Fixes several issues with traps and adds detection events to alert enemy NPCs when a trap is triggered. Includes an option to increase the damage done by traps.
Requirements
This mod does not have any known dependencies other than the base game.
Only required for the optional compatible version.
Permissions and credits
Author's instructions
You are not allowed to upload or distribute this file on any other website or platform. You are not allowed to use the assets included in this file without permission from the creator of those assets. You are not allowed to package this mod as part of a mod collection. You are not allowed to use this file in any mods/files/collections that are being sold or distributed for money.
You are allowed to create compatibility patches for this mod as long as the patch requires that the user download the main file from this page in order to work.
Snipey360 and RhaellaStark have been granted permission to port this mod to console and upload the Xbox version to Bethesda.net.
TRANSLATIONS If you wish to translate this mod into a language other than English, your translation MUST require that the user download the original file from this page in order to work. You have permission to upload and distribute, on nexusmods.com, only those portions of this mod that are required for the translation. Do not post translations on additional platforms or websites without written permission from the mod author. You are NOT permitted to release any stand-alone translations that would work without the user first downloading the file from this page.
For questions or to seek additional permissions, contact the author at [email protected].
File credits
Thank you to Wiseman303 for allowing me to include his Trap Fixes in with this mod.
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This mod fixes several issues with traps. The coin purses sitting on pedestal traps can be swapped for other items without setting them off. Magic traps can be disarmed from a distance and have been fixed to prevent misfires. Setting off traps will create a detection event allowing the trap to be "heard" by nearby NPCs and alerting them to your presence. Traps create varying degrees of detection events, so falling boulders or exploding traps will create quite a bit of noise and are likely to alert everyone in the area, while swinging maces and bear traps will only create a slight noise and will only alert enemies who are fairly close.
FEATURES
Creates a detection event whenever a trap is triggered, alerting nearby enemies.
Indiana Jones style object swapping on pedestal traps is now possible.
Telekinesis and thrown objects now disarm magic caster traps.
Fixes to magic caster traps to prevent misfires.
Optional version increases the damage done by traps, making them more dangerous.
Optional file also adds a detection event when mining ore veins.
ADDITIONAL OPTIONS
Dangerous Edition: In addition to the added detection events, this version also includes significantly increased damages for most traps in the game.
Slightly Dangerous Edition: In addition to the added detection events, this version also includes slightly increased damages for most traps in the game.
Mining Makes Noise: This is an optional add-on file that adds a detection event to mining. This is just a simple script replacement and doesn't need an .esp file. This is a stand-alone change and can be installed independently of Improved Traps.
COMPATIBILITY - Improved Traps will conflict with other mods that alter trap damage, leveling, or disease rates. - Mining Makes Noise will conflict with any mod that changes the MineOreScript. - All files are compatible with fixes from the Unofficial Skyrim Special Edition Patch (as of latest update). - If you are using Follower Trap Safety, download the compatibility patch under "Miscellaneous Files," and allow it to overwrite the TrapBear script.
CREDITS Thank you to Wiseman303 for allowing me to include Trap Fixes in with this mod. Credit for these changes belongs to him.