Should be compatible with almost everything (since only a few mods touches this area). Needs a patch for mods that are editing Aranea Ienith (for example: NPCs overhauls).
Thank you so much for this. Aranea is my favorite follower and I always felt terrible leaving her alone in a blizzard without even a single fire at the shrine when I had to dismiss her. Since she can't be a steward or married, she deserves a nice place to stay! This is a must-have mod for any Azura worshippers.
The only minor bug I noticed is that the pilgrim who hangs out near the outside tents wasn't wearing his dunmer outfit. It's in his inventory, as seen by pickpocketing, but not equipped.
Absolutely essential to beat Azura's Star on survival there is no way to climb that mountain without freezing to death before you reach the summit and even if you somehow make it you'll be so low on HP you will die in one hit.
Would it be possible to create a Patch for Daedric Shrines - Azura Vanilla Replacer? It just uses the new design of Azura's statue to change the vanilla one, but due to a diferent position of the arms, the icicles that this mod adds are just floating. It's a small detail but I'd appreciate it. Thank you and a great mod. Endorsed.
Yes, not only is it ESL flagged, but new cells being added by an ESL are a no no. They can introduce save game CTDs as new cells need to be done in esp. How do you convert an ESL to ESP in xEdit?
Also, this mod is being flagged by an xEdit script as a potential CTD risk due to new cell being added via ESL.
"Q: Are there ANY known bugs associated with using ESPFEs? A: Only one known bug at this time, but it's pretty rare-case. IF an ESL or ESPFE adds brand new CELL records (which is pretty unusual for a mod to do), and that mod is not the very first mod to be loaded into FE space (meaning any FE slot greater than FE000), AND that new CELL record is overwritten by another plugin, then temporary references in that CELL will not appear in game. That's it. None of the patches in QUASIPC are affected by this bug. If you're converting your own mods to ESPFEs, though, it's a good idea to keep an eye out for brand new CELL records and simply don't convert any plugins that have them."
So I think it should be okay to use the ESPFE version of this mod, despite adding new cells. Do please correct me if I happen to be mistaken.
Having searched the nexus and the web as best I could, I know this is doubtful, but has anyone made a patch between this and Pandorable's Devoted Dames? Love how Aranea looks in that mod but I also really like the idea of having a temple at this shrine.
Or if not a patch, a direction to go for how to patch this? Still fairly new to modding and not sure where to beginning looking for a tutorial on this.
Thanks for any help anyone can give!
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EDIT: They work totally fine together! No patches needed. :D
Got stuck in one of the tents. My only idea why would be that ia am testing "Simplicity of Snow", that is the only other mod effecting anything in the area. Anyone else been stuck in one of the tents? And if so what caused it?
EDIT: With Simplicity of Snow i could enter the left tent with the knapsack and got stuck. (I am ditching Simplicity of Snow, to many problems)
They were doing that the first time I walked in, but the second time some were sleeping in the beds, and some were kneeling and praying at one of the little side pools.
This is the mod I've been waiting for! I line mods that help the NPCs of Skyrim (more than any other types of mods, bar QOL ones). Could you port this to XB1 please?
51 comments
FINAL VERSION
-1.2-
***
Compatible list:
Compatible || Semi-Compatible || Incompatible
Should be compatible with almost everything (since only a few mods touches this area).
Needs a patch for mods that are editing Aranea Ienith (for example: NPCs overhauls).
The only minor bug I noticed is that the pilgrim who hangs out near the outside tents wasn't wearing his dunmer outfit. It's in his inventory, as seen by pickpocketing, but not equipped.
Also, this mod is being flagged by an xEdit script as a potential CTD risk due to new cell being added via ESL.
"Q: Are there ANY known bugs associated with using ESPFEs?
A: Only one known bug at this time, but it's pretty rare-case. IF an ESL or ESPFE adds brand new CELL records (which is pretty unusual for a mod to do), and that mod is not the very first mod to be loaded into FE space (meaning any FE slot greater than FE000), AND that new CELL record is overwritten by another plugin, then temporary references in that CELL will not appear in game. That's it. None of the patches in QUASIPC are affected by this bug. If you're converting your own mods to ESPFEs, though, it's a good idea to keep an eye out for brand new CELL records and simply don't convert any plugins that have them."
So I think it should be okay to use the ESPFE version of this mod, despite adding new cells. Do please correct me if I happen to be mistaken.
It's not there in my game. Why?
How to make it appear there?
And can I make a patch for my Aranea appearance mod and this mod?
She is back to vanilla when I use it.
Or if not a patch, a direction to go for how to patch this? Still fairly new to modding and not sure where to beginning looking for a tutorial on this.
Thanks for any help anyone can give!
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EDIT: They work totally fine together! No patches needed. :D
Anyone else been stuck in one of the tents? And if so what caused it?EDIT: With Simplicity of Snow i could enter the left tent with the knapsack and got stuck. (I am ditching Simplicity of Snow, to many problems)