I'm using both "Skyking 2020 Granite Hill" which I'll call GH, and "Schlitzohr Granite Hill Village" which I'll call GHV and really like them both. Problem is there is a slight incompatibility. There is a small area of GH with an outdoor market next to a guard tower which has a staircase across from it leading up to a shrine of Talos. GHV changes the landscape in that area, putting rocks that block the doorway of the guard tower and the stairway to the shrine making them inaccessible. It also makes the outdoor market area less flat resulting in the market stalls being submerged part way in the ground.
Any chance of a patch being made? Or if there is one, can somebody point me to it? Thanks
I put the mod and its patch at the end of my LO and it seems to work all right. Save for the fact that grass is all over on most roads and places in the exteriors. How do I fix the game to forbid it to grow grass where it shouldn't?
More than likely have your load order out of whack pertaining to location edits, landscape edits, grass, and grass patches. It could be another mod conflicting with the same area such as lux orbit, although there is a patch for that. If you check the required files section, you'll see other mods on Nexus that patch this mod for various things that others have made.
If using MO2, I sort this way
Trees/Flora/Grass Grass Patches New Locations (this mod) City Overhauls (JK mods, cities of the north, etc) Landscape Textures/Water Light Mods Patches
I put the ESP's in the same order. Never sort with LOOT.
Could it be that I have to regenerate grass cache with your mod installed and somehow tell it to leave grass off for the area? If it helps I am using Tamrielic Grass and Edmond's patch.
As for lux I got your patch straight after your mod but before Lux orbis now that you made me aware of it, could that instead be the reason?
Sorry for the confusion but I am a little confused on the topic.
The lux patch should go after lux. All patches go after what they're patching. Put after this mod and lux. Yes you will have to redo grass cache Also, pickup No Grassias and place directly after grass mods and try that first before regenerating grass cache to see if that fixes your issue.
That’s a good question. I don’t think so, but could be wrong. I feel like I did granite hill and then had 3 people to help in falkreath. So that would mean no. I also tried to help people outside the city of falkreath and that didn’t count either. I should easily be able to see what acts as a trigger to the quest the jarl gives you so that if you complete the granite hill quest it will count towards his quest.
thanks for this fun idea and great question. I’ll will be looking into this.
Granite Hill and every one of your city mods, new location mods, should all overwrite grass mods and patches. Not just for this mod, but any. Or you'll have gaps in the ground.
Glad to hear. Just gotta know some basic LO rules, and not to use LOOT. It takes a little time to get it all and harder to remember everything. The power of putting things in proper order.
Loving this mod but I am having a small issue. I have done everything required (Bleakfalls Barrow, the Dragon Stone, killed the dragon at the Western Watch Tower and read the note from the Courier.) I activated the quest, traveled there, found John but whenever I attempt to speak with him he won't engage in dialogue/the dialogue tree doesn't open. He just responds with the generic "Hello" and greeting lines like an npc with no interactions.
Just wondering if this is a known thing and if so how should I fix it?
I guess make sure you have the latest version? Not sure. Never heard of the issue. I can't really help without being able to reproduce the issue. If you can tell me how you got to that point and what mods you have. You can hit me up in discord and I can help you better than here.
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Any chance of a patch being made? Or if there is one, can somebody point me to it? Thanks
https://www.nexusmods.com/skyrimspecialedition/mods/124074?tab=posts&BH=0
If using MO2, I sort this way
Trees/Flora/Grass
Grass Patches
New Locations (this mod)
City Overhauls (JK mods, cities of the north, etc)
Landscape Textures/Water
Light Mods
Patches
I put the ESP's in the same order. Never sort with LOOT.
As for lux I got your patch straight after your mod but before Lux orbis now that you made me aware of it, could that instead be the reason?
Sorry for the confusion but I am a little confused on the topic.
Yes you will have to redo grass cache
Also, pickup No Grassias and place directly after grass mods and try that first before regenerating grass cache to see if that fixes your issue.
thanks for this fun idea and great question. I’ll will be looking into this.
Any patch hub?
Just wondering if this is a known thing and if so how should I fix it?