Skyrim Special Edition

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  1. TomTesoro
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    FAQ Last updated: November 30, 2020

    Please read this before asking any questions. If you feel you have a bug to report, please post it in the comments after verifying that it is indeed a bug and not something mentioned here in the FAQ. Please do not PM me about any issues. I will not respond. That being said, here you will find answers to some common questions and concerns:

    • Version 1.1.0 is the latest version and the most stable.

    "Can you put this on PS4?"
    No. You can thank the suits over at Sony for that one.

    • "The courier isn't delivering the notes to me."
    This is a problem with your save game and needs to be sorted out independently. It is not an issue with the mod. There are a number of reasons why this could be happening, such as mod conflicts, load order issues, just to name a few. If you want a definitive solution, install Provincial Courier Service and you'll always know where to find him.

    "So and so isn't appearing! What can I do?"
    First of all, don't panic. It is recommended to play through this mod on a new save, or a save that has relatively few mods active. The Brotherhood of Old is a very script heavy mod, and the Skyrim scripting engine has a hard time keeping up with everything going on when it's under heavy usage from other mods. You can still play this mod on your heavily modded saves, and most of the time you should be fine, but do be prepared to run into issues where certain NPCs aren't appearing, someone's glitching through the ground, you getting stuck because a quest stage is not firing, and so on. You can try running FallrimTools script cleaner on your saves, I've heard that fixes a lot of problems people are having.
    https://www.nexusmods.com/skyrimspecialedition/mods/5031/

    "Nothing happens when I hit Agnar Hollowleg with the Night's Shade Dagger. Is it possible to recruit him?"
    The dagger is designed to not work on him. This is a scripted event that is supposed to fail. Agnar will never join the Dark Brotherhood under any circumstances. Believe me, I've tried to convince him and he wasn't having any of it.

    "Can I install this before I have completed the Dark Brotherhood questline?"
    Yes, you can.

    "Can I use this if I've done the "Destroy the Dark Brotherhood!" quest?"
    No, sorry. It's not possible at this time.

    "Can I use console commands to skip [insert part here]? Can you tell me what the stage ID is?"
    No. You're breaking things. Stop breaking things. If you feel you've run into an issue, make a bug report for the issue you're experiencing. Make sure to include as much detail as possible, including what stage you're currently on in the quest you're doing. I cannot help you if you can't provide me with the necessary information. Please look through the bug reports to see if someone has already reported your issue first, however.

    "This mod adds something in the way of something your mod adds. What can I do?"
    I unfortunately don't have time to make a patch for every little incompatibility there may be. If you run into something, please inform me about it and I will add it to the incompatibilities list. There may already be a patch for your issue. If not, you are free to make and post one yourself. Please let me know if you've done so. Currently there is only a patch for Skyrim Sewers, which you can find here on the Nexus.

    "Why haven't you answered by question? Did you get my PM. PLS RESPOND THX"
    I'm a one man team. I'm handling everything myself. I work a full time job in addition to numerous other projects and obligations. I physically do not have the time or manpower to get back to each and every one of you. There are a lot of you and only one me. Please follow the appropriate steps if you run into an issue before heading to the comments and my private messages. I don't mean to sound rude... that's just how things are. Thank you for the support. I appreciate you checking out my work.
  2. TomTesoro
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    1.0 known issues:

    • There is a Bugthesda problem with the weapon racks in the player home version of Amatius manor. You can put weapons on them but you can't take them back. I've tried all the known fixes and nothing is working. Don't use the weapon racks if you want your weapons back.
  3. TomTesoro
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    Version 1.1.0 is out!

    One thing to note, you shouldn't update to this release mid-playthrough of the mod. Meaning, if you already started the mod and you want to update to 1.1.0, it's going to cause problems. It should ideally be played on new saves, or ones that haven't started the mod yet. I make no guarantees that things are going to work properly if you update mid-playthrough.

    If you have it installed but have not started it yet, you can update without issue.
  4. Nenocen
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    The quest "The Cult of Darkness" Appears to be insanely buggy starting at the point where you have to travel to the fringe lair. The only way to progress past this point seems to the following:

    1. Upon arriving at the door the the lair, use the console to unlock the main door.
    2. Enter the lair which will drag all people following the player inside.
    3. Use the console to make a note of their actor IDs
    4. Exit back to Skyrim and use "prid <ActorID> and moveto player" in order to bring all actors needed back outside.
    5. Allow dialouge with Clendil to take place and quicksave/quickload whenever the dialogue stops entirely (NOTE: Clendil will be the only one talking as none of the other dialogue seems to trigger.)
    6. Use the Blade on Crito after Clendil is killed.

    (Everything between the slashes may not be necessary, this is just what I did when trying to figure out how to proceed)
    ///////////////////////////////////
    7. Use "player.sqs tbo13" in the console to view the quest stages and if they have been completed or not. Keep doing this every time a bit of progression is made from this point on. (If at any point a stage appears to have been skipped (a few 0s will appear in the console between two sets of 1s) then use "setstage tbo13 <skipped stage number> followed by "setobjectivecompleted tbo13 <skipped stage number> 1" if the 0 doesn't automatically change to 1.")
    8. Enter the lair and place the writ of assasination into the chest as normal
    9. Hide in the prison cell and wait for dialouge to start
    10. When dialogue pauses, go out and talk to the people outside the cell. This should allow for the scene to progress.
    //////////////////////////////////
    10. Once the prompt to "Return to the Dawnstar Sanctuary" appears, you (and I cannot stress this enough) MUST use "setstage tbo13 <stageNo)" and "setobjectivecompleted tbo13 <stageNo> 1" for every stage up to and including 200. This will cause the current quest end and the next one to start. If you do not do this then the "Revive Percius Crito" prompt will appear and THE QUEST WILL BREAK ENTIRELY, MEANING YOU NEED TO RELOAD A PREVIOUS SAVE BEFORE THE PROMPT APPEARS. The prompt appearing causes the quest to stop and to become disabled with no way recovering it. (This can be seen by using "sqv tbo13") Using "completequest tbo13" after this point will cause the current quest to end but the new one won't start, breaking the quest line.
    11. Revive Crito. He appears to be bugged as well as he will never open his eyes after being revived by using the antidote or console commands.

    The mod is pretty good beyond all this (especially considering this is a one-man project) aside a few issues here and there that required teleporting a few NPCs around or quicksaving/quickloading to force through paused dialogue, however this quest seems to be entirely gamebreaking and requires heavy use of console commands in order to clear it. I'm sure it would be greatly appreciated by many if this issue could get solved.
    1. wolfboy94
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      Long steps but at least it's worked . I wanna play this mod till the end . Thank you!
    2. gastovski
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      i did that but still revive objective came up. still no progress.
    3. Duke0000000
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      Thank you A LOT man, this worked!
  5. MSMegalodon
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    I'm having a problem with The Cults of Darkness quest. I hit the lad with the Languorwine Blade, went through the whole thing in the Sanctum and when the journal told me to revive him I put the antidote in his inventory. He got up, eyes still closed, not saying a word. The quest didn't proceed, it still asks me to revive him and if I try to ignore him and go back to Dawnstar nothing happens anyway. What should I do? I reloaded the save multiple times
    1. MSMegalodon
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      Now Vala is following me around everywhere and I just can't get rid of her. I know I shouldn't, but does someone know the quest ID? I don't want a follower sticking with me forever
    2. cupcakeninja64
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      try the commands "recycleactor" and "resurrect"
    3. gastovski
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      neither of them works
  6. zhongjiedong
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    The "orc walks into a bar" is pretty Jank, unsure if it's because of any changes JK's Markarth is adding but he doesn't enter the inn by himself, once I go into the Inn the Khajiit is already dead and the Orc runs out and never returns.

    Only way I got around this problem was by resurrecting the Khajiit and teleporting the Orc back into the inn.
    1. wolfboy94
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      Seems like this quest incompatible with JK's Markarth . I forced talk with him inside the inn then quickly sit a chair at the bar . He will doing him quest after that.
    2. gastovski
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      it works, thanks
  7. jackor
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    Worked flawlessly until "an orc walks into a bar" where the orc didn't started the event, but was just going back to Markarth using the Inn door. The same door I can't interact with, so basically stucked inside the Inn. Sometimes the following quest step "sit at bar and wait" phase was starting, sometimes no. Tryed reloading, tryed waiting, tryed and tryed reloading previous save, tryed skipping the quest with console. Nothing, still can't interact with the door and no event starting.
    Sadly removing the mod 
    1. DonRonin77
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      I have the same problem. After I leave the Abandoned Shack and arrive at the city of Markath, he is standing in front of the door of the Silver Blod Inn. After I enter the inn, it gives me the sign Completed: Follow Anuk and he runs towards the door exiting and then respawning at the same spot he was, repeating the process again and again. I tried EVERYTHING just like you but to no avail. Sometimes it also gives me the sign Sit down and wait but nothing happens after that. I have no idea what to do and I don't want to delete the mod. @TomTesoro HELP.
  8. Boshilo
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    This mod is awesome, did have some hiccups along the way but nothing that couldn't be fixed with console commands and a little bit of trial and error. I swear, sometimes when Vala is with me, her voice almost sounds like Caesia and it makes me do a double-take to make sure I didn't have Caesia recruiter with me as well. Again, well done. I shall endorse this mod and watch for any new updates that might come along!
  9. Shockwave020
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    If anyone is confused after killing Allian Mede and being directed to the abandoned shack where nothing happens then it would seem that you need the blackened note from the courier in order to return to the night mother. If the courier doesn't show up then you can type "help blackened" in the console and you should get the ID. I believe it is "player.additem 3802B63E".

    I just spent 2 hours reloading saves, speaking to every NPC i could find, doing the inn segment numerous times ect and browsing these comments to figure out why I was coming to a dead end. Eventually found out that you need the courier note from watching a let's play but the guy wouldn't show up so I pulled up the console for the ID and added it to inventory. Reading it seems to have directed me to the night mother for the next stage. Hope this helps someone.
  10. LazyTitan2021
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    I'm having a little bugging issue with the quest "The Cults Of Darkness" here i have to wake the twins, the problem is...THEY ARE BOTH WIDE AWAKE and is not giving me the option of talking to either the marked or unmarked twin therefore not allowing me to progress

    please help me
  11. SwiftTheLegend
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    Hey I've got an issue on the "forgotten memory" quest I drink the Torpor, talk to Banus and it stops there I can't progress. I'm sure its a mod from my load order causing the issue because I have a pretty large mod list, but the mod has worked flawlessly up till this point so I was wanting to just use a quest ID to push past this point and continue on, but the quest ID's aren't posted anywhere. So far I have tried saving and reloading, enable/disable and Kill/resurrect on actors, I've also tried adjusting my load order and tried reinstalling the mod. so the only options I really have left is to remove mods to make the quest work, install 1.0.4 instead of the latest version (I've seen comments suggesting the older version has less trouble with this scripted section) or use a quest ID to move this part along. TomTesoro if you could tell me the quest ID It would really help me out, If anyone does know the quest ID's or if they are posted somewhere and I'm just dumb lemme know I would really appreciate the help.
    1. TomTesoro
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      It seems, for whatever reason, that the scene is not starting for you. I don't think there's a console command to get a scene going though, so this tricky to help with. The only possible fix for your specific issue would be for me to change how the scene is started so that you could use setstage to get it going. For now, I can only tepidly suggest using these console commands, in this order: setstage TBO02 30, setstage TBO02 31, setstage TBO02 40, setstage TBO02 200.

      Can you send me your mod list? I'm trying to find a common denominator here among everyone that's experiencing this issue. It could be a conflict causing this.
    2. SwiftTheLegend
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      Ah thanks for replying, after a lot of time searching through the comments and google searching I did find the TBO ID's and used that to push past the scene. I was able to complete the quest after with only a couple minor problems, like reloading or enable/disable etc.. But my load order has changed a bit since I posted, but If you still need it I could try to make a list of the mods that I know I was using that may have been causing my issue.
  12. cupcakeninja64
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    Can we get a guide on how to fix the NPCs not appearing and other quest issues? For example, the Khajiit twins are missing. 

    Yes, I already ran ReSaver. I might try force-spawning them next to their camp.
    1. roguerecruit
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      I also couldn't find the twins "near Whiterun" as the journal says. They're in the Abandoned Shack, with three bound victims - so I guess I didn't have to do any work.
    2. cupcakeninja64
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      oh I forgot about this
  13. danksouls82
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    Hi, I had a question regarding changes to Nazir and Babette. Would face overhauls be compatible such as Realistic RS Children for Babette?
    1. cupcakeninja64
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      there's a patch for realistic children, just use that. I can't seem to get her to wear her BH robes but that's okay