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- Aequinoctium ENB
Aequinoctium ENB
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Version5.22
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Last updated
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Created by
ArindelUploaded by
SirArindelVirus scan
Activity logs
This page was last updated on 22 January 2020, 7:26AM
- Changelogs
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Version 5.22
- Fixed supernova sun caused by one of the ENB binaries update.
- Tweaked SSS outdoors a bit, more saturation and very slightly darker.
- Slightly reduced Ambient Occlusion intensity.
- Disabled Adyss sunrays shader and enabled ENB's sunrays effect instead. This result in better looks and more stability. (no more torches casting rays, black sun, etc)
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Version 5.21a
- Fixed the mess I made with 5.21. Now it's back to zip format instead of 7z.
- Wrong Water settings in previous version, fixed that too. Some additional tweaks on water while at it.
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Version 5.21
- Adjusted Water and SSAO settings. The new SSAO settings should make the characters look nicer, more full of life and also help with grass blending hopefully. Water now has Tessellation effect enabled by default. You'll need a water mod with support for Displacement/Tessellation.
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Version 5.20
- Enabled and adjusted sharpness effect to counteract the bloom for extra clarity.
- Enabled Water effect. (for Displacement effect you need a water mod specifically made for it)
- Adjusted SSAO, bloom, contrast and skylight a tiny bit.
- Changed SSS once again, to solve an issue with tanned people becoming too tanned. Might look a bit flat for pale people, but you should make your character more tanned instead.
- Slightly reduced quality of sunrays to improve performance.
- Increased Grass brightness. Hopefully it works well for all grass mods.
- Adjusted lens flare.
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Version 5.10
- Slightly reduced bloom and fog distance.
- Added more orange to sun and sunrays.
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Version 5.00
- Too many changes so I'll try to summarize. The overall look has changed, it's brighter and more vibrant, the bloom and other effects have been adjusted. SSS has been changed to make the skin have more detail, also there are sun lens flares, thanks to Adyss with his shader pack 1.5.
- Adaptation has been tweaked to be more agressive to improve visibility at all times. Magic in hands in first person making image darker is something really unavaoidable, I can't do anything about that, adaptation is something really useful for me.
- However, Cloud Shadows effect has been disabled because of an issue I've discovered recently where it makes the characters skins look really flat. I've gotten reports of flat looking skin before, I suspect it may be because of this. The effect itself can be enabled with no other changes necessary. Simply Enable it, Save and then Apply.
- There are way too many changes so it's really best to judge by the new screenshots.
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Version 4.30
- Updated Adyss' shaders to 1.4.
- Enabled the new VolumetricRays effect from the latest ENB version (binaries must be updated!)
- Slightly reduced brightness and very slightly reduced saturation.
- Reduced sunlight saturation by 40%. This will make spring and summer weathers look more natural.
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Version 4.23
- Godrays shader is more pronounced, more sharp. Subtle difference though.
- Adjusted how fog looks during dawn/sunrise and sunset/dusk as previously the fog looked sometimes too colorful during certain weathers.
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Version 4.22
- Adjusted Skin Shader to achieve a more natural skintone.
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Version 4.21
- Reduced bloom in the shadows and midtones
- Adjusted SSS to have more details, better shadowing and slightly more saturation as well as slightly darker
- Reduced Lightsprites intensities
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Version 4.20
- Enabled Lens effect
- Updated godrays shader by Adyss to 1.3 as well as adjust it to look much nicer and more noticeable
- Adjusted Dawn/Dusk visuals to a more natural look
- Reduced Cloud Shadows intensity due to grass brightness issue
- Other minor changes.
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Version 4.10
- - Many thanks to sneakers789 for helping me fix the whiteout issue with specific effects coming from Unrelenting Force, Night-Eye and Spriggan enemies and possibly more.
- - Enabled Adaptation, it's subtle, but allowed me increase the brightness and contrast to provide depth as well as visibility under certain circumstances.
- - Adjusted godrays shader color.
- - Other minor tweaks.
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Version 4.01
- Decreased Bloom saturation and increased base saturation to offset. Overall look will be about same, but the warm scenes will have their natural orange colors instead of the firey orange colors they had before.
- Restored 30% of interiors fog because some interiors use the fog to provide visibility.
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Version 4.0
- Big changes to overall look. More fantasy oriented, tweaked bloom, increased saturation, contrast is more refined, blacks and whites aren't as rough as before. Overall look is smoother.
- Several changes to fog and clouds during sunrise/sunset.
- Godrays shader tweaked to be less noisy.
- Other adjustments I don't remember. *scratches head*
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Version 3.41
- Minor increase in white level which will slightly increase brightness and contrast overall.
- Very slightly increased sunshafts intensity.
- Disabled back Vignette effect, I forgot to turn it back off when I was making update 3.40 and was fine-tuning it.
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Version 3.40
- Added the recently released Godrays shader by Adyss. They're subtle or intense depending on weather.
- Reduced bloom saturation for blue colors.
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Version 3.30
- Added Skin Shader by The Sandvich Maker and Adyss to help with bright skin issue. This gave me some room to increase overall brightness.
- Tweaked color correction, slightly brighter and interiors should be more balanced in terms of saturation.
- Tweaked settings for various effects like bloom, cloud shadows, window lights, fires, etc.
- Tweaked Depth of Field, now it's stronger.
- Fog is now further away to give some extra depth to very distant landscape.
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Version 3.21
- Reverted Cloud opacity parameters back to 1.0 as it caused some issues.
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Version 3.2
- - Adjusted color correction, slightly brighter and with a bit more blue tones.
- - Slightly increased bloom overall.
- - Several adjustments for performance.
- - Other tweaks such as clouds opacity, lights, cloud shadows strength reduced, ambient occlusion tweaked, SSS, etc.
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Version 3.1
- Slightly reduced the blue tint of the shadows.
- Slightly Increased bloom and saturation during day.
- Tweaked subsurface scattering and character specularity.
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Version 3.0
- Major Overhaul.
- Too many changes to list, but the key changes are these:
- - Replaced all shader files
- - Enabled all the newer fancy effects from ENB
- - Improved color correction and shading, more depth overall
- - AGCC enabled which means night-eye works as well as other imagespaces from various mods
- - You can now use Aequinoctium's book to customize colors if you want warmer/colder/bleaker/colorful colors
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Version 2.1
- Night-eye fix by Phinix and implemented by Shocklizard.
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Version 2.0
- Major overhaul with a change of direction on the overall look. Inspired by Tetrachromatic and NLVA.
Enabled SSS feature from ENB. Tweaked for Temper Skins mod.
Depth of Field is disabled by default as the preset is optimized for gameplay.
- Major overhaul with a change of direction on the overall look. Inspired by Tetrachromatic and NLVA.
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Version 1.31
- Adjusted Ambient Occlusion in ENB
- Enabled and adjusted Depth of Field a bit.
- Other minor tweaks.
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Version 1.4
- To sumarize, interiors and nights should look softer.
- Other minor adjustments.
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Version 1.3
- Finally got the brightness and contrast as envisioned while keeping both grassy and snowy regions in check.
- Adjusted Ambient Occlusion to look better on tundra grass.
- Reduces specularity.
- Disabled adaptation as it's behaviour is not very good.
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Version 1.2
- Lots of adjustments across the board. The image is now punchier, higher contrast.
- Ambient Occlusion from ENB is now enabled by default. Ambient Occlusion from the game should be disabled.
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Version 1.1b
- Adjustments to contrast, brightness, adaptation, colors and imagebased lighting.
- Adjustments to mountain fogs to be more obvious.
- Adjustments to other effects such as fires, windows lights, etc.
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Version 1.1a
- Enabled back Adaptation to help with overbright snow as well as brighten up non-snowy landscapes.
- Increased sunlight intensity a bit.
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Version 1.1
- Updated to work with ENB 0.330.
Enabled ImageBasedLighting
Multiple adjustments to brightness, contrast and bloom.
- Updated to work with ENB 0.330.
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- Author's activity
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January 2020
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22 Jan 2020, 7:26AM | Action by: SirArindel
Attribute change
Description changed.
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22 Jan 2020, 7:25AM | Action by: SirArindel
Attribute change
Description changed.
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14 Jan 2020, 5:03PM | Action by: SirArindel
Changelog added
Change log added for version 5.22
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14 Jan 2020, 5:02PM | Action by: SirArindel
Changelog added
Change log added for version 5.22
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14 Jan 2020, 5:01PM | Action by: SirArindel
File added
Aequinoctium ENB 5.22 [version 5.22]
June 2019
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26 Jun 2019, 4:28PM | Action by: SirArindel
Changelog added
Change log added for version 5.21a
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26 Jun 2019, 4:24PM | Action by: SirArindel
File added
Aequinoctium ENB 5.21a [version 5.21a]
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26 Jun 2019, 10:55AM | Action by: SirArindel
Changelog added
Change log added for version 5.21
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26 Jun 2019, 10:53AM | Action by: SirArindel
File added
Aequinoctium ENB 5.21 [version 5.21]
May 2019
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19 May 2019, 3:49PM | Action by: SirArindel
Changelog added
Change log added for version 5.20
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19 May 2019, 1:31PM | Action by: SirArindel
Changelog added
Change log added for version 5.20
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19 May 2019, 1:30PM | Action by: SirArindel
Changelog added
Change log added for version 5.20
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19 May 2019, 1:25PM | Action by: SirArindel
File added
Aequinoctium ENB 5.20 [version 5.20]
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02 May 2019, 9:50AM | Action by: SirArindel
Changelog added
Change log added for version 5.10
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02 May 2019, 9:47AM | Action by: SirArindel
File added
Aequinoctium ENB 5.10 [version 5.10]
April 2019
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28 Apr 2019, 8:24PM | Action by: SirArindel
Attribute change
file visible to the public
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28 Apr 2019, 8:22PM | Action by: SirArindel
File added
Aequinoctium ENB 5.00 [version 5.00]
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28 Apr 2019, 8:21PM | Action by: SirArindel
Changelog added
Change log added for version 5.00
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28 Apr 2019, 8:10PM | Action by: SirArindel
Mod image added
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28 Apr 2019, 8:10PM | Action by: SirArindel
Mod image added
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