Skyrim Special Edition

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RAN46 bellwood2206 Borearis HHaleyy rxkx22 Ruhadre

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About this mod

Eye meshes have applied fixes/upgrades from many modders. Males, females, khajiits, argonians, and vampires covered. Meshes have the invisibility eye glitch fix and improves reflection on all player characters. Argonian/Khajiit Eyes have glow options. Vampire eyes have many optionals. Bijin AIO 2019 Supported.

Permissions and credits
Skyrim's Ultimate Eye Meshes Ruhmastered SSE v3.0
(SUEMR now for short, thanks Artsick, lol)

What's new in 3.0?


- Totally switched over to main ENV shader instead of using previous exploit (Eye_Env Shader w/ Environment selected in shader1 instead of Eye_Env).
- Glossiness/Specular Strength were tweaked to provide more realistic reflection and compatibility with latest ENB binaries (higher gloss values reduce the size of "white orb" reflections, while lower specular strength reduces the intensity of those "white orb reflections")
- Lighting1 shader (soft lighting shader) was disabled without removing it.  Was causing a false lighting effect on eyes.
- Cubemap scale set to 1.3 (vanilla value, increasing it beyond this just causes false lighting to occur with main ENV shader)
- FIXED the broken vanilla child eye meshes, and brought them in-line with the rest of the meshes here.  This specifically won't do anything on it's own as the player can't even play as a child race normally.  It won't do anything for vanilla children either, as their eye meshes are baked into their facegens.  Intended to be a modder's resource for Child Overhauls.
- Adjusted default vampire glow color to better match vanilla texture
- Slightly decreased all vampire glow

Simple Vampire Fixes:

- Brand new as of 12/23/19.  Fixes 6 of the mistakes Bethesda made on vampire eye headparts for Orcs and Beast Races.  Corrected mesh pathing.  Unofficial Patch only fixes the Race data for vampires so they use the correct headparts.  Using USLEEP with this patch means that all races will use all the right headparts, and those headparts will all have correct mesh pathing.
- ESL Format
- Only requires Dawnguard DLC and up to date Skyrim.

Mod Contents and Credits:

RANs Eye Reflection Extender  by RAN46 and tktk (NO LONGER INCLUDED AS OF 3.0)

Glowing Eyes for Khajiits  by Borearis

Eyes Glitch Fix  by bellwood2206

Special thanks to Kulharin for helping me sort out upload mistakes and giving tips!

All of these meshes come from the Skyrim SSE BSA, and have been edited to support the following for all player eye meshes:

- Invisibility Eye Glitch Fix applied to all
- Eye Reflection Extension from RAN46 applied to all (NO LONGER INCLUDED AS OF 3.0)
- Argonian Eye Meshes have the same glow from "Glowing Eyes for Khajiits"
- Blue specular color removed in favor of a white color as per HHaleyy eye mesh technique
- Double-sided meshes
- Supports one-eyed meshes for both males and females
- Uniform yellow glow for male/female vampire eye meshes to match vanilla dawnguard diffuse textures
- Optional red and blue glowing male/female vampire eye meshes for an alternative look
- Optional file to remove glow from Argonians and Khajiits for an alternative look

- NEW Optional Misc Patches support every configuration from all 3 Bijin mods and both Toccata configurations by rxkx22!
(NPCs, Wives, and Warmaidens - Because the NPCs edited by rxkx22 were created using a variety of eye meshes, the facegen mesh patches were required to make sure all edited NPCs now contain all fixes/upgrades uniformly.  With these patches, every edited NPC in the Bijin series has immunity to the eye invisibility glitch without script, has RANs extended reflection, blue specular color removed, and double sided eye meshes.  Functionality + Added Realism)
Please visit Bijin AIO 2019, as these eyemeshes and more have been incorporated there!

v1.1 Update - Bijin Optionals now incorporate ENB Brow Fix


All meshes come from Skyrim SSE BSA, and have been edited by Ruhadre to carry over eye mesh techniques from the above credited authors.

All involved parties have been credited regardless, and given editing access to this mod.

Strongly Recommended Mods:  (Links only apply to Oldrim)

- Improved Eye Reflections and Cubemap  by fadingsignal

- Eye Normal Map Fix  by Mr. Dave


- llygaid Eye Improver  by zhoulia

Use iilygaid Eye Improver by itself, or use Improved Eye Reflection/Cubemap + Eye Normal Map Fix together
You can also just use the sk texture from iilygaid along with Improved Eye Reflection/Cubemap + Eye Normal Map Fix

Don't like those mods?  No problem.  Check out these great alternatives!
- Van Gogh's Eyes by Gearhog
- xrayy's HD eye normal map by xrayy

- Install main files, then pick your optional files if desired
- Get the Ruhmastered meshes for Eyes AO Clipping Fix by Artsick, and allow them to overwrite the meshes from here.

Note from Author:
I made this mod because it seems like every modder has had an answer to eye fixes, but would only apply them to certain meshes and in varying ways.  The aim of this is to streamline all of these fixes into one package, giving the downloader meshes that can really help show off those textures!  To clarify, this mod contains no textures, only meshes.

Protip for Follower Creators:
Want your follower to have these same fixes?  No problem.  Export the facegen with these meshes installed.

Mods by Ruhadre
Maxine Zombie Follower - Collaboration with Samulis
Birds of Skyrim SSE - Collaboration with steve40
Stendarr's Beacon Enhanced and Ruhmastered - Collaboration with EasierRider

Endorsements and kudos are always greatly appreciated, but make sure you share the love with the other mod authors who made this possible.

Special Note:

My edits to Bijin facegens have been mostly incorporated into Bijin AIO 2018 by Mebantiza.  The facegens over there have updated brow properties too.

Special Thanks to Artsick!  v3.0 would not have been possible without her expertise.