The original Granite Hill mod. Granite Hill steeped in legend and lore, cut from the base game, now restored. Explore Granite Hill and solve the mystery plaguing the town in exchange for a new home. Featuring a full town with custom NPCs, a quest, and a fully loaded player home with the ability to move your family in.
DBVO patch for the Dragonborn to be voiced by the Vampire AI voice
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Fixed a dialog bug with during quest where if you backed out during the conversation, you couldn't activate the dialog again. This caused an issue of not getting the dungeon or playerhome key.
Version 6.4
Civil war outcome now changes guards between imperial or stormcloak
Version 6.3
Fixed the bug where every NPC in Skyrim would thank you for saving Granite Hill
Version 6.2
Fixed custom dialog issues
Version 6.1
Redecorated the interiors of the shops
Fixed weapon plaques downstairs (before updating, remove all weapons from plaques)
Updated John's dialog with newly recorded lines
John's dialog now follows the subtitles
Version 6.0
Fixed dungeon boss spawning issue
Fixed follower issues in dungeon (always agro)
Fixed rumble and shake upon entering dungeon
Rebalanced enemies in dungeon
Added two children to town. They belong to the blacksmith faction.
Rebuilt player home from the ground up (No more exploding meshes in player home)
Player home is now compatible with "Multiple Adoptions Mod" allowing for wife, 2 kids, and 2 followers to live at the house.
Reworked lighting on all interiors
Reworked lighting on exterior
Rebuilt navmesh inside inn
New Sheepshead Inn sign featuring new 3d mesh and artwork
Moved flags banner attatched to inn that was floating
Adjusted schedules for various NPCs in the town to be more active
Removed mage as follower from inn due to issues
Moved and rotated sharpening wheel on the blacksmith balcony to avoid clipping issues and getting trapped between the sharpening wheel and the handrail
Enhanced the captions for John's dialog. The dialog still says more things than in the captions due to a 150 character limit.
Added cow to farm for milking
Fixed table and seating issue in the inn. Stopped NPCs from standing on table or having other issues interacting with the tables and chairs.
Version 5.8
Added custom voiced dialog for the John character to introduce you to the town and during the quest. You'll also get post quest dialog for a sense of completion.
Version 5.7
Granite Hill now has a Smelter
Updated and added some shop signs
Smothed road meshes so the roads are not so bumpy.
Smoothed landscape
Updated dogs behavior.
Updated guard pathing.
Version 5.6
Updated dungeon boss to scale with you. The higher level you are, the less damage you'll take now.
Updated lighitng in dungeon boss location
Updated Alex's voice.
Updated facegens and facial appearances
Updated player home lighting
Brand new quest build. Same quest, but launches from SM in the creation kit and now requires you to complete the MQ104 (western watchtower quest). If you have already completed it, the quest will launch automatically and you'll get a courier note.
Added a dog to the town
Removed extra anvil from blacksmith area.
No changes to require a LOD update
Version 5.5
Updated Navmesh
Fixed broken script links
Fixed corrupted and missing source scripts
Quest triggers properly only if you kill Western Watchtower Dragon
Fixed merchant NPC voices so they respond better
Version 5.1
Fixed scripting errors
Tightened navmesh
Adjusted NPC shop owner voices so they speak all lines of shop dialog
Regen face maps for better file size
Version 5.0
Expanded the town with a new stairway up the cliffs to a shrin of Talos.
Fixed boss being too easy and able to attack it from hallway
Brand new player home interior
2 new followers
2 new trainers - one for blacksmith and one for enchanting
You can't enter the dungeon until you complete the Western Watchtower quest
Created quest to enter dungeon and gain player home
The original Granite Hill mod. Granite Hill steeped in legend and lore, cut from the base game, now restored. Explore Granite Hill and solve the mystery plaguing the town in exchange for a new home. Featuring a full town with custom NPCs, a quest, and a fully loaded player home with the ability to move your family in.
Join the Skyland Discord & Twitch, and Youtube Channels
6.41 Update Fixed a dialog bug with during quest where if you backed out during the conversation, you couldn't activate the dialog again. This caused an issue of not getting the dungeon or playerhome key.
6.4 Update Civil war outcome now changes guards between imperial or stormcloak
6.3 Updates
Fixed the bug where every NPC in Skyrim would thank you for saving Granite Hill
6.2 Updates
Fixed custom dialog issues
6.1 Updates
Redecorated the interiors of the shops
Fixed weapon plaques downstairs (before updating, remove all weapons from plaques)
Updated John's dialog with newly recorded lines
John's dialog now follows the subtitles
6.0 Updates
Fixed dungeon boss spawning issue
Fixed follower issues in dungeon (always agro)
Fixed rumble and shake upon entering dungeon
Re balanced enemies in dungeon
Added two children to town. They belong to the blacksmith faction.
Rebuilt player home from the ground up (No more exploding meshes in player home)
Player home is now compatible with "Multiple Adoptions Mod" allowing for wife, 2 kids, and 2 followers to live at the house.
Reworked lighting on all interiors
Reworked lighting on exterior
Rebuilt navmesh inside inn
New Sheepshead Inn sign featuring new 3d mesh and artwork
Moved flags banner attached to inn that was floating
Adjusted schedules for various NPCs in the town to be more active
Removed mage as follower from inn due to issues
Moved and rotated sharpening wheel on the blacksmith balcony to avoid clipping issues and getting trapped between the sharpening wheel and the handrail
Enhanced the captions for John's dialog. The dialog still says more things than in the captions due to a 150 character limit
Added cow to farm for milking
Updated the benches and tables in the inns.
To Start The Quest: A courier will deliver a letter to you once you complete the Western Watchtower quest and defeat your first dragon.
Compatibility: Compatible with anything not changing or altering these cells. Patches offered for Lux Via and Ryn's Dragon Mounds.
Install: Install normally with your mod manager of choice. Place in the same part of your load order for new locations/towns. Place patches after this mod and the mod it is patching.
Special Thanks: Special thanks to Kynkaid for the idea to fix the dungeon boss issue. Special thanks to Bruv and Brandi for their input and testing. Special thanks to all those who joined in on the streams for their input and support. Special thanks to those who commented, downloaded, and endorsed. Also to those who found issues with the mod and supplied a fix for it.