Skyrim Special Edition
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Created by

AndrealphusVIII and PlagueHush

Uploaded by

AndrealphusVIII

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About this mod

This mod adds a weight limit to all containers, even those added by mods, as well as adding a weight limit to arrows, and arrows stored in containers and/or followers.

Requirements
Permissions and credits
Changelogs
Donations
Description

In Vanilla Skyrim, any container can hold an infinite amount of items. I found this immersion breaking, so with some help, I came up with a mod that adds a weight limit to most containers.

The weight limit for each container is listed below. The limit and the current weight in the container will also be shown in the top-left as a notification message each time you reach the limit of a container.

Spoiler:  
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Weight limit: 10
  • Satchels

Weight limit: 25
  • Small Sacks
  • Strongboxes

Weight limit: 30
  • Spit Pots

Weight limit: 50
  • Burial Urns (Small)
  • Sacks
  • Pouches
  • Canopic Jars

Weight limit: 75
  • Large Sacks
  • Spider Web Sacks

Weight limit: 100
  • Endtables
  • Large Urns

Weight limit: 125
  • Coffins
  • Barrels
  • Cupboards
  • Dressers
  • Wardrobes
  • Drawers
  • Small Apocrypha Urns (Dawnguard DLC)
  • Dark Elf Urns (Dragonborn DLC)

Weight limit: 150
  • Small Dwemer Containers
  • Aprocypha Urns (medium sized) (Dawnguard DLC)

Weight limit: 175
  • Ruins Small Chest
  • Riekling Tents (Dragonborn DLC)

Weight limit: 200
  • Chests
  • Falmer Chests
  • Snow Elf Chests (Dawnguard DLC)
  • Soul Cairn (Dawnguard DLC)

Weight limit: 225
  • Dwemer Chests
  • Large Ruins Chests

Weight limit: 500
  • Dummy container 500

Weight limit: 750
  • Dummy container 750

Weight limit: 1000
  • Dummy container 1000

ALL OTHER Containers -> 150





Arrows, gold and lockpicks

Originally this was a non-optional part of the mod. However, as of writing this (v3.0), there are many alternatives for arrow weight, as such this part is now disabled by default.

I'd recommend Survival Mode or any mod that enables that functionality natively (like SurvivalSpoof). I would not recommend mods that add carry weight in a non-native way, as the arrow counter will not be applied to the containers and followers.

If you still want the legacy functionality of the arrows, lockpicks or gold, please use the optional files.

Old description of what they do:

Spoiler:  
Show

All arrows have a weight of 0.1. This won't show up on the arrow description in-game as that's an engine limitation, but the script will handle them as if they had this "invisible weight". This will apply to all containers, so arrows will count towards the max weight as well.

In addition to all this, I gave all followers a cap of 100 arrows in their inventory, so you can't just dump all your arrows on a follower.

Lockpicks will now also have a weight of 0.1 and gold will have a weight of 0.01.


Customization

In the Configs\CWR folder of this mod, you'll find a weights.json file. You can open this with a text editor. It allows you to customize the container weight values that I explained above.

Requirements



Compatibility

Any house mod that uses auto sort scripts. (yes, including Legacy of the Dragonborn) Those mods will, most likely not make you crash, but all containers affected by auto-sort won't have the restrictions, which defeats the purpose of this mod.

FAQ

Q: ESPFE?
A: Yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.