Since this ENB preset is based on Skyrim Re-Engaged ENB by Firemanaf, permission related questions should be directed at him, not me.
File credits
Boris Vorontsov Marty McFly JawZ Adyss Firemanaf L00ping Tapioks MaxG3D
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 5.22
Fixed supernova sun caused by one of the ENB binaries update.
Tweaked SSS outdoors a bit, more saturation and very slightly darker.
Slightly reduced Ambient Occlusion intensity.
Disabled Adyss sunrays shader and enabled ENB's sunrays effect instead. This result in better looks and more stability. (no more torches casting rays, black sun, etc)
Version 5.21a
Fixed the mess I made with 5.21. Now it's back to zip format instead of 7z.
Wrong Water settings in previous version, fixed that too. Some additional tweaks on water while at it.
Version 5.21
Adjusted Water and SSAO settings. The new SSAO settings should make the characters look nicer, more full of life and also help with grass blending hopefully. Water now has Tessellation effect enabled by default. You'll need a water mod with support for Displacement/Tessellation.
Version 5.20
Enabled and adjusted sharpness effect to counteract the bloom for extra clarity.
Enabled Water effect. (for Displacement effect you need a water mod specifically made for it)
Adjusted SSAO, bloom, contrast and skylight a tiny bit.
Changed SSS once again, to solve an issue with tanned people becoming too tanned. Might look a bit flat for pale people, but you should make your character more tanned instead.
Slightly reduced quality of sunrays to improve performance.
Increased Grass brightness. Hopefully it works well for all grass mods.
Adjusted lens flare.
Version 5.10
Slightly reduced bloom and fog distance.
Added more orange to sun and sunrays.
Version 5.00
Too many changes so I'll try to summarize. The overall look has changed, it's brighter and more vibrant, the bloom and other effects have been adjusted. SSS has been changed to make the skin have more detail, also there are sun lens flares, thanks to Adyss with his shader pack 1.5.
Adaptation has been tweaked to be more agressive to improve visibility at all times. Magic in hands in first person making image darker is something really unavaoidable, I can't do anything about that, adaptation is something really useful for me.
However, Cloud Shadows effect has been disabled because of an issue I've discovered recently where it makes the characters skins look really flat. I've gotten reports of flat looking skin before, I suspect it may be because of this. The effect itself can be enabled with no other changes necessary. Simply Enable it, Save and then Apply.
There are way too many changes so it's really best to judge by the new screenshots.
Version 4.30
Updated Adyss' shaders to 1.4.
Enabled the new VolumetricRays effect from the latest ENB version (binaries must be updated!)
Slightly reduced brightness and very slightly reduced saturation.
Reduced sunlight saturation by 40%. This will make spring and summer weathers look more natural.
Version 4.23
Godrays shader is more pronounced, more sharp. Subtle difference though.
Adjusted how fog looks during dawn/sunrise and sunset/dusk as previously the fog looked sometimes too colorful during certain weathers.
Version 4.22
Adjusted Skin Shader to achieve a more natural skintone.
Version 4.21
Reduced bloom in the shadows and midtones
Adjusted SSS to have more details, better shadowing and slightly more saturation as well as slightly darker
Reduced Lightsprites intensities
Version 4.20
Enabled Lens effect
Updated godrays shader by Adyss to 1.3 as well as adjust it to look much nicer and more noticeable
Adjusted Dawn/Dusk visuals to a more natural look
Reduced Cloud Shadows intensity due to grass brightness issue
Other minor changes.
Version 4.10
- Many thanks to sneakers789 for helping me fix the whiteout issue with specific effects coming from Unrelenting Force, Night-Eye and Spriggan enemies and possibly more.
- Enabled Adaptation, it's subtle, but allowed me increase the brightness and contrast to provide depth as well as visibility under certain circumstances.
- Adjusted godrays shader color.
- Other minor tweaks.
Version 4.01
Decreased Bloom saturation and increased base saturation to offset. Overall look will be about same, but the warm scenes will have their natural orange colors instead of the firey orange colors they had before.
Restored 30% of interiors fog because some interiors use the fog to provide visibility.
Version 4.0
Big changes to overall look. More fantasy oriented, tweaked bloom, increased saturation, contrast is more refined, blacks and whites aren't as rough as before. Overall look is smoother.
Several changes to fog and clouds during sunrise/sunset.
Godrays shader tweaked to be less noisy.
Other adjustments I don't remember. *scratches head*
Version 3.41
Minor increase in white level which will slightly increase brightness and contrast overall.
Very slightly increased sunshafts intensity.
Disabled back Vignette effect, I forgot to turn it back off when I was making update 3.40 and was fine-tuning it.
Version 3.40
Added the recently released Godrays shader by Adyss. They're subtle or intense depending on weather.
Reduced bloom saturation for blue colors.
Version 3.30
Added Skin Shader by The Sandvich Maker and Adyss to help with bright skin issue. This gave me some room to increase overall brightness.
Tweaked color correction, slightly brighter and interiors should be more balanced in terms of saturation.
Tweaked settings for various effects like bloom, cloud shadows, window lights, fires, etc.
Tweaked Depth of Field, now it's stronger.
Fog is now further away to give some extra depth to very distant landscape.
Version 3.21
Reverted Cloud opacity parameters back to 1.0 as it caused some issues.
Version 3.2
- Adjusted color correction, slightly brighter and with a bit more blue tones.
- Slightly increased bloom overall.
- Several adjustments for performance.
- Other tweaks such as clouds opacity, lights, cloud shadows strength reduced, ambient occlusion tweaked, SSS, etc.
Version 3.1
Slightly reduced the blue tint of the shadows.
Slightly Increased bloom and saturation during day.
Tweaked subsurface scattering and character specularity.
Version 3.0
Major Overhaul.
Too many changes to list, but the key changes are these:
- Replaced all shader files
- Enabled all the newer fancy effects from ENB
- Improved color correction and shading, more depth overall
- AGCC enabled which means night-eye works as well as other imagespaces from various mods
- You can now use Aequinoctium's book to customize colors if you want warmer/colder/bleaker/colorful colors
Version 2.1
Night-eye fix by Phinix and implemented by Shocklizard.
Version 2.0
Major overhaul with a change of direction on the overall look. Inspired by Tetrachromatic and NLVA.
Enabled SSS feature from ENB. Tweaked for Temper Skins mod.
Depth of Field is disabled by default as the preset is optimized for gameplay.
Version 1.31
Adjusted Ambient Occlusion in ENB
Enabled and adjusted Depth of Field a bit.
Other minor tweaks.
Version 1.4
To sumarize, interiors and nights should look softer.
Other minor adjustments.
Version 1.3
Finally got the brightness and contrast as envisioned while keeping both grassy and snowy regions in check.
Adjusted Ambient Occlusion to look better on tundra grass.
Reduces specularity.
Disabled adaptation as it's behaviour is not very good.
Version 1.2
Lots of adjustments across the board. The image is now punchier, higher contrast.
Ambient Occlusion from ENB is now enabled by default. Ambient Occlusion from the game should be disabled.
Version 1.1b
Adjustments to contrast, brightness, adaptation, colors and imagebased lighting.
Adjustments to mountain fogs to be more obvious.
Adjustments to other effects such as fires, windows lights, etc.
Version 1.1a
Enabled back Adaptation to help with overbright snow as well as brighten up non-snowy landscapes.
Increased sunlight intensity a bit.
Version 1.1
Updated to work with ENB 0.330.
Enabled ImageBasedLighting
Multiple adjustments to brightness, contrast and bloom.
An ENB preset for Aequinoctium - Weathers and Seasons with a balanced color correction while keeping a very pleasant and vivid look. This preset is optimized for gameplay to maintain a stable framerate on a GTX 960 with medium settings @ 1080p.
Optional: Darker Distant LOD for ENB to improve blending between grass and distant landscape. Ambient Occlusion, Godrays and Lens Flares from Skyrim Launcher should be disabled.
How to install: --------------------------- 1. Download Aequinoctium - Weathers and Seasons and install it through your favorite mod manager 2. Download ENB and extract only the following files into your SkyrimSE folder (where SkyrimSE.exe exists): d3d11.dll | d3dcompiler_46e.dll | enblocal.ini 3. Download and extract Aequinoctium ENB into your SkyrimSE folder (where SkyrimSE.exe exists) 4. That's all, enjoy! Note: If you're switching from another ENB preset, always delete the existing enbseries folder before installing another preset.
Credits --------------------------- This ENB preset is based on Skyrim Re-Engaged ENB by Firemanaf, be sure to check his mods as well!
Special thanks to the following people as this wouldn't have been possible without them: Boris Vorontsov Marty McFly JawZ Adyss Firemanaf L00ping Tapioks MaxG3D