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Dexter

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DexterIntheBasket

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About this mod

Tweaked the mod <Black Swordsman Armor> and slightly adjusted the motion files so that Smooth74's <MCO Hand Cannon animation> can be triggered through a separate input, without interfering with the player's equipped weapon's power attack animation.

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Something you need to know...

In the original setup, simply equipping the prosthetic arm included in the armor mod allowed the player to fire the hand cannon indefinitely using power attacks. However, considering the additional skills I plan to add to the mod in the future (and also balance), I’ve changed it so that the hand cannon can only be used when the player is wearing both the prosthetic arm and a specific ring added in-game. Each shot now also consumes a portion of both Magicka and Stamina.

Additionally, this mod functions by replacing taunt animations with the hand cannon firing animation. Therefore, it must be used alongside a mod like Taunt Your Enemies that allows the player to perform taunt animations. (The default setting for Open Animation Replacer was also set to use Taunt your enemies' Taunt power) Thanks to this approach, unlike the original mod that overrides power attack animations, it does not interfere with the default animations of the weapon currently equipped.




Further plans?

Adding more prosthetic tool using Payload interpreter, maybe. 🤔


Credits

Smooth74 for Animations
Zenl and Phate3 for Armor

Kentaro Miura for creating <Berserk> 
From Software for inspiring me with <Sekiro: Shadows die Twice>