Skyrim Special Edition
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Zana Daniel

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About this mod

The harsh Northern lands of Skyrim have never felt more alive, real, and immersive.
Player, NPC, animal, and creature movements have all been redesigned to feel more believable, realistic, and unforgiving.
After all, this is the land of the Nords.

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This mod redesigns player, NPC, animal, and creature movements to make Skyrim feel more believable, realistic, and consequentially more immersive.
Most changes have been made for realism, some for a little extra challenge, and a few inspired by lore.
Importantly, this mod will go into your current load order without a hitch.

Players who enjoy game mechanics that lean more towards realism will really appreciate the different experience that this mod offers.
The pacing is more realistic, so you might find yourself approaching situations differently than before.
If you think this might not be your cup of tea, I'd urge you to at least try it out especially since you can safely install or uninstall this mod at any time without any side effects.

Humans (and humanoids) move much slower, and different types of weapons will further affect mobility.
Sneaking is slower, strafing is slower, and pretty much every bit of movement will make sense.
You'll actually feel like a person who has weight and momentum, not an arcadey camera whipping from corner to corner like a superhero.
Two handed weapons such as greatswords, battleaxes, etc. are heavier and so will affect your mobility in combat the most.
One handed weapons are less so, followed by smaller weapons such as daggers, and finally bows.
Your ability to move while having an arrow pulled (aiming) is reduced, so depending on factors such as difficulty settings or other mods, tactical positioning can actually be a thing now.
Casting magic has little affect on movement in case you mages out there are wondering but do remember that unlike vanilla movement, running backwards and strafing is much slower than an enemy charging
at you full force.
Last but definitely not least, you're no longer an Olympic swimmer.
And of course, everything above also applies to NPCs.

Animal movements have been redesigned to actually move like they should.
Wild animals such as Sabre Cats, wolves, bears, etc. are now much faster.
Horses are WAY more useful now because traveling on foot is not a logical approach for long distances.
Their sprint and gallop speeds are significantly faster.
Also, since they are horses of Skyrim and not just traditional horses, turning and overall responsiveness is still better than the vanilla horses.
And of course, all other animals have also been changed in the same fashion.

Draugr are slightly slower now after being in dusty old crypts for years BUT over time they've learned to master handling their weapons and therefore the weight has almost no impact on them.
The ancient lost race of Mer, known as The Dwemer or "Dwarves" by the folks of Skyrim were a fascinating race and their creations have been timeless.
Dwemer Automatons are now fast and agile so be well equipped and alert before venturing into one of their ruins.
Vampires are rapid and deadly.
Werewolves propel to very high speeds in straight directions.
Daedras and Atronachs are more quick and fluid in their movement.
Other creatures such as trolls, skeevers, spiders and so on have all been redesigned as well.

This mod was designed to be as compatible as possible.
The least was used to change the most.
Only the "movement_types" have been altered so it will be compatible with pretty much every mod unless they specifically also make changes to that category.
In a case where you're suspicious that a mod may overwrite what this mod does, simply place this mod after (beneath) them and everything should work flawlessly.
Feel free (and I encourage you) to stack this mod with others to maximise your gameplay experience.
Nothing in this mod will corrupt, damage, or linger in your saves in any way.
Don't hesitate to install or uninstall at any time.


Installing this mod is really straightforward.
Download with NMM, activate the file, and you'll be guided through the rest of the installation.