Apocalypse - Magic of Skyrim Ordinator - Perks of Skyrim - with a patch Summermyst - Enchantments of Skyrim - Due to the completely different way enchantments work in Enchanting Awakened, it is not compatible with Summermyst. Both mods can be active at the same time, but the enchantment limits in Enchanting Awakened do not apply to Summermyst enchantments"
Love this but after some time the mod started telling me to make sure there are no enchanting tables before uninstallation and offering to either uninstall or cancel, though I've never tried to actually uninstall it
I think it might be compatible with named soul gems? I have a "soul of bear (lesser)" and a "soul of cave bear(common)" I dunno if that's the natural order of them or if the perk that allows you to absorb the soul as a stronger soul works with named soul gems
I tried to find an answer to this, but is there any fix for the Creation Club backpacks? As soon as they are equipped, the message "Your enchantment begins to weaken..." appears and within a second or two, it "wears off" and the carry weight buff is 100% negated (i.e has no effect). Not sure if there is a certain perk which will allow the enchantment to stick or whatever but yeah... looks like CC backpacks break with this mod.
This really needs an update. It completely threw a bunch of errors for a bunch of mods and made my SKSE run all wonky. When I disabled the plugins and restarted the game everything ran as normal. I don't know how to update this mod and I hope you consider doing so mnikjom.
Thank you, I endorsed it because I used this file before but for some reason it just doesn't play nice with Simply Knock, RaceMenu or the current (SE build 1.5.97).
I've been trying to figure this out looking at the mod in the CK or looking at comments here, but can't seem to find an answer.
New game, I go to High Hrothgar, then go down to Ivarstead, and the cultists from the Dragonborn DLC attack me as usual. Those robes that they are using ('Cultists Robes') are always unequipped whenever I interact with the Enchanting Table. I already have the first perk in the Enchanting perk tree so I have access to the enchantment that those robes have (fortify magicka regeneration), and I've also already disenchanted some mage robes that grant me that enchantment, so... any idea why the cultists robes are being unequipped or how to stop it from happening?
I'm glad to see this was ported to SSE some years ago, I'm playing Skyrim SE again and it's nice to go through my old mod list and find they've been ported to SE.
Btw, I uploaded a couple of screenshots for approval, I edited the .dds of the ea_logo and ea_about files to show the Aether, Chaos and Corpus enchantments, and the Soul Shaper ranks with their respective enchantments, I found myself checking the description of the mod too often to check that info so now I can at least check it through the MCM menu in-game.
68 comments
-1.0.1-
***
Compatible list:
Compatible || Semi-Compatible || Incompatible
Apocalypse - Magic of Skyrim
Ordinator - Perks of Skyrim - with a patch
Summermyst - Enchantments of Skyrim - Due to the completely different way enchantments work in Enchanting Awakened, it is not compatible with Summermyst. Both mods can be active at the same time, but the enchantment limits in Enchanting Awakened do not apply to Summermyst enchantments"
Thank you, I endorsed it because I used this file before but for some reason it just doesn't play nice with Simply Knock, RaceMenu or the current (SE build 1.5.97).
I think I need a patch for CACO and CCOR and Vokrri minimal perks ...
New game, I go to High Hrothgar, then go down to Ivarstead, and the cultists from the Dragonborn DLC attack me as usual. Those robes that they are using ('Cultists Robes') are always unequipped whenever I interact with the Enchanting Table. I already have the first perk in the Enchanting perk tree so I have access to the enchantment that those robes have (fortify magicka regeneration), and I've also already disenchanted some mage robes that grant me that enchantment, so... any idea why the cultists robes are being unequipped or how to stop it from happening?
Btw, I uploaded a couple of screenshots for approval, I edited the .dds of the ea_logo and ea_about files to show the Aether, Chaos and Corpus enchantments, and the Soul Shaper ranks with their respective enchantments, I found myself checking the description of the mod too often to check that info so now I can at least check it through the MCM menu in-game.
Anyway, cheers mate.