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- Synthesis Redux
Synthesis Redux
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Version1.6b
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- Manual
File information
Last updated
Original upload
Created by
Seraphim KensaiUploaded by
SeraphimKensaiVirus scan
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Activity logs
This page was last updated on 28 December 2018, 2:06AM
- Changelogs
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Version 1.6
- Changelog:
ver 1.6
-Moved all the loose files into a BSA file to make it easier to keep them organized. Added more spells bringing new total upto 177 spells.
ver 1.5
-This updated added numerous more spells, and I tried to organize the spells by type and rank. I did more balancing and got the turrets working. Started first pass at populating spells via leveled lists.
ver 1.4
- Honestly, I feel that this mod has come along way, and quicker than I originally planned on since I released Version 1.0 back in July. I think having my work out there has given me some renewed energy towards honing it into something that I feel comfortable with my name attached to it.
- That all said, for this version I was originally planning on unveiling a spell graphical overhaul of the existing spells. I ended up feeling motivation ultimately in a different direction, and it ended up expanding the spell total from 55 spells to 90 I believe. Whoa, right? Before you get super excited a number of spells have the same type of effect, but do something slightly different so you can summon an enchanting table, or summon a forge, which count as 2 seperate spells, but the the amount of work to target each was not much more than to create the first effect of their respective types.
-I finally got Trinimac's Stormsledge working. Yes that means if you have stamina and power swing it outside, you can unleash a lightning storm. Yes that means you can end up causing random lightning bolts to hit friendly targets resulting in a town coming to attack you. You have been warned, it is fun though.
-I had this idea of creating floating turrets for spells that would then each cast a spell. One is meant to attack enemies, and the other two are meant to either heal or encase in magical armor friendly npc's. As they stand in this version they can be summoned and they float, however they do not actually cast their respective spells. Its a work in progress, and I hope to figure it out in short order.
-I'm also considering changing the remaining weapons Aetherspire Staff, The Message Crossbow, and the Sacred White Oak Box to summoned weapons, as I figure since this is largely a spell pack it would make more sense thematically.
ver 1.3
- Added several new spells, several new textures, new meshes. Adjusted a couple of existing spells to either make them work more as intended or add in some variation (and a bit of slight tribute to a couple great fantasy works). Also recleaned the mod, and removed a couple of wild edits I found, as is the mod now only changes the Bannered Mare by adding an NPC and a couple underground chests. Continued a 2nd pass of balancing efforts. *Note: The last month I've been pretty busy getting married and going on a honeymoon. I've already started on the 1.4 patch but still working on some bigger updates to it, before releasing, so stay tuned and thanks.
ver 1.2
- Corrected some issues I found with the way some spell costs were being displayed after 1.1's rebalancing efforts. This quick update addresses that to resolve the issue. Additionally continued some more balancing efforts, adjusting some spell's hidden perk values.
ver 1.1
- First pass of balancing efforts, culminating in widespread change in spell tome cost to reflect similar values found in vanilla game, reworked spells based on spell skill system. Spells magnitude/duration reworked and nerfed significantly pretty much across the board. That said to keep spells useful for doing damage, I've redesigned spells that are novice, apprentice, adept, and expert to have various automatic tiers of improvement up to master level (the idea is that you can start using a spell and as you gain experience in its related field you get better at using the spell so it hits its peak). Not all spells have that feature as of yet, and master level spells won't get it as those spells are intended to be learned at the master level (that said, my master level spells are still available before completing associated master level ritual quests, as I haven't had time yet to implement that restriction).
- First pass for balancing for weapons/armor/potions/poisons/enchantments as well.
- Added retexture of dwarven bow for The Message crossbow.
- Changelog:
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- Author's activity
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December 2018
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28 Dec 2018, 2:06AM | Action by: SeraphimKensai
File added
Synthesis Redux [version 1.6b]
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26 Dec 2018, 2:40AM | Action by: SeraphimKensai
File added
Synthesis Redux [version 1.6b]
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25 Dec 2018, 8:16PM | Action by: SeraphimKensai
Attribute change
File 'Synthesis Redux' category changed to Old versions.
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25 Dec 2018, 8:13PM | Action by: SeraphimKensai
File added
Synthesis Redux [version 1.6]
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25 Dec 2018, 7:56PM | Action by: SeraphimKensai
Attribute change
Summary changed.
Description changed.
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25 Dec 2018, 7:55PM | Action by: SeraphimKensai
Readme file added
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25 Dec 2018, 7:49PM | Action by: SeraphimKensai
Attribute change
Summary changed.
Description changed.
Mod version changed to 1.6.
November 2018
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25 Nov 2018, 12:10AM | Action by: SeraphimKensai
Attribute change
Description changed.
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23 Nov 2018, 1:17AM | Action by: SeraphimKensai
File added
Synthesis Redux
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23 Nov 2018, 1:07AM | Action by: SeraphimKensai
Readme file added
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23 Nov 2018, 1:06AM | Action by: SeraphimKensai
Attribute change
Summary changed.
Description changed.
Mod version changed to 1.5.
September 2018
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24 Sep 2018, 3:48PM | Action by: SeraphimKensai
Attribute change
Description changed.
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19 Sep 2018, 3:26PM | Action by: SeraphimKensai
Attribute change
File 'Synthesis Redux' description changed.
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19 Sep 2018, 3:08PM | Action by: SeraphimKensai
File added
Synthesis Redux
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19 Sep 2018, 3:03PM | Action by: SeraphimKensai
Attribute change
Summary changed.
Description changed.
Mod version changed to 1.4.
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19 Sep 2018, 2:59PM | Action by: SeraphimKensai
Readme file added
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19 Sep 2018, 2:59PM | Action by: SeraphimKensai
Changelog added
Change log added for version 1.4
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18 Sep 2018, 7:23PM | Action by: SeraphimKensai
Mod video added
Synthesis Redux 1.4 Teaser Video
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18 Sep 2018, 7:22PM | Action by: SeraphimKensai
Mod video added
Some really low quality, teaser videos of some of the spells in effect.
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02 Sep 2018, 4:16AM | Action by: SeraphimKensai
File added
Synthesis Redux
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- Mod page activity
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March 2024
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17 Mar 2024, 1:47AM | Action by: QursaMagulon
Endorsed
'Synthesis Redux'
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03 Mar 2024, 10:01PM | Action by: arjay0
Untracked
'Synthesis Redux'
February 2024
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27 Feb 2024, 11:46PM | Action by: thephotorepairman
Endorsed
'Synthesis Redux'
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25 Feb 2024, 8:05AM | Action by: arjay0
Tracked
'Synthesis Redux'
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19 Feb 2024, 5:56AM | Action by: D3M0Nk1nG2424
Endorsed
'Synthesis Redux'
January 2024
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28 Jan 2024, 5:15PM | Action by: Quozar
Endorsed
'Synthesis Redux'
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21 Jan 2024, 11:15AM | Action by: Tsaxaman
Untracked
'Synthesis Redux'
December 2023
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12 Dec 2023, 6:58PM | Action by: LcSmugly18
Endorsed
'Synthesis Redux'
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05 Dec 2023, 12:40PM | Action by: mrafadon
Tracked
'Synthesis Redux'
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05 Dec 2023, 10:19AM | Action by: Indayog69
Endorsed
'Synthesis Redux'
November 2023
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29 Nov 2023, 2:44AM | Action by: Dragonorbox
Untracked
'Synthesis Redux'
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14 Nov 2023, 8:59AM | Action by: JovialTraveler
Tracked
'Synthesis Redux'
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07 Nov 2023, 4:54PM | Action by: Nexusmodus3
Tracked
'Synthesis Redux'
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02 Nov 2023, 2:52AM | Action by: rizzotherat
Untracked
'Synthesis Redux'
October 2023
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18 Oct 2023, 6:09PM | Action by: spiritfox60
Tracked
'Synthesis Redux'
September 2023
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27 Sep 2023, 9:39PM | Action by: Kagrurnaax
Untracked
'Synthesis Redux'
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01 Sep 2023, 11:06AM | Action by: drunkendemd
Endorsed
'Synthesis Redux'
August 2023
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03 Aug 2023, 9:49PM | Action by: Sparrow9934
Tracked
'Synthesis Redux'
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03 Aug 2023, 2:09AM | Action by: eggo47000
Endorsed
'Synthesis Redux'
June 2023
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16 Jun 2023, 9:08AM | Action by: Zethenos
Endorsed
'Synthesis Redux'
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