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Teabag86 Jkrojmal Vaelka

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  1. Teabag86
    Teabag86
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    Dawn of Skyrim version 1.5 changed the file name from BluesSkyrim.esp to Dawn of Skyrim.esp. Version 1.6 of this mod and all subsequent patches have been updated for the new file name. I took the opportunity to compact the Form IDs and add an ESL flag.

    ***** ONLY UPDATE WHEN YOU ARE READY TO START A NEW GAME *****

    • I have a separate mod page for JK's Skyrim - ETaC - Patches which includes an ETaC + JKS + DoS combo if you want more goodness.
    • A full version of Deadly Shadows built especially for the JKS + DoS combo is available as an optional file. There are lots of new features including zip lines, vantage points, leap of faith, upgraded player home, better environmental blending and new sneaky pathing.
    • If you experience an FPS drop in Riften install SSE Engine Fixes to fix the SSE bug of crippling your FPS when too many items load in a single cell.
  2. Rakonax
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    In whiterun the east empire shed clips with a dead tree that wasn't removed
  3. aluzjunior
    aluzjunior
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    .
  4. AlexiousITA
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    This Blowing in the Wind patch doesn't work with Blowing in the Wind Lite, right?

    https://www.nexusmods.com/skyrimspecialedition/mods/61161?tab=files
  5. AuntySeptoria
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    With this (awesome) patch, Ginevra in Markarth no longer sells books. Her merchant chest is still there but she has no dialogue, just a greeting. I looked in SSEEdit, but this esp doesn't even touch Ginevra. I also tried generating a seq file, but SSEEdit didn't generate one, claiming it's not needed. On a previous save the same thing was happening to Mitthlon, who never sold and never left the Bannered Mare, but reinstalling the mod fixed that.  I only have a very basic understanding of how all of this works, so if anyone knows how to fix this issue, please share. It's a small issue, but it's been niggling at me for years :D
  6. BurgerBob93
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    I'm noticing some grass in weird areas in Whiterun. Is.it supposed to be here? I don't think my other mods add foliage or anything 

    https://imgur.com/gallery/pzVoKpq
    1. BurgerBob93
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      Just downloaded more informative console and found the grass is from Unofficial Skyrim Patch. Anyone knows a mod that removes the foliage from it? 
    2. You may want to generate new grass cache. Get No Grass In Objects (NGIO)
    3. BurgerBob93
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      Thanks for the suggestion. I downloaded the mod you suggested but nothing change. The object in the image is a Tundra Scrub. The only mod that removes it so far is no more Tundra Scrubs
  7. Just a request for compatibility patch between this JK+DoS version of Deadly Shadows & JK's Blue Palace Terrace.
  8. Am on a JK Interior downloading-spree in conjunction with JK+DoS+DS+Sewers+Refuge so gonna list down the clipping issues I've found for anyone wondering or willing to patch.

    - JK Haelga's Bunkhouse roof clipping at the balcony can be sorted with JK's Skyrim (not DoS) patch.

    - JK's Bannered Mare clips with Deadly Shadows' mammoth skull on the roof of its balcony.

    - JK's Temple of Divines' balcony door overlaps with Deadly Shadows' Le Boudour balcony as well as some of its walkways.

    - Deadly Shadows introduces excess rocks on the exterior of Solitude which will give clipping issues with Solitude dock overhauls like Expansion & Enhanced Solitude Docks.
  9. nipey17
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    Does anyone have a patch for AI OVERHAUL that doesn't require CC?
    1. asdt2423466
      asdt2423466
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      use synthesis patcher
  10. LuckyGold2
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    If i use your patch for skyrim sewers and outlaw refugies i also  have to use this patch 

    https://www.nexusmods.com/skyrimspecialedition/mods/19211

    or  i don't need it ? 
  11. DeDominator69
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    Does this not work with AI Overhaul? Everything seemed to be working fine, all looked good until I was in Whiterun and noticed the AI were just standing in odd places not moving around, making me assume there is a navmesh conflict somewhere.

    I dont have any other city overhauls other than DoS and JK's Skyrim, I have this patch plus any other patches between the two and AI Overhaul etc. but my issue persists and I am not sure why.
    1. DeDominator69
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      Even restarting with AI Overhaul removed the issue seems to persist, no idea why or what other mod could potentially be causing a conflict (assuming it is not an issue with this patch not working). 
    2. DeDominator69
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      Believe I may have solved my issue. Think it was due to either "Dawn of Skyrim - Modern Patches" or a "Dawn of Skyrim - Unofficial Patch - ORD". Uninstalled both of them and tried again and it seems to have sorted out the navmesh issues I was having. A few oddities still like one or two NPCs being in strange places, but I am assuming that may be a side effect of reloading a past save with the aforementioned patches removed. 
    3. Nathanomir
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      I want to thank you for posting this. I've spent two days trying to track down why JK-DoS-AIO caused the Whiterun NPCs to clump around the Gildergreen. And the DoS Modern Patches was it!