Skyrim Special Edition

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Tom Tesoro

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  1. TomTesoro
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    Questions and Answers
    Last updated: September 6, 2022

    Please read this before asking any questions. If you feel you have a bug to report, please submit a bug report after verifying that it is indeed a bug and not something mentioned here in the FAQ. Please do not PM me about any issues. I will not respond. That being said, here you will find answers to some common questions and concerns:


    • Version 1.1.2 is the latest version and the most stable.

    "Can you put this on PS4?"
    No. You can thank the suits over at Sony for that one.

    • "The courier isn't delivering the notes to me."
    This is a problem with your save game and needs to be sorted out independently. It is not an issue with the mod. There are a number of reasons why this could be happening, such as mod conflicts, load order issues, just to name a few.

    "So and so isn't appearing! What can I do?"
    First of all, don't panic. It is recommended to play through this mod on a new save, or a save that has relatively few mods active. The Brotherhood of Old is a very script heavy mod, and the Skyrim scripting engine has a hard time keeping up with everything going on when it's under heavy usage from other mods. You can still play this mod on your heavily modded saves, and most of the time you should be fine, but do be prepared to run into issues where certain NPCs aren't appearing, someone's glitching through the ground, you getting stuck because a quest stage is not firing, and so on. You can try running FallrimTools script cleaner on your saves, I've heard that fixes a lot of problems people are having.

    "Nothing happens when I hit Agnar Hollowleg with the Night's Shade Dagger. Is it possible to recruit him?"
    The dagger is designed to not work on him. This is a scripted event that is supposed to fail. Agnar will never join the Dark Brotherhood under any circumstances. Believe me, I've tried to convince him and he wasn't having any of it.

    "Can I install this before I have completed the Dark Brotherhood questline?"
    Yes, you can.

    "Can I use this if I've done the "Destroy the Dark Brotherhood!" quest?"
    No, sorry. It's not possible at this time.

    "Can I use console commands to skip [insert part here]? Can you tell me what the stage ID is?"
    No. You're breaking things. Stop breaking things. If you feel you've run into an issue, make a bug report for the issue you're experiencing. Make sure to include as much detail as possible, including what stage you're currently on in the quest you're doing. I cannot help you if you can't provide me with the necessary information. Please look through the bug reports to see if someone has already reported your issue first, however.

    "This mod adds something in the way of something your mod adds. What can I do?"
    I unfortunately don't have time to make a patch for every little incompatibility there may be. If you run into something, please inform me about it and I will add it to the incompatibilities list. There may already be a patch for your issue. If not, you are free to make and post one yourself. Please let me know if you've done so.

    "Why haven't you answered my question? Did you get my PM. PLS RESPOND THX"
    I'm a one man team. I'm handling everything myself. I work a full time job in addition to numerous other projects and obligations. I physically do not have the time or manpower to get back to each and every one of you. There are a lot of you and only one me. Please follow the appropriate steps if you run into an issue before heading to the comments and my private messages. I don't mean to sound rude... that's just how things are. Thank you for the support. I appreciate you checking out my work

    ------

    1.1.2 known issues:

    • There is a Bugthesda problem with the weapon racks in the player home version of Amatius manor. You can put weapons on them but you can't take them back. I've tried all the known fixes and nothing is working. Don't use the weapon racks if you want your weapons back.
  2. TomTesoro
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    Bug reporting instructions:

    To ensure your bug report is seen, please do not post about them in the comment section or send me a private message about them. This includes posting to or messaging me on Reddit about them, which is the least likely way to get me to see them.

    I will not answer or look at any bug reports that aren't posted to bug tracker located here.
    I will also most likely not reply to them in general unless I require more information about the issue.
    This DOES NOT mean that I haven't seen your report.

    When making a report, please follow these steps:

    1. Check to see if there is already an open report for your issue. Others may be experiencing the same issue.
    2. Please try to include as much information as possible, such as what you were doing when you encountered the issue, how to reproduce it, and a list of mods you are using to check for compatibility issues.

    Please do not expect something to be fixed if these basic steps have not been followed. Thank you for your cooperation.
  3. TomTesoro
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    Planning is starting for version 1.2.

    My main objective is to completely remake and restructure the final few quests, mainly "The Cults of Darkness" and "The True Brotherhood" as these are the most complicated and complex quests in the mod and often have issues running properly.

    1.2 will release some time this year, but I do not know when. I'm essentially starting from scratch with these quests, so it will be a while.
  4. cj12001
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    Okay;
    I must start off by saying that this mod is VERY ambitious, but unfortunately it might be a bit too much so. 
    SPOILERS
    The quests in this mod are extremely buggy like up to the point I was not able to finish it at all.
    Some examples; Markers don't update after reaching them. No marker for the "secret Thalmor prison north of Windhelm" ((It's the same one from the beginning quest)), quests rely more on NPC's being there ((You need the argonian siblings when confronting the pirate and his sons who would know that?)) And in one of the contracts there was a NPC named Coyle who would not do anything until I make Vala get really close ITS JUST TOO DEPENDENT ON NPCS BEING IN THE RIGHT SPOT MY GOSH ITS LIKE RIGMOR OF BRUMA LEVELS OF NPC DEPENDANCEY  
    There's a quest where you find vampires in the old sanctuary - you'd think that the quest brought you there to speak with them. NOPE, you read a journal in Astrids room and leave of course there is no marker.... WHO WOULD KNOW THAT? Lots of quests have two ways of finishing them; but because the bugs are so horrendous I just just picked "kill them all" or "kill the witnesses" because the other choice would soft lock. I ended up finally giving up in the quest where you take "aerin to the cave" because Banus Alor just runs away breaking the sequence. It must've broke in an update cause when I watched a video on this mod he fought Banus outside while I fight him inside. From what I remember, in my version Aerin kills Banus's companion then it all just breaks.
    Great idea, again very ambitious but holy dang is it a mess. 
    On a good note; I loved the contracts and I think the voices for the night mother, Babette, and Nazir are pretty decent in my opinion. 
  5. NightyStary
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    I'm posting this as a sort of review of this mod and my thoughts on it since I did play it pretty much right up to the end, and well, I can't exactly say I am the biggest fan of it overall in my opinion. Not to say that the concept of the mod is bad and that what exists isn't great, but I felt there were issues with the mod regarding the story, the pacing of said story, some of the characters, the locations, and of course, bugs.

    Now, I should preface this by saying that I have not played Oblivion, so I'm not really fully aware of everything that went down for the dark brotherhood in that game, the characters, just getting that out of the way so my position is is understood a bit more.

    STORY - So, first, the story itself is really great I feel and has such great potential, but sadly, when it comes to the pacing of the story, it feels sorta rushed. It doesn't exactly flow well in my mind, and things just sort of happen, like, "Oh the emperor's cousin summons you to kill you" and then that is just forgotten, and the morag tong shows up and says that they reformed specifically to take down the brotherhood, even though the morag tong still exist in lore given their presence in Solstheim and the related quests there. Many things are said that I don't understand, like, I don't understand the hierarchy that is being established by the player, and don't understand fully the roles of speakers and the silencer. Overall, the pacing feels off and the story doesn't click well for me, but I feel like the story could benefit a lot if there were either fewer plot points or each plot point was given more room to breathe with more quests for each of them, letting the story feel more natural and better paced with more time for explanations of what is actually happening.

    CHARACTERS - Second are some of the characters, firstly is Undil, who apparently is smart enough to resist the kidnap attempt and can even read minds, but never really thinks things through and seems sorta clueless. His personality is so strange and I can't wrap my head around it, maybe that is what you were going for but he just doesn't do well as a character for me, don't like him. The twins are great, however, they work a lot better and I like that they are similar in many ways but different in others, it's a good dynamic that works well in the story, though, them both being made speakers so quickly feels strange, again, going back to the pacing of the story. The main thing though is that I didn't really have time to get to know these characters and care for them much, so when important things happen like death or someone being made speaker, I don't feel any great joy, just sorta "Oh, that happened" which is a sad feeling to have.

    LOCATIONS - The locations are really, really odd to me. The Inn of Lost Souls exists for one quest that happens that doesn't really seem to fit into the rest of the story based on my playthrough, the new sanctuaries feel empty and devoid of much decoration with only a handful of things scattered around. I like the feeling that you went for the two new sanctuaries, but without more decoration, depth, and actual design work, they just feel flat and empty with too many big large empty rooms. The Morag Tong base feels the same, big large open rooms with little decoration. They feel just sort of lazy to me, which I do not say to be mean, but, that's just how it feels. The Chamber of Sorrows is a good example of design though. Nice details, small but not too tight, and other than the rather janky entrance/exit placements, I think it works well. Also, unsure if it was a bug on my end or not, but I did buy the upgrades to both sanctuaries but they never appeared to become renovated which was a shame.

    BUGS - Finally, bugs, oh god the bugs. First, the quest markers seem to never work at all, they direct you to do something but the marker just doesn't show up. Pathing being wack, scripts not working, the final quest straight up not completing, with it seeming like Undil was just gone, I mean, hell, I even tried to bind Lachane's soul to Vala, but that just broke things even more, as if that path hadn't been made yet or something. Everything just felt jank and I was always finding some kind of issue every step of the way which was very sad. Also, something I found funny was that every time the mod version of The Night Mother speaks, cicero just disappears from reality.

    I really want to love this mod, I really, really do, as the concept of rebuilding the brotherhood is so appealing to me, but I simply cannot with the way it is now, to me, it just doesn't flow well as a coherent story, things just happen and there is not enough time for each plot point that is present to breathe properly and have time to develop, leading to the whole thing feeling rushed and sloppy. The work put into the mod I'm sure is grand and many hours have been spent working on it, and I'm sure many more hours will continue to be worked on, but with the way the mod is right now, I simply cannot enjoy it being my already rough initial playthrough.
  6. ghostofrimera
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    I'm so excited about version 1.2!!  I've always loved this mod, quirks and all, and I can't wait to see what a refined version is!  I hope you don't do away with the *hard* choices, though... that's what makes this mod *great!*  You really *feel* like the Listener!!
  7. Bornnemissis
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    I just constantly crash during the dastardly duo mission once the dialogue between the two starts it always crash's =/
  8. 7OOTnegaTerces
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    Thank you for this mod, it sounds very interesting!  I'm especially glad that it is compatible with the "Good Guys" series!  Since I read your update that you're working some quests, I just ask that you please at least provide a version that would allow a Chaotic Good character to justify allowing the DB to continue existing because either a) the contract is for someone objectively evil who justifiably deserves death, or b) the contract can be rejected/avoided.

    On a completely different note, would it be possible to either make a patch to make this mod compatible with a Dawnstar makeover mod (like  Dark Brotherhood Reborn - Dawnstar Sanctuary SEE - which seems to be almost as popular as this mod, but doesn't have any ongoing author support - or Juniper's Dawnstar Sanctuary - which does have active author support and does involve the player fixing the place up and would work well with option 2:) or incorporate fixing up and improving the look of DB bases as a part of this mod's DB revitalization?!   To be honest, the second option sounds more interesting, but the first (or your own take on it), might be easier...
    1. AnalogExe
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      dark brotherhood reborn has a link to some patches in its description which includes a patch for this mod I used it for my entire playthrough of this mod and the only issue I had was some floating beds that I just disabled
    2. 7OOTnegaTerces
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      Oh, okay, thanks!!!

      Wait...where?!?  I do not see ANY links to any patches on Reborn's description page!!!

      Okay, so a search on nexus did give up this (which is NOT linked or mention on Reborn's description page): Dark Brotherhood Reborn - Patch Collection
      Moral of the Story:  Always search for patches!!!  Sorry ya'll!!!
    3. doctorpimping
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      Thanks? 😂
    4. doctorpimping
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      didnt even knew i was needed it so thank you TnegaTerces
      And Thank You Too For Teaching us here a lesson 
      And The Moral Of The Story 
      i found it very pleasurable to read it to my EYES while high
      So Thank You
  9. Gomezaddams51
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    Stuck again.  Cannot get past the two souls one destiny.  I tried using the console code to kill everyone to break the glitch.  It sometimes works but not this time.   Everyone is at the Chamber of Sorrows but Vala (I think that is her name) won't go in.  She is at the entrance and I cannot get her to move into the Chamber.  
    Any suggestions on how to get past this problem?
    How do I skip this step or find the stages of the quest to try and restart the dang thing?
    1. BlueRain96
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      I used the console command to bring her to me. (if you're on pc) Type...

      pride <her id> 
      then hit ENTER
      Then type moveto.player and it enter
      It worked like a charm :) 
    2. Mainville00
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      after a bunch of trial and errors. I reloaded a old save and went through the story again to get to ritual part involving Vala and i realize what the weird script issue is. DONT have Vala following you when you head to the chamber of sorrows. I noticed if you have her following you BEFORE you enter, she will infact glitch. As long as you leave her at the sanctuary THEN head over to the chamber, she will load inside the chamber for the ritual. Otherwise if you have her following you during that quest....rip buddy. It brokeded. You'd need to reload a old save BEFORE that quest and dismiss her THEN do that quest.
    3. isrra20
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      try using the prid with the khajita brothers in the vampire cult mission, since they get trapped in the temple but it doesn't work. It detects an id error and I have copied it as is, to my surprise if I move towards them with that same id it works...
  10. isrra20
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    its a great mod, i loved
  11. isrra20
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    This mod produces too many errors, apart from the fact that I received the letter that starts the mission every time I travel somewhere or enter a city, the game closes after a few seconds. Before I got the letter, everything was perfect and it had been going on for many hours. Any idea what it could be?
  12. mothskiin
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    SEMI-INCOMPATIBLE(?) WITH WINTERHOLD RESTORED MOD - I know the author is not obligated to make patches for incompatibilities, but I thought I'd add this here in case anyone else uses Winterhold Restored.

    For the first dead drop quest, one of the objectives is to go to Winterhold to collect your payment and get the orders for your next dead drop. It states specifically that it's located in a sack in the fireplace of a ruined house. However, if you're using Winterhold Restored, there's basically no ruined houses left in Winterhold, and all buildings are completely rebuilt. **This seems to create the issue where the sack and the orders for the next dead drop will not appear in a house. HOWEVER, if you load WR AFTER TBoO in your load order, the sack WILL spawn, it just won't be inside a house since the old house is completely removed in WR. Instead, it'll be hidden in some bushes behind the fence shop White Flakes. It'll be hard to see so you may have to crouch and move slowly to find it. Small issue, but I spent quite a while looking for the sack and was convinced this was a full incompatibility since it was nowhere to be seen and the original ruined house was removed in WR.

    If you don't want to deal w this problem at all or mess with your load order, I'd suggest finishing the dead drop quest before installing Winterhold Restored, which can be installed mid-game as long as you follow the instructions in the mod desc (I did so and my game works just fine (knock on wood)).**

    Note: Everything in between the asterisks is an edit. This comment originally stated that the sack wasn't appearing at all despite the load order change, I edited it to change that I did manage to finally find it after trying once more and looking around again. I completely missed it because it's super hard to see in the bushes. So I wouldn't say this is incompatible, just a bit tedious and confusing! Sorry if I scared anyone lol.
  13. fallout3123
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    Sorry to bother you but I am wondering if this mod works with skyrim GOG version of anniversary?