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About this mod

A small fix for the clipping seen on everyone's eyes.

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A small but long overdue change to the eyes to fix the clipping caused by the fake ambient occlusion portion of the mesh.

These meshes have had the vertices at the end of the AO strip moved slightly upwards so they just avoid the tear duct area. These eyes also come with the changes from HHaleyy's Invisibility and Eyes Mesh Fix. It's otherwise the same vanilla mesh however I've added a version with only the vertex changes for those who aren't sold on it.

The fix isn't foolproof - it moves the problem area elsewhere but doesn't remove it so you can undo the changes in RaceMenu's sculpt if you aren't knowledgeable on it. The fix also requires a complete re-export of facegen in order for it to display on NPCs, however it works just fine for the PC.

Installation is plug and play. There's no esp, and it's only eight meshes.
Don't import an old mesh's sculpt data for the eyes or it will undo this mod's changes.

Compatible with every mod that doesn't replace eye meshes. The only exception being that this mod should not be used with Expressive Facegen Morphs as it comes with its own fix that has cleaner implementation. Additionally, some eye mods may use their own standalone meshes; this mod does not cover those.

Other eye mods used in the screenshots:
Improved Eye Reflections and Cube Map by fadingsignal
Invisibility and Eyes Mesh Fix by HHaleyy (sort of, not really)
Improved Eyes Skyrim by Nazenn
Llygaid Eye Improver by MassiveMaster
The header is using textures from my own mod which I'll be releasing soon.