One of the best and the most unique player bases in my opinion, I kept this to use with the final version of Remiel who I think would go hand in hand with this ship, too bad she doesn't comment on it (I think), or even Lucien since they're both Dwemer enthusiasts.🤔
But whether they do or not, this mod is a MUST in any Dwarven-oriented playthrough.
I'm surprised I cannot find a patch to remove the giant rings on all the landing platforms and de-animate the pistons when it hasn't been activated (Or a lever turns them off and you switch the lever to activate the pedestal). The giant rings really stick out like a sore thumb all over skyrim and it feels absurd that they would remain intact all this time when they're so obvious. Something else that could happen is that the tower might "Bloom" out from the ground with an earthquake effect, just a bit of dust and gravel with a camera shake effect as the tower emerges, then the rings fan out (if they need still exist at all).
This makes me realize that I'd love, in similar fashion, a stand alone Sadrith Kegran. The worldspace being kept without the main quest of AHO, as the main quest of AHO is painfully intrusive on a player character and only makes sense for level 1 characters. 10 tops. The obnoxious trope of a protagonist let alone player character being randomly knocked out immediately from off screen is one of my most hated peeves in all media, whether it's movies, shows, books, or games.
I stand onto the dwemer building and I see the cube-activation-panel and more lower a huge landing plattform for some sort of dwemer ship, but the control-cube (and the stone on which it is supposed to lay on) is not there... what can I do ?
okay, i managed it to install the dwemer ship mod manually and after that automatically again and now it works. what an amazing ship I am so impressed by all the details and functions inside of the vessel. Very good hell of a job done!
another topic: I have downloaded also the Project AHO with the start at mixwater mill with the orc appearing, but this mod is not working or starting at all, neither with the dwemership-mod installed nor without the dwemership-mod installed. What a pitty, If this Quest-mod is as goog as the single dwemer ship, I think I am missing a very good quest-experience in Skyrim. But maybe it is as simple as this: I cannot have everything.
Amazing mod, but it is a real performance hog, at least with Skyrim VR. I don't have any reprojection issues elsewhere in the game, but when I go inside this ship, it becomes a lag-fest :(
Brilliant concept though, and I really love the little details inside, but the performance hit just kills it for me.
What CPU and GPU do you have and do you know which was giving you lag? I've got a high-end rig and am wondering if I could run this or not. Generally, indoor areas are not a problem, but this might be an exception.
Fantastic mod! Just one issue though - are the bathtub effects supposed to be permanent? I had a hot bath and got all it's regeneration boosts and now I'm practically immortal, the only way someone could kill me is by one-shot, otherwise I heal too quickly. If this wad intended, it's overpowered, if not, I guess I just reported a bug.
I highly recommend using the quest mod Project AHO as it has more content in it and I've also made a patch for it that fixes with bathhouse infinite buff effect as well as some other bugs. Here is the link to my patch.
47 comments
But whether they do or not, this mod is a MUST in any Dwarven-oriented playthrough.
Edit: no, it doesn't. I forgot about it because it's been so long, and that's very sad there's no smelter in such a base.
[00:00] Checking for Errors in [05] Haem Projects AHO.esp
[00:00] DwaSpSaKeTelRoot "Tel And Sprout" [ACTI:0588A26F]
[00:00] ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0597F2C3] < Error: Could not be resolved >
[00:00] ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [058159F6] < Error: Could not be resolved >
[00:00] ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0588F37C] < Error: Could not be resolved >
[00:00] ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0597F2D4] < Error: Could not be resolved >
[00:00] [REFR:0524D083] (places DwaSpPort01Ext "Control Port" [ACTI:05206095] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "??" [WRLD:0000003C]) at -42,15)
[00:00] REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [058159F6] < Error: Could not be resolved >
[00:00] [REFR:05880037] (places defaultSetStageTRIG [ACTI:00033F50] in GRUP Cell Temporary Children of TowerofMzarkSurfaceExterior [CELL:00009068] (in Tamriel "??" [WRLD:0000003C] at 6,11))
[00:00] REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [058159F6] < Error: Could not be resolved >
[00:00] [REFR:0587AF33] (places defaultSetStageTRIG [ACTI:00033F50] in GRUP Cell Temporary Children of AvanchnzelExterior03 [CELL:000098E9] (in Tamriel "??" [WRLD:0000003C] at 30,-27))
[00:00] REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [058159F6] < Error: Could not be resolved >
[00:00] [REFR:05880036] (places defaultSetStageTRIG [ACTI:00033F50] in GRUP Cell Temporary Children of [CELL:00007602] (in Tamriel "??" [WRLD:0000003C] at -35,-3))
[00:00] REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [058159F6] < Error: Could not be resolved >
[00:00] [REFR:05880038] (places defaultSetStageTRIG [ACTI:00033F50] in GRUP Cell Temporary Children of DLC2NchardakExterior05 [CELL:0400EEA7] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 21,9))
[00:00] REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [058159F6] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 4186, Errors found: 6, Elapsed Time: 00:00
The giant rings really stick out like a sore thumb all over skyrim and it feels absurd that they would remain intact all this time when they're so obvious.
Something else that could happen is that the tower might "Bloom" out from the ground with an earthquake effect, just a bit of dust and gravel with a camera shake effect as the tower emerges, then the rings fan out (if they need still exist at all).
This makes me realize that I'd love, in similar fashion, a stand alone Sadrith Kegran. The worldspace being kept without the main quest of AHO, as the main quest of AHO is painfully intrusive on a player character and only makes sense for level 1 characters. 10 tops. The obnoxious trope of a protagonist let alone player character being randomly knocked out immediately from off screen is one of my most hated peeves in all media, whether it's movies, shows, books, or games.
another topic: I have downloaded also the Project AHO with the start at mixwater mill with the orc appearing, but this mod is not working or starting at all, neither with the dwemership-mod installed nor without the dwemership-mod installed. What a pitty, If this Quest-mod is as goog as the single dwemer ship, I think I am missing a very good quest-experience in Skyrim. But maybe it is as simple as this: I cannot have everything.
Thanks a lot for the dwemer ship so far.
Brilliant concept though, and I really love the little details inside, but the performance hit just kills it for me.
Also I have the same issue.
This mod is TOO cool.
You've gone completely off the reservation with this one.
It's the player home equivalent of a cake that's so well decorated, you can't bring yourself to eat it.