Dawn of Skyrim version 1.5 changed the file name from BluesSkyrim.esp to Dawn of Skyrim.esp. Version 1.6 of this mod and all subsequent patches have been updated for the new file name. I took the opportunity to compact the Form IDs and add an ESL flag.
***** ONLY UPDATE WHEN YOU ARE READY TO START A NEW GAME *****
I have a separate mod page for JK's Skyrim - ETaC - Patches which includes an ETaC + JKS + DoS combo if you want more goodness.
A full version of Deadly Shadows built especially for the JKS + DoS combo is available as an optional file. There are lots of new features including zip lines, vantage points, leap of faith, upgraded player home, better environmental blending and new sneaky pathing.
If you experience an FPS drop in Riften install SSE Engine Fixes to fix the SSE bug of crippling your FPS when too many items load in a single cell.
Does this not work with AI Overhaul? Everything seemed to be working fine, all looked good until I was in Whiterun and noticed the AI were just standing in odd places not moving around, making me assume there is a navmesh conflict somewhere.
I dont have any other city overhauls other than DoS and JK's Skyrim, I have this patch plus any other patches between the two and AI Overhaul etc. but my issue persists and I am not sure why.
Even restarting with AI Overhaul removed the issue seems to persist, no idea why or what other mod could potentially be causing a conflict (assuming it is not an issue with this patch not working).
Believe I may have solved my issue. Think it was due to either "Dawn of Skyrim - Modern Patches" or a "Dawn of Skyrim - Unofficial Patch - ORD". Uninstalled both of them and tried again and it seems to have sorted out the navmesh issues I was having. A few oddities still like one or two NPCs being in strange places, but I am assuming that may be a side effect of reloading a past save with the aforementioned patches removed.
I want to thank you for posting this. I've spent two days trying to track down why JK-DoS-AIO caused the Whiterun NPCs to clump around the Gildergreen. And the DoS Modern Patches was it!
Any chance I can get some help on this from someone? This patch is giving some navmesh issues, specifically in whiterun with Jk's bannered mare and also the dragonsreach stairs, pics included. Any help is appreciated!
The issues are; 1. The blacksmith and many other NPC's that usually stays up at the market keeps spawning and staying in the doorway leading into the Ratway. All NPC's who has any spots near the Ratway door ends up there and stays there, regardless of what I do. 2. The market stall that that Marise Aravel (merchant near the tavern) spawn up on the balcony, including a bit of her shop decorations that Dawn of Skyrim adds. I think her idle marker gets placed there when Dawn of Skyrim assets are introduced.
Running the Riften Patch and JK's Skyrim - Dawn of Skyrim Patch doesnt fix the issue.
I have no idea, I don't get the issue if I run just JK's Skyrim. The issue only crops up when Dawn of Skyrim and JK's Skyrim runs at the same time. I believe its navmesh related, like yours.
Using this patch and the patch for Riften doesnt fix the issue.
I have also tried finding the issue in SSEEdit, but I am new to that so I am struggling to find anything. The forums are of no help either.
Yeah, I think I may have to go in and fix the navmeshes myself until we get word back on these issues. Hopefully that goes well. It's just about the only issue/bug I have left in my load order, I've just been trying to avoid going in and doing it myself as I too am new to sseedit aswell as the CK.
I think I may have found a solution, not sure how how two locations are related, but...
The optional patch JKs Bee and Barb - JKS - DoS Patch seems to fix it. in the description it only say; "Compatibility patch for JK's Skyrim, Dawn of Skyrim and JK's Bee and Barb. Patches navmesh, fixes clipping with Marise's market stall and removes Hanging Moss below balcony."
It fixed the issue I had with issue #2 and as a bi product it fixed the odd spawning in the doorway.
Need to run some tests to see if it actually is the patch that fixed it, or a fluk.
I know it has been ages but did you ever find a solution to your problem? I have ran into the exact same issue and been beating my head against a wall trying to solve it.
The Medieval Lanterns patch and the Deadly Shadows addon don't seem to play too well with each other. I've noticed some floating lanterns in Solitude leftover from that patch.
Minor suggestion: moving the entrance to the Outlaws Refuge inside Solitude from the trapdoor in the alley to the sewer grate above and to the left of it (behind Angeline's Aromatics), which is unused by Skyrim Sewers. Also replacing the ropeline across the entry area of Solitude with collision on the ropes attached to the hoops.
Minor incompatibility with the Cheesemod for Everyone, in the Solitude marketplace. The blue cheese wheel was previously sitting on something (presumably one of the market stalls) and now either floats in the air or falls to the ground.
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***** ONLY UPDATE WHEN YOU ARE READY TO START A NEW GAME *****
https://www.nexusmods.com/skyrimspecialedition/mods/19211
or i don't need it ?
I dont have any other city overhauls other than DoS and JK's Skyrim, I have this patch plus any other patches between the two and AI Overhaul etc. but my issue persists and I am not sure why.
https://i.imgur.com/D7ItE9P.jpg
https://i.imgur.com/VZkLnFQ.jpg
https://i.imgur.com/IsC1uee.jpg
The issues are;
1. The blacksmith and many other NPC's that usually stays up at the market keeps spawning and staying in the doorway leading into the Ratway.
All NPC's who has any spots near the Ratway door ends up there and stays there, regardless of what I do.
2. The market stall that that Marise Aravel (merchant near the tavern) spawn up on the balcony, including a bit of her shop decorations that Dawn of Skyrim adds. I think her idle marker gets placed there when Dawn of Skyrim assets are introduced.
Running the Riften Patch and JK's Skyrim - Dawn of Skyrim Patch doesnt fix the issue.
Hope for perhaps a fix for this?
Using this patch and the patch for Riften doesnt fix the issue.
I have also tried finding the issue in SSEEdit, but I am new to that so I am struggling to find anything.
The forums are of no help either.
The optional patch JKs Bee and Barb - JKS - DoS Patch seems to fix it. in the description it only say;
"Compatibility patch for JK's Skyrim, Dawn of Skyrim and JK's Bee and Barb. Patches navmesh, fixes clipping with Marise's market stall and removes Hanging Moss below balcony."
It fixed the issue I had with issue #2 and as a bi product it fixed the odd spawning in the doorway.
Need to run some tests to see if it actually is the patch that fixed it, or a fluk.
edit: it looks like I may need to try the unofficial unsupported patch for Jk-DoS, as in the description it says I'll *also* need this patch here.
Would it be difficult for you to propose a patch to have only the periyte veins in front of the arcadi's cauldron?
Edit: I changed the name of the Deadly Shadows esp and it made it work. Disregard earlier message
Minor suggestion: moving the entrance to the Outlaws Refuge inside Solitude from the trapdoor in the alley to the sewer grate above and to the left of it (behind Angeline's Aromatics), which is unused by Skyrim Sewers. Also replacing the ropeline across the entry area of Solitude with collision on the ropes attached to the hoops.
Anyway, above the Solitude marketplace, there are two festival rings, one added by JKs and one added by DoS.