It's a lot more advanced than the old smooth moveset, but it doesn't cover all moves. Weapons other than vanilla types, such as pike and halberd etc. However, I plan to support special weapons in future updates.
If you only use vanilla type weapons, you can just use the Smooth Moveset - OAR. If you use other types of weapons, use both Smooth Moveset - DAR and Smooth Moveset - OAR for the time being.
If the mod doesn't run, shows no changes, Animation Looping, or displays an OAR warning message, it's all due to missing required mods.
Why is it when my weapon is sheathed and I draw my weapon, my character pulls it from his back when it is placed on the waist. I tried changing the placement in the gear nodes of IED but it still doesn't change position.
Same here, I have all requirements which I triple checked, also VCredist and the game doesn´t even launch with this mod enable. A crash log doesn´t generate. I wonder if there´s some sort of incompatibilities with other mods, but I have a relative small load order.
Smooth moveset was always a must have for me, now its better than ever, and with your dynamic sprint stop and dynamic sprint its absolutly fantastic, how great it feels and looks. You are truly a master, thank you <3
Can you make a patch for EVG Conditionals Extended? It would be nice to have my character as well as npcs use the animations from that mod under certain conditions.
Was just wondering if there was any plans for a sword and board animation set, currently it uses the same animation set for single sword and S+B which is fine while idle but looks a bit silly when moving because the shield arm moves around so much plus when moving forward while shield blocking, the shield is off to the side instead of the direction you are walking.
Can we have a version of this mod that does not require Immersive Equipment Displays? Cuz it seems like that mod is extremely janky to run and causes a lot of crashess
I have a question. Are the options marked in the installer the base files of the mod? It mentions the For Honor animations mod, and it's confusing me whether I need to have those animations installed for the mod to work.
What an excellent move! I especially like the idle of holding a two-handed sword. But some problems have forced me to give up temporarily.
When the non-combat idle of the two-handed sword starts to move, it will swing vigorously once and then return to being held with one hand. I use the controller, which is particularly obvious when moving from a stand to a slow walk. When using the Dynamic Grip dual wield two-handed swords or the two-handed sword + shield, the right-hand sword will not be displayed and remains in its sheath. And the action of taking out the shield was very strange.
In addition, combat idle with dual wield one-handed sowrds remains the vanilla action in the game. Could you change it to something more natural like ERdualwield?
171 comments
If you only use vanilla type weapons, you can just use the Smooth Moveset - OAR.
If you use other types of weapons, use both Smooth Moveset - DAR and Smooth Moveset - OAR for the time being.
If the mod doesn't run, shows no changes, Animation Looping, or displays an OAR warning message, it's all due to missing required mods.
Requirements
Open Animation Replacer (SE, AE)
Open Animation Replacer - IED conditions (SE, AE)
Immersive Equipment Displays 1.7.3 and higher (SE, AE)
Disable Turn Animation (SE, AE)
Draw Fix - Move Equip Animation Fix (SE, AE)
Behavior Data Injector (SE, AE)
Behavior Data Injector Universal Support (AE)
AND
Make sure that Immersive Equipment Displays is version 1.7.3 or higher.
Also, confirm that you’ve installed its required mod, Simple Dual Sheath
Finally, make sure you have the latest VC Redistributable installed:
https://aka.ms/vs/17/release/vc_redist.x64.exe
I wonder if there´s some sort of incompatibilities with other mods, but I have a relative small load order.
EDIT: Nvm didn't have Dynamic Animation Casting NG Plus
When the non-combat idle of the two-handed sword starts to move, it will swing vigorously once and then return to being held with one hand. I use the controller, which is particularly obvious when moving from a stand to a slow walk.
When using the Dynamic Grip dual wield two-handed swords or the two-handed sword + shield, the right-hand sword will not be displayed and remains in its sheath. And the action of taking out the shield was very strange.
In addition, combat idle with dual wield one-handed sowrds remains the vanilla action in the game. Could you change it to something more natural like ERdualwield?