This mod adds two new Daedric creatures - The ravenous Huntbeasts of Hircine, and the sadistic Bloodhorns of Molag Bal. Includes 24 Huntbeast variants and 12 Bloodhorn variants.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Use as you wish, but credit me (opusGlass), LorSakyamuni, and CD Projekt Red.
File credits
CD Projekt Red for the original creatures in The Witcher 3. LorSakyamuni for porting some of the TW3 assets used. RustyShackleford for lore consultation.
A bloodthirsty, monstrous servant of Molag Bal, the goat-like Bloodhorn is a favorite summon among vampires. The Huntbeast, on the other hand, is a savage elk-like beast that constantly roams Hircine's Hunting Grounds in search of prey. It is often summoned by Hagravens, who use their nature-based magic to bind it to their will. Both creatures are rare in Skyrim, and that is probably for the best...while the small ones may be bested by a skilled swordsman or mage, both creatures can grow quite large and deadly. Very few warriors are capable of defeating a Savage Bloodhorn...or worse yet, a Goliath Huntbeast.
"Their third eye creeps me out." -Someone, probably
This mod adds two new Daedric creatures - The Huntbeast of Hircine and the Bloodhorn of Molag Bal.
Features
24 Huntbeast variants and 12 Bloodhorn variants
-Huntbeast: 3 textures x 2 meshes x 4 sizes; Bloodhorn: 2 textures x 2 meshes x 3 sizes
Power scales with size
Strategically incorporated to preserve balance, using:
-Hand-placed creatures; Leveled list entries; Wild encounter events (rare)
"Bovine Defense Force" Easter Egg
Technical Install: Use a mod manager or install manually, then enable the plugin. Requirements: Dawnguard. Uninstall: Relatively safe, clean your save to get rid of any left-over scripts. Compatiblity: Make a Bashed Patch for leveled lists. Otherwise, no compatibility issues are known.
FAQs
Spoiler:
Show
Where will I encounter each creature? Huntbeasts: Bloated Man's Grotto, Glenmoril Coven, randomly as a Hagraven companion, Bovine Defense Force (read below), plus very rare wild encounters. Bloodhorns: Several in the Dawnguard questline, Movarth's Lair, randomly as a vampire companion, during eclipse attacks, plus very rare wild encounters.
I haven't seen any red or zebra Huntbeasts. Red is a bit rare and zebra is very rare.
Didn't Mihail already make this creature? Mihail already did a port of TW3's Fiend and Chort, but I thought there was room for improvement, and the Fiend is my favorite TW3 creature, so I released my version. I was actually working on mine before Mihail's was released and almost abandoned the project, but several people encouraged me to finish my version. It is rigged to a different animation than Mihail's and includes the thick fur that Mihail missed.
What is the Bovine Defense Force (BDF)? It is an easter egg reference to The Witcher 3, which these creatures were ported from. In TW3, when you kill too many cows, a Chort will appear and attack you. This is to prevent an exploit from selling cow hides. The Gwent mini-game contains it's own reference to this in the form of a Bovine Defense Force card. I decided to reference it as well. Every time you kill a cow, there is a chance of spawning a leveled Huntbeast. This chance is initially low but increases quickly as you continue to kill cows.
Why is the BDF a Huntbeast instead of a Bloodhorn? It is more easily explained in the mod's lore. Hagravens might reasonably send a Huntbeast to stop you from killing cows, or perhaps Hircine himself wants to punish you for such a dishonorable hunt. Whereas Molag Bal and vampires couldn't care less about cows. This way it's also consistent with the BDF Gwent card.
Can I disable/adjust the BDF spawns? You can change the frequency of spawns with this console command:
set ogwh_BovineDefenseForceFrequency to <value>
Replace <value> with a number >= 0. Disable it with 0, make it happen more frequently with larger numbers. Default is 0.1. There is no option for 100%, but if you set it to 1000 you will get a 99.9% chance.
Credits CD Projekt Red for the original creatures in The Witcher 3. LorSakyamuni for porting some of the TW3 assets used. RustyShackleford for lore consultation.