Skyrim Special Edition

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Seraphim Kensai

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Synthesis Redux by Seraphim Kensai 1.6

Changelog:
ver 1.6
Merry Christmas, in today's update I've released an assortment of new spells for the mod, when I looked at the spell list I felt there was a wanton need for novice/apprentice level spells so I made a group of basic effect spells for each school of magic aptly named the Cantrips. That said, these effects start off very weak and inefficient, but as the player advances in their respective magical skills, the effects become stronger, last longer, or become more magicka efficient. As it stands there's now ~177 spells in this mod. a few of them have some slight issues that I'm tracking such as the collision of Containment Field/Rune, and sometimes getting dropped through the ground on Icarus' Hovering. Otherwise as the usual if you've been keeping tabs on my progress, I view this as a WIP, but its getting pretty close to being complete as its getting hard to come up with new spell ideas that aren't really repetitive of the existing ones, that said I have a list of about 15 or so ideas still to work on. This last update I worked on quite a few ideas, including taking some inspiration from the Netflix anime The Seven Deadly Sins, as with Xeroxio's Doppelgangers you can now create several clones of yourself and divide your stats with them.

Installation: This mod includes an ESP file, and now a BSA archive which contains several PEX Script files, Several NIF Mesh Files, and Several DDS Texture Files. All you have to do is drop them into your data folder and enable, or load them up with your prefered mod organizer. My mod has been cleaned via SSEdit to ensure maximum stability, that said as I'm sure you're aware the game will occasionally crash regardless so use multiple saves to be safe. Always and this is common sense, which I realize isn't that common, run LOOT or another mod organizer to sort your load order.

How to obtain items/spells/potions: Synthesis Redux is starting a leveled distribution, however I'm still ironing out the wrinkles there, so you can also get the spells from a custom vendor named Omniculius who is located in the Bannered Mare in Whiterun. She will sell the player any and all of my modified items, and spells. Please note that when you visit her, she may not have a particular item in stock at the time, but if you visit again another time (or save, and reload to reset her inventory) she will likely have more and exciting new items and spells for you to buy and subsequently try. She has a cheap letter ingame that I made that gives you some more info, and tells you how to access a debugging ring via console which will add all the spells (including the Debug only spells, which includes god mode and the like).


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Thanks, and like I said this is definitely a work in progress and a little hobby for me. If you like it cool, if not let me know what you don't like about it as I said a lot of the stuff isn't polished yet and I'm still fine tuning for balance. That all said, even though I owe plenty in student loans, I don't want any donations or payments regarding my work. Additionally, I maintain intellectual property copyrights over the work contained therein any similarities to any work protected by another is unintentional nor malicious in nature, as are any similarities to any past, present, or future people, place, events, or things, or any other pronoun you can think of. If you're a modder and wondering how I did something feel free to ask, I like to learn as much as I can to add additional features and functionality, so I'm always willing to help share my small pool of knowledge, however I do have a life outside of playing video games so it might take me a while to respond, but unless the good lord sees fits to take me, I'll get back to you eventually.

Special thanks go out to the countless modders over the years that have helped me figure out various papyrus issues, the occasional drunken tutorial on nif and dds editing, and a lot of inspiration for attempting to figure out how some of you did some of the great things you've done for this game, and I suppose Bethesda as well, because without Morrowind and the original Construction Kit a lot of us older fossils wouldn't be here.