Skyrim Special Edition

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Teabag86 Jkrojmal Vaelka

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  1. Teabag86
    Teabag86
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    Dawn of Skyrim version 1.5 changed the file name from BluesSkyrim.esp to Dawn of Skyrim.esp. Version 1.6 of this mod and all subsequent patches have been updated for the new file name. I took the opportunity to compact the Form IDs and add an ESL flag.

    ***** ONLY UPDATE WHEN YOU ARE READY TO START A NEW GAME *****

    • I have a separate mod page for JK's Skyrim - ETaC - Patches which includes an ETaC + JKS + DoS combo if you want more goodness.
    • A full version of Deadly Shadows built especially for the JKS + DoS combo is available as an optional file. There are lots of new features including zip lines, vantage points, leap of faith, upgraded player home, better environmental blending and new sneaky pathing.
    • If you experience an FPS drop in Riften install SSE Engine Fixes to fix the SSE bug of crippling your FPS when too many items load in a single cell.
  2. nipey17
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    Does anyone have a patch for AI OVERHAUL that doesn't require CC?
    1. asdt2423466
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      use synthesis patcher
  3. LuckyGold2
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    If i use your patch for skyrim sewers and outlaw refugies i also  have to use this patch 

    https://www.nexusmods.com/skyrimspecialedition/mods/19211

    or  i don't need it ? 
  4. DeDominator69
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    Does this not work with AI Overhaul? Everything seemed to be working fine, all looked good until I was in Whiterun and noticed the AI were just standing in odd places not moving around, making me assume there is a navmesh conflict somewhere.

    I dont have any other city overhauls other than DoS and JK's Skyrim, I have this patch plus any other patches between the two and AI Overhaul etc. but my issue persists and I am not sure why.
    1. DeDominator69
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      Even restarting with AI Overhaul removed the issue seems to persist, no idea why or what other mod could potentially be causing a conflict (assuming it is not an issue with this patch not working). 
    2. DeDominator69
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      Believe I may have solved my issue. Think it was due to either "Dawn of Skyrim - Modern Patches" or a "Dawn of Skyrim - Unofficial Patch - ORD". Uninstalled both of them and tried again and it seems to have sorted out the navmesh issues I was having. A few oddities still like one or two NPCs being in strange places, but I am assuming that may be a side effect of reloading a past save with the aforementioned patches removed. 
    3. Nathanomir
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      I want to thank you for posting this. I've spent two days trying to track down why JK-DoS-AIO caused the Whiterun NPCs to clump around the Gildergreen. And the DoS Modern Patches was it!
  5. SparkMistt
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    Any chance I can get some help on this from someone? This patch is giving some navmesh issues, specifically in whiterun with Jk's bannered mare and also the dragonsreach stairs, pics included. Any help is appreciated!

    https://i.imgur.com/D7ItE9P.jpg

    https://i.imgur.com/VZkLnFQ.jpg

    https://i.imgur.com/IsC1uee.jpg
    1. MCX01
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      Similar issue with Riften.

      The issues are;
      1. The blacksmith and many other NPC's that usually stays up at the market keeps spawning and staying in the doorway leading into the Ratway.
      All NPC's who has any spots near the Ratway door ends up there and stays there, regardless of what I do.
      2. The market stall that that Marise Aravel (merchant near the tavern) spawn up on the balcony, including a bit of her shop decorations that Dawn of Skyrim adds. I think her idle marker gets placed there when Dawn of Skyrim assets are introduced.

      Running the Riften Patch and JK's Skyrim - Dawn of Skyrim Patch doesnt fix the issue.

      Hope for perhaps a fix for this?
    2. SparkMistt
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      That's strange, I've not had any issues with Riften to my knowledge atleast. I also have the same patch. Wonder why these issues are arising.
    3. MCX01
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      I have no idea, I don't get the issue if I run just JK's Skyrim. The issue only crops up when Dawn of Skyrim and JK's Skyrim runs at the same time. I believe its navmesh related, like yours.

      Using this patch and the patch for Riften doesnt fix the issue.

      I have also tried finding the issue in SSEEdit, but I am new to that so I am struggling to find anything.
      The forums are of no help either.
    4. SparkMistt
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      Yeah, I think I may have to go in and fix the navmeshes myself until we get word back on these issues. Hopefully that goes well. It's just about the only issue/bug I have left in my load order, I've just been trying to avoid going in and doing it myself as I too am new to sseedit aswell as the CK.
    5. MCX01
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      I think I may have found a solution, not sure how how two locations are related, but...

      The optional patch JKs Bee and Barb - JKS - DoS Patch seems to fix it. in the description it only say;
      "Compatibility patch for JK's Skyrim, Dawn of Skyrim and JK's Bee and Barb. Patches navmesh, fixes clipping with Marise's market stall and removes Hanging Moss below balcony."

      It fixed the issue I had with issue #2 and as a bi product it fixed the odd spawning in the doorway.

      Need to run some tests to see if it actually is the patch that fixed it, or a fluk.

    6. SparkMistt
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      Any chance dragonsreach has a patch similar to that one? For my whiterun problem that's the only thing I can think would affect that area.

      edit: it looks like I may need to try the unofficial unsupported patch for Jk-DoS, as in the description it says I'll *also* need this patch here. 
    7. uoavatar
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      Are you using the patch at https://www.nexusmods.com/skyrimspecialedition/mods/50583 ?
    8. DeDominator69
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      I know it has been ages but did you ever find a solution to your problem? I have ran into the exact same issue and been beating my head against a wall trying to solve it.
  6. mycathasasword
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    It would be greatly Appreciated if you could patch this with Lux Orbis & EVG Animated Traversal. Thanks a Trillion x A Billion for this mod!
    1. dekanos
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      April 2023 and still no patch :(
  7. oblifion31
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    thank you for your work once again!
    Would it be difficult for you to propose a patch to have only the periyte veins in front of the arcadi's cauldron?
  8. jonado1
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    I have provided Open Cities versions of several of the patches here: JK's Skyrim - Dawn of Skyrim Open Cities patches.
  9. THExD4RKxKN1GHT
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    Not sure if this is still being monitored, but does anyone know for sure if the deadly shadows version would work with others like this (Enhanced JK's Solitude Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)?
  10. itsnyetime
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    EVGAT support? Theres already a patch for JK's its just not compatible with this version for some reason.

    Edit: I changed the name of the Deadly Shadows esp and it made it work. Disregard earlier message
  11. MPBunny
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    The Medieval Lanterns patch and the Deadly Shadows addon don't seem to play too well with each other. I've noticed some floating lanterns in Solitude leftover from that patch.

    Minor suggestion: moving the entrance to the Outlaws Refuge inside Solitude from the trapdoor in the alley to the sewer grate above and to the left of it (behind Angeline's Aromatics), which is unused by Skyrim Sewers. Also replacing the ropeline across the entry area of Solitude with collision on the ropes attached to the hoops.
    1. MPBunny
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      I'm just going to start replying to my comments, since I didn't want to spam the thread. I'm just posting as I come across things.

      Anyway, above the Solitude marketplace, there are two festival rings, one added by JKs and one added by DoS.
    2. MPBunny
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      Minor incompatibility with the Cheesemod for Everyone, in the Solitude marketplace. The blue cheese wheel was previously sitting on something (presumably one of the market stalls) and now either floats in the air or falls to the ground.