Skyrim Special Edition
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Plotinus and zuzaman90

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deleted66803066

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About this mod

Compatibility patch for Enchanting Awakened to work with Requiem 4.0.2 used in the Wildlander modlist and with additional requiem flavour mods such as Magic Redone, Special Feats and the Wildlander list itself.

Requirements
Permissions and credits
Changelogs
This is a patch of Enchanting Awakened SSE 1.0.1 when used with Requiem 4.0.2 and possible aditional plugins such as Magic Redone, Special Feats or the Wildlander mod list. 


Requirements:
Enchanting Awakened SSE 1.0.1 https://www.nexusmods.com/skyrimspecialedition/mods/18558?tab=files
Requiem 4.0.2https://www.nexusmods.com/skyrim/mods/19281 
(OPTIONAL) Requiem - Magic Redone  https://www.nexusmods.com/skyrimspecialedition/mods/59302
(OPTIONAL) Requiem - Special Feats https://www.nexusmods.com/skyrimspecialedition/mods/42588
(OPTIONAL) Immersive Divine Blessings Plotinuz Update https://www.nexusmods.com/skyrimspecialedition/mods/61297
(OPTIONAL) Wildlander mod list https://www.wildlandermod.com/download

This patch contains multiple compatibility plugins 

1. The Requiem patch partially based on the ideas of Requiem-Enchanting Awakened Fixes made by Paulicus1 makes a wide range of edits (see change log at the end for details) in order to:
- enable Requiem abilities and staff crafting to work with Enchanting Awakened perks. 
- forward multiple changes from Requiem regarding unique artifacts and naming convention
- remove the requiement of Enchanting Awakened perks to use unique artifacts
2. The Special Feats (SF) and Magic Redone (MR) patches makes minor edits to harmonize entries
The initial reason of Special Feats to add a staff expertise park without dwelving into the Enchanting perk tree is much more understandable given the enhanced depth of it in the Enchanting Awakened mod.
Enchanting Awakened Requiem SF Patch.esp  edits the latter's tree to include the additional Staff Channel perk.

Magic Redone edits some entried regarding enchanted robes and the soul trap spell. These are forwarded in Enchanting Awakened Requiem MR Patch.esp so Enchanting Awakened does not overwrite them. 

3. The Widlander patch makes minor edits to harmonize entries (WARNING: by customizing your mod list, you will lose support from the Wildlander tech support team!)
Harmonized some minor entries that were in conflict:
- Armor entries for necklaces
- Furniture entries for enchanter
- Game Settings entries for enchanting related messages
In case you want to wear enchanted items without the perks as required by Enchanting Awakened, make sure to use the optionally marked second plugin before applying this patch.
This patch contains 4 files. The first one is mandatory, the other 3 are optional and can be selected via FOMOD:
Enchanting Awakened Requiem.esp
Enchanting Awakened Requiem SF Patch.esp
Enchanting Awakened Requiem MR Patch.esp
Enchanting Awakened Wildlander Patch.esp


LOAD ORDER

Requiem.esp
--
Wildlander.esp(In case you are using Wildlander, you will have this)
-
Requiem - Magic Redone.esp (In case you are using Magic Redone, you will have this)
Requiem - Special Feats.esp (In case you are using Special Feats, you will have this)
Requiem - Magic Redone SF Patch.esp (In case you are using Magic Redone and Special Feats, you will have this)
Requiem - Magic Redone Wildlander Patch.esp (In case you are using Magic Redone and Wildlander, you should have this https://www.nexusmods.com/skyrimspecialedition/mods/61938)
-
EnchantingAwakened.esp
Enchanting Awakened Requiem.esp(Included here)
Enchanting Awakened Requiem SF Patch.esp  (Included here)(OPTIONAL, activate if using Requiem Special Feats)
Enchanting Awakened Requiem MR Patch.esp  (Included here)(OPTIONAL, activate if using Requiem Magic Redone)
Enchanting Awakened Wildlander Patch.esp  (Included here)(OPTIONAL, activate if using Wildlander mod list)
-
Wildlander_HPH-distributor.esp(In case you are using Wildlander, you will have this)
-
Requiem - Immersive Divine Blessings Plotinuz Update.esp  (In case using Immersive Divine Blessings https://www.nexusmods.com/skyrimspecialedition/mods/61297, must come after these plugins to overwrite unique artifacts)
Requiem Wildlander - Immersive Divine Blessings Patch.esp (In case using Immersive Divine Blessings with Wildlander https://www.nexusmods.com/skyrimspecialedition/mods/61350)
--
--
Requiem for the indifferent.esp


Change List
v1.0
Release on Nexus, added FOMOD for the compatibility patch selection

v0.4 by Plotinuz
- Updated patch to match version 04 of Magic Redone.
- Found a bug tied to Fortify Stamina II enchant. It was disabled in favor of Fortify Stamina I. Changed to correct value. 

v0.2
Change in the Requiem Compatibility Patch:
Fixed some weird mistakes I have made.
Unnerfed the perks Aether Strider, Chaos Master, and Corpus Guardian by removing the 20% drop of enchantment power for other paths
The reason for this was twofold:
- Logical considerations
- Not enough place for the description in the perk tree menu :)
Made enchantments with magicka regeneration stronger in order to be able to emulate master level enchanted items with 100 enchanting and all perks in the tree.
Change in the Requiem Magic Redone Patch:
Fixed some weird mistakes I have made.
Made enchantments with magicka regeneration stronger in order to be able to emulate master level enchanted items with 100 enchanting and all perks in the tree.

v0.1
Initial Release
I. The Requiem patch partially based on Requiem-Enchanting Awakened Fixes made by Paulicus1 makes a wide range of edits (see change log at the end for details) in order to:
1. Include extra conditions, scripts and effects from Requiem
2. Forward changes for unique artifacts and lockpicking enchantments from Requiem
3. Keep the changes of magnitude and enchantment amount from Enchanting Awakened
4. Remove the requirements of having an associated enchantment perk and being the player character to use enchantments 
5. Change same effetcs name to adhere to Requiem description:
- Fortify Heavy Armor -> Fortify Armor Rating
- Fortify Light Armor -> Fortify Armor Rating
- Magicka Regen -> Magicka Regeneration
- Stamina Regen -> Stamina Regeneration
- Health Regen -> Health  Regeneration
- Fortify Archery-> Fortify Marksman
- Fortify Speechcraft -> Fortify Barter or Fortify Speech
- Fire Damage-> Fire
- Magicka Damage -> Spellbane
- Paralyze -> Paralysis
- Shock Damage-> Lightning
- Soul Trap-> Soulreaping
- Stamina Damage-> Effeteness
- Turn Undead -> Turning
6. Try to balance some spike values the result from the combination of falling enchantment costs and stronger effects in a similar way that the Requiem patch for the LE edition of Enchanting Awakened
For example if a base elemental damage enchantments had magnitude X and only one of them had twice as high value, I reduced this single value.
7. Adjustments for Requiem perks and stave crafting as in https://www.nexusmods.com/skyrim/mods/87847 
- Added Requiem ability Artificier's Insight to the perks Aether Strider, Chaos Master, and Corpus Guardian
- Added Requiem ability Arcane Experimentation to the perk Soul Shaper Rank 3
- Changed staff crafting requirements to be based on the Echanting Awakened perk tree
II. The Special Feats (SF) and Magic Redone (MR) patches makes minor edits to harmonize entries
The initial reason of Special Feats to add a staff expertise park without dwelving into the Enchanting perk tree is much more understandable given the enhanced depth of it in the Enchanting Awakened mod.
Enchanting Awakened Requiem SF Patch.esp  edits the latter's tree to include the additional Staff Channel perk.

Magic Redone edits some entried regarding enchanted robes and the soul trap spell. These are forwarded in Enchanting Awakened Requiem MR Patch.esp so Enchanting Awakened does not overwrite them. 

III. The Widlander patch makes minor edits to harmonize entries
Harmonized some minor entries that were in conflict:
- Armor entries for necklaces
- Furniture entries for enchanter
- Game Settings entries for enchanting related messages