets and appearing as missing textures).
If you wanted to link to your mod list, I could see if anything stands out and possibly point you to some patches.