Skyrim Special Edition

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Spawnkiller

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  1. Spawnkiller
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    Hello NSUTR HotV Mod Users
    Notes on Update 1.4

    First: I contacted Promethus directly some time ago and got his approval to make bug fixes for his great “No snow under the roof” mod. He also asked me to make this fixes available for the Oldrim (Skyrim Legacy Edition, or Skyrim with all DLC’s installed) version of his mod. That is very challenging because the Oldrim and SSE state of NSUTR are not the same. SSE Version is more advanced in mesh handling (how the individaul .nif's are altered) itself. It also has more meshes and edits for placing them. In short to make the quality nearly identical to the SSE version, I have to back port all his changes as well as my fixes. Also not all bugs are identical to the SSE version (Hall of the Vigilant Bug does not affect the Oldrim version). It will take me some time, but at least I will try it. The Oldrim Version also suffers from the transparent snow meshes, but it’s barely noticeable with vanilla snow textures. With moded snow texture this effect is prominent like in the SSE version. I already fixed the Oldrim meshes (.nfi files), but I will release them later with .esp Bug fixes and Improvements.

    Major change of files structure:
    Spoiler:  
    Show
    I have broken up the mod in three parts (three speared plugins):
    1st – Bugfixes: fixes dirty and/or missing records, bugs caused by placing meshes (make things inaccessible) and transparent meshes as loose .nif files.

    2nd – Snow gaps and flickering: rearranging ground snow and drift snow meshes to make the placements as seamless and flicker free as possible.

    3rd – My own personal take on NSUTR: I do not always agree on the design and placement choices Prometheus made. I sometimes change existing meshes and put some extra meshes where I feel the need, mostly when I think meshes do not match the scenery or to make some gap fixes look even better. Optional – put it after the Gaps and flickering fix .esp.

    I have and also will in the future reposition some shop sings. Due to the nature of how Skyrim works, you need to start a new game to see the sing change its position. I can’t do anything about it. It’s not a bug of the mod itself but a “feature” of the Creation Engine (at least that’s the knowledge I have now about this matter).

    I will continue to release updates in this form until Version 2.0. This will be my last release, and all parts will be merged into one .esp with different install options. I hope until than I will have tackled all the bugs and snow gaps still left and improved as much areas as I can.


    As always be very careful, make a backup of your game and please report any bugs you encounter with this mod, thank you. You can install the bug fixes and gap fixes any time but for all improvement’s take effect you need to start a new game or you will encounter floating and misplaced snow meshes on shop sings.

    wbr
    Spawnkiller
  2. Spawnkiller
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    Hello All

    This is a small but significant release, the long awaited NSUTR 3.2 SSE SMIM Patch.
    Right now it has three separate zip files as I’m too lazy right now to create a proper installer with multiple options (working on this the last 20hrs straight). This ZIP's contain only the necessary .nif files, so no .esp plugin bloating of your mod lists this time :)

    changelog
    Spoiler:  
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    - 1st the patched Vanilla / SMIM Farmhouse assets

    - 2nd my personal SMIM rope inconsistency fix to Farmhouse assets which never had any ropes to begin with (thanks for that Bethesda…). As well as a small bug fix to SMIM’s Farmhouse02.nif. Its missing a rope on the entrance stairs. This bug was fixed a long time ago by the USLEEP and is also part of USSEP (thanks for the hint Arthmoor), but it looks like Brumbek somehow missed that particular mesh fix. I already posted a message about this on Brumbek’s SSE SMIM board.

    - 3rd Also I made my own vision of a Smith.nif with (imho) logical placed vanilla/smim rope assets.

    Later this week I will release an update for the main bugfix mod with some small additional fixes, a proper installer for this new NSUTR/SMIM loose .nif files and several AIO plugin options (at least I hope so).

    Credits this time go to Nolbear (thanks again for your tutorial) and especially to jonwd7 of nifskope himself who explained a lot to me how nif assets work and taught me the best way to make this fix is by using the oldrim nifs and not the SSE once. This way all the newly patched .nif files are also useable within oldrim as well as with SSE without any problems. Thank you very much again jonwd7 for your advices and patience.

    So if someone wants to use my 2nd and 3rd SMIMed NSUTR files in Oldrim just manually download these files (you don’t need the 1st one, is already part of the odlrim installer) and install them with the manager of your choice. I will Release all the bug fixes and new .nif files on Oldrim someday (but not any time soon).

    Please as always be very careful when using my fixes. Download the zip files with a Manager and install them.
    All .nif files should be placed in the correct directory structure of NSUTR use.
    Have fun, and please post any bugs you come across, thank you very much.

    wbr Spawnkiller

    Edit: I made a small mistake when packing the "NSUTR_3.2_SMIM_2.08_2nd_missing_rope_fix_only.zip". The new "smith01.nif" should not be part of it, otherwise there is no need for a separate "NSUTR_3.2_SMIM_2.08_3rd_smith01_rope_preview.zip" at all. It will be fixed in the next update of the mod with proper FOMOD installer options.
    So if you don’t like or don’t want to use the new smith01.nif just deleted it form the "NSUTR_3.2_SMIM_2.08_2nd_missing_rope_fix_only" meshes folder.

    Also the newly added SMIM ropes on Farmhouse assets that missed some will only be visible on Nsutr touched areas (Dawnstar and Morthal). It’s just a preview / proof of concept right now. I have to make an extra set of .nifs for vanilla and SMIM use too. The final addon of missing ropes will be released as a separat mod with vanilla, SMIM and nsutr install options. I'm not sure when but I hope someday soon.

    Edit 24.02.2019
    I just uploaded a new file in the Miscellaneous section, named “Lumbermill with active snow shader (LE and SSE version)”. It is for development purpose only, not for gameplay use.
    Spoiler:  
    Show
    It’s part of this mod’s Real 3D Walls Forum threat UV mapping bug's.
    Files:
    - Oldrim Version: DEMO_SLE_lumbermill_snow_shader_UV_bug.esp
    - SSE Version: DEMO_SSE_lumbermill_snow_shader_UV_bug.esp

    In game, the Lumbermill.nif has strange UV mapping on the walkway ramp and the roof, very bad for snow shader use. To demonstrate the effect I put a snow shader (SnowMaterialFarm [MATO:0006F158]) in game on the Lumbermill static object in Morthal and Anga's Mill. It’s also visible but different when using the NSUTR mod.
  3. JayDee2k4
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    Hey there, Dyndolod throws a bunch of errors in Nsutr and your fix plugins. Should I clean them with xEdit?
    1. Spawnkiller
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      Hello JayDee2k4

      I have never used Dyndolod myself, so I can't say what exactly the problem might be.
      Maybe you can provide the error log so I can take a look at it, but I can't promise a solution.
      Please use "{spoiler}" tags for long text blocks, thank you in advace.

      In General:
      If you clean my bugfix plugin you remove the fixes -> so never clean it your self.

      wbr Spawniller
  4. davidgilbertking
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    Thank you for this fix! Endorsed!
    is there Frostfall support to the interior? I'm in a burning building, yet freezing to death :/
    1. Spawnkiller
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      Hello davidgilbertking

      You are welcome, thank you for endorsing!

      About your question:
      NSUTR it self does not provide any (new or modified) farmhouse interior assetets.
      Please also note, that the burned down version of the "Hall of the Vigilant" is located on the world map, not at an internal location!

      Also NSUTR does not change any of the added BurntRubble assets or records set by DLC Dawnguard.esm (when the Hall is burned down). In fact the only Dawnguard record affected by NSTUR is the Hall it self (FarmInn01Snow [STAT:0009307D]).
      The bugifx adds, the missing script introduced by Dawnguard, so it removes the intact FarmInn01 asset and replaces it with its destroyed DLC variant.

      I'm not sure Frostfall even needs a compatible patch for NSUTR.
      If Frostall does need a compatibility patch, please ask the author of Frostfall to provide one, thank you.

      wbr Spawnkiller
    2. davidgilbertking
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      Hello and thank you for the detailed reply, I never knew how NSUTR works. I'll check for some solutions in the Frostfall comment section, or patch it up myself, because the author of Frostfall hasn't updated a mod in 4 years.
      Thanks!
  5. JadeMythriil
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    I'm using the mod Fluffy Snow with No Snow Under the Roof and there are some snow meshes in Dawnstar from the Improvements plugin that don't use the Fluffy Snow textures and greatly contrasts from the other snow meshes.
    1. Spawnkiller
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      Hello MithelCelestia

      Thank you for this info.
      Can you post a picture/screenshot and a Form ID, without I cannot verify your issue, thanks.
      Also do you use any of my “bugfixes” or any other mod that changes NSTUR assets or records?

      The official release of NSTUR does only use the vanilla snow01.dds and its normal map snow01_n.dds textures for all this new snow objects. If a “new snow textures” does not appear on any of the provided NSUTR new snow meshes it’s probably due to a conflict of mods you are using.

      wbr Spawnkiller
    2. charlyxx
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      I've spotted this issue in Dawnstar too

      I've posted some images - I've left up the cheat console with info displayed on it after clicking the sections - I hope that's helpful

      There's 2 I've included that I'm not sure if it's to do with you, or if you can fix them? If not if you can enlighten me on what I need if I can fix it with another patch/etc :)

      thank you
    3. Spawnkiller
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      Hello charlyxx

      You mentioned you posted some pictures of a bug, may I ask where?
      Could you please post the link here as answer, that would be very helpful, thank you.

      wrb Spawnkiller

      Update: ah I see you submitted pictures in to the mods gallery, thank you.
    4. charlyxx
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      Sorry I should have been more specific where I put the pictures. I hope they're helpful to you
    5. Spawnkiller
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      Yes I see the issue, I will correct it in a later update, thank you for pointing it out.
      Spoiler:  
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      Not “Bugs” as this parts of the Farmhouse asset have no extra 3D snow parts added.
      So the game uses the vanilla snow shader instead of a snow texture.
      Spoiler:  
      Show
      You need to use a mod like “Better Dynamic Snow” to make 3D objects with no extra 3D snow on them use (a modded) snow texture instead of the games vanilla snow shader.

       

      But of course someone could argue why the 3D snow is missing here. This is also true for the 4-Stairs mesh; one of the poles is missing a 3D snow mesh part. I consider this an “oversight” by Prometheus. I may "fix" this in a future update as "improvement".

      wbr Spanwkiller
    6. charlyxx
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      Thanks for the info

      I do have Better Dynamic Snow SE maybe I'm missing a patch here or there for some extra little things. I have just found Better Dynamic Snow - Patches so I think I'll give this a go and see if it fixes things :)

      Thank you for taking your time to look into this :)
    7. Spawnkiller
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      Make sure Better Dynamic Snow is loaded after No Snow on the Roof and my fixes / patches.
      Also BDS just updated the mod to version 3.0 with new farmhouse meshes. I'm not a big fan of the changes but it works for BDS. Beware you must use SMIM as BDS does not offer a "vanilla" version of farmhouse assets.

      Use the "unofficial" BDS patches with caution (and it does not help with NSUTR issues :-D ).
      I'm not sure they are necessary after BDS update 3.0, but I have to check it myself so I could be mistaken.
    8. charlyxx
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      I'm going to check over my load order just in case :)

      I do have SMIM, and yes I've seen the BDS v3 update but I'm sticking with an older version as all my patches are looking the the old plugin as a master - v3 changed the plugin name
    9. Spawnkiller
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      If you use the "Darker Snow" variant of BDS 3.0 than you can safely update as it use the same plugin name "Better Dynamic Snow SE.esp".
      Only the new Default Vanilla version uses the new plugin name "BDS Vertex Alpha Snow.esp".

      Edit: Looks like BDS 3.0 takes technically a total different approach than prior version. Looks like it's no longer possible to make a (modded) snow texture make use of the snow shader (at least it does not work form me with v3.0). So it’s back the vanilla SSE "white" shader system with modified values and a new snow
      diffusion texture. It’s a more clean and compatible way to do it, but for me personally in terms of the visual fidelity a step back in the "wrong" direction (or it’s an issue on my side).
    10. Zanderat
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      If you do switch to BDS 3.0, NSUTR is redundant and no longer needed at all.
    11. Spawnkiller
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      Hello Zanderat
       
      That Sir, with all respect is the most stupid incorrect conclusion I ever had the misfortune to read.
       
      This statement from the last BDS update is absolutely not true. And if you ever take notice what BDS and what NSUTR do, you would already know that. I have already complained directly to the authors of BDS about this "misleading" statement.
       
      BDS does change snow material values, some snow related textures and change + fixes a few SMIM farmhouse assets (and nothing else). NSUTR does place about 150+ new 3D snow meshes on approximate 2500+ world space and interior objects. It also changes some snow material values and "edits" a lot of the vanilla farmouse assets (and others) but not one texture at all. NSTUR and BDS only have one thing in common: make snow covered farmhouse walkways assets look like they are used by NPCs but succeed on a total different way.
       
      So no, BDS (no matter which version) by no means makes NSUTR obsolete or redundant. They both can exist on their own or together (at least with patches before BDS version 3.0+).
       
      wbr Spawnkiller
    12. Zanderat
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      Interesting.  I am NOT switching to BDS 3.0 and will continue to use NSUTR after reading this.  I see no reason to move to BDS 3.0 at this point.  Using BDS2.11, I can get both parallax and good snow and keep NSUTR. 
    13. nexuskomrad
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      Good choice. I updated to BDS 3.1 yesterday and promptly rolled back to 2.11.  The snow looked like someone had used white paint  as it was bright white with no textures. It look great on v2.11! 
    14. Zanderat
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      Are using the parallax fix?  It is not compatible with BDS 3.1 and will cause the flat painted look. 

      Ya, I know I said I was sticking with BDS 2.11......Right now, I am trying BDS 3.1 with NSUTR (wizkid34's fixed version) and once I removed the parallax fix from my load order, everything looks great.  My reasoning is that parallax is relatively subtle and not universal but in this game snow is everywhere.  So, why not test things out?

      Screenshot:
      Spoiler:  
      Show
    15. Spawnkiller
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      Hello nexuskomrad

      To quote BDS Description:
      "4. Ensure bEnableProjecteUVDiffuseNormals=1 is set in SkyrimPrefs.ini file."
      -> or else this toothpaste effect will happen :)

      wbr Spawnkiller
    16. nexuskomrad
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      Not true at all. I tested BDS 3.4 by itself and it doesn't replace NSUTR.
  6. Gibaloo
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    Thank you for your work. :)
  7. Ourobore
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    Outside of Nightgate Inn : bug

    Anyone esle had this issue before ?

    Load order:
    Cutting Room Floor
    No Snow Under the Roof
    No Snow under the roof CRF Patch
    NSUTR bugfixes
    NSUTR groundsnow mesh fixes
    NSUTR improvements
    NSUTR Static fixes
    1. Spawnkiller
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      Hello Ourobore

      No, this is the first time I've seen this.
      But your Load order looks suspicious, note that NSUTR was made for vanilla Skyrim.
      So try putting "Cutting Room Floor" after "No Snow Under the Roof" and than the CRF NSUTR patch.

      wbr Spawnkiller
  8. ZeroDarkMoon
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    Hello there, thanks for the good work! Could we possibly get some merged plugins? I'm using four right now: Static_Fix, bugfixes, groundsnow_mesh_fixes, and improvements. Would be really nice to have those all-in-one.
  9. nicebadboy
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    ty so much for the estre work here i found out how to use iit woth my snow mods almost perfekt. only one thing, im sorry if you alreddy wrote it but i cant find it do i need to install all 5 files. i alreddy installet 4 of them becors im not sure if the first two files its them aææ and the last 3 its the same in 3 parts or its it estre, becors the last 3 dont overright anything so i just installet them but can one anser me, and ty for the mod
    1. Spawnkiller
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      Hi nicebadboy

      For 100% compatibilty of the original NSUTR mod you only need this files:

      NSUTR_Bug_fixes v1.4
      NSUTR_Bug_fixes-static_objects_hotfixes v0.1

      Only If you use SMIM too:
      NSUTR_3.2_SMIM_2.08_1st_vanilla_patched_files_only v1.0

      Rest are demos or experiments.

      I updated the Mod description page with instal instrucitons.

      wbr Spawnkiller
    2. nicebadboy
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      ty for the replay :-) kk i try 
  10. SkylerXT
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    Thanks. I had just started a new playthrough. Though I've had NSUTR for a while it was only on this playthrough I ran across Schrodinger's Destroyed Hall.

    One question: I don't understand the technical specifics, so is the optional file necessary to be installed along with the main bug fixes?
    1. Spawnkiller
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      HelloSkylerXT

      No, you don't need to install any optional files, that's why they are optional.

      wbr Spawnkiller
  11. DarkViper680
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    The bugfixes, groundsnow_mesh_fixes and the improvements .esp files all take up a slot. Is it safe to flag them as .esl?
    1. Spawnkiller
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      Hello DarkViper680

      In theory yes, but 1st clean those two (NSUTR_groundsnow_mesh_fixes.esp & NSUTR_improvements.esp) to remove some leftover ITM's.

      Beware to never clean the main file (NSUTR bug fixes.esp) or mark it as .els, this would break the fixes.

      wbr Spawnkiller
  12. avidichard
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    LOOT asks to clean these files:
    • NSUTR_groundsnow_mesh_fixes.esp
    • NSUTR_improvements.esp

    Should I do an automatic clean with SSEEdit for these ESPs or will it break something? Because I know that cleaning some files may make mods not work anymore.
    1. Spawnkiller
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      Hello avidichard

      It is save to clean "NSUTR_groundsnow_mesh_fixes.esp" and "NSUTR_improvements.esp" plugins as they should only contain ITM records.
      But never clean the Main plugin "NSUTR_bugfixes.esp" as this will undo the bug fixes.

      wbr Spawnkiller
    2. avidichard
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      Thank you VERY much for answering me. I have read so many things concerning cleaning or not and many places say to NOT clean. It's very kind of you for taking time answering me to clarify these things for these files.

      Have a good day!
    3. Roonya
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      Thank you so much!