Skyrim Special Edition

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  1. eLucifer
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    Looks awesome. Definitely made me want to choose artifact weapons for my character again. One thing though, is this compatible with mods which change the appearance of these items?
    1. Argonil
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      Note: The appearances used in the screenshots are from the mods I used at the time, they do not come with the mod. This allows you to better choose the appearances you prefer. The only appearance included in the mod is the one for Akaviri Sword (renamed to Tenchi.)

      There are three rules of thumb for texture mods:
      1. The mod is definitely compatible if the mod doesn't use an .esp file. (Although it may still be compatible with an .esp.)
      2. If it's not compatible, I'll have a patch under Optional Files or you may request one from me or the mod's author. I would be grateful if I'm not always the one who has to make the patch, but I'll always make one if needed.
      3. Without a fix, you will only see the effects of the mod that's loaded last in any place where there are conflicts.

      It depends on whether the mod changes the texture path on the item record with an .esp and creates a conflict. Usually the path is changed if the mod changes the appearance of an item whose appearance is also used by other items which musn't be affected, like Dragonbane which shares appearance with Blades Sword. So a mod like aMidianBorn does not require a compatibility patch since it only changes items that already have unique appearances, while a mod like Unique Uniques only changes items with non-unique appearances so it had to change the texture paths and create conflicts. There's a patch for Unique Uniques and other mods under Optional Files.
  2. Argonil
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    User feedback is important. If you encounter any bugs, balance issues, or have any suggestions, remember to let me know. I can typically resolve any issues where the mod doesn't mesh well with another. I don't grant all requests but all are worth considering.

    All patches are flagged as ESL, so they don't take up load order slots. Version 3.0.0+ includes changes for the free DLC that came with the 1.6 update. If you don't want to upgrade to the new game version then you can use the hybrid installation method where you retain the old SkyrimSE.exe and old SKSE while having the new database and free DLC. You can either use the downgrade patcher and select the "Best of Both Worlds" option or follow these steps:

    1. Create a copy of the SkyrimSE.exe and binkw64.dll files from 1.5.97.
    2. Update to the new game version and launch the game once so that it downloads the new files the mod needs.
    3. Delete the new SkyrimSE.exe and bink2w64.dll and replace it with the old files that you copied in step 1.

    You can now use the latest mod version in combination with mods that haven't been updated for the new game version. You can also use the new USSEP and other mods which depend on the new database. Many people are using this method and it works fine.
  3. Argonil
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    Attention: The design choices of this mod are directly copied by Titansbane in RoM without my permission and without giving me credit. Examples include Wraithguard's buffs to Sunder and Keening, Ebony Mail's description, Konahrik's explosion, Auriel's Bow's charge cost during daytime, my tweaks for Skull of Corruption and Light of Day, and the attack speed fix I developed which he only credited me for after it was made public that he had illegally copied it without notice or permission despite knowing my stance towards him from our previous dispute. He also monitors my changelog and comments since he corrected his implementation of my attack speed fix within 12 hours on two separate occasions where I changed it in AA, and that's also how he took my first idea for Sword of Jyggalag. He has omitted it from his changelog every time he's copied me since the mod's release and tried to obfuscate it in order to dodge the rules and avoid repercussions or giving me credit, and presumably has not written a description for his AE content because it would be too similar to mine; the only way to obfuscate it is by not writing it.

    I've attempted to resolve it with both the author when his mod was released and the Nexus Mods staff with no results; he feigned ignorance. Traces of Awesome Artifacts are present throughout his mod and were even more visible in the past where he refused to acknowledge it due to his highly aggressive competitiveness. He has practically been using AA as a template for his mod, and due to his illicit behavior, I do not condone of it.
  4. EyldiTheBear
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    I love this mod, but I have a small problem where the Black Star keeps getting consumed when I use it to charge a weapon. I don't know for sure what's causing it, but this mod is the main suspect. Has anyone else encountered this?
    1. Argonil
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      This mod does not touch Azura's Star in any way.
  5. Nierie
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    I love this mod, but I have noticed something and have a question. I noticed that with this mod installed Trueflame does not have infinite charges, I don't mind the change if it's intended but I couldn't find it on your mod description and wondering if it's a bug. I tested with this mod and without to confirm and yeah it's this mod that causes it.
    1. Argonil
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      It is intended. Trueflame does not have infinite charges back in Morrowind where it debuted, and its twin blade Hopesfire does not have infinite charges either in Skyrim, which is a great mismatch for a pair of supposedly twin blades. The developers gave it an enchantment charge pool which is why it has an enchantment charge display bar; usually when a weapon is supposed to have infinite charges it does not have a charge pool so that it doesn't show a useless enchantment charge display bar. It appears that the infinite charges were an unintended oversight. It's also one of the strongest weapons in the game with a high-level enchantment so it should not have infinite charges from a balance perspective, although that's less important.

      I did give it a lower charge cost than what would be normal for an enchantment of its caliber, though.
    2. Nierie
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      Yeah I agree with your reasoning, following the canon is the correct way. If it didn't have infinite charges in Morrowind it shouldn't have in Skyrim either. I just think this change deserves a mention in your mod description to avoid confusion.
    3. Argonil
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      Done. Thanks for mentioning it.
  6. Tucanonerd
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    Absolutely Amazing Mod, I have been using it forever I am extremelly thankfull to you for all the work. 

    However, I would like to leave a handfull of suggestions here. 

    I mostly play with Dwarven themed gear. My main character is ALWAYS a Crossbow Heavy Armor Mechanist of sort. I am always running the Steadfast Dwarven Sphere pet with a few other flavour mod for a Dwemer, but without going overboard. With that in mind, I wanted to leave some suggestions of things I have ALWAYS looked for in the Dwemer Artifacts, that I couldn't find anywhere else. 

    If you think any of these are relevant, I would literally pay you a coffee to get some of these in-game, lol. 


    AETHERIUM STAFF - Absolutely AMAZING effect. Having it count as a conjuration spell and use the relevant Perks makes it awesome, like allowing summon of 2 constructs. HOWEVER, I absolutely HATE the Centurion summon... don't get me wrong, this isn't anything against you. It's just the Centurion just looks ridiculous downsized and summoned. Summoning the spheres is 10 times more vanilla friendly and cooler. Perhaps you could switch the Centurion for a higher level version Sphere, or maybe even an enlarged spider instead of the Centurion. Another interesting consideration for mostly everyone playing Skyrim, would be to perhaps offer some form of  synergy with Ordinator Perks. Maybe giving the summons other tags to allow them to be buffed by Ordinator perks as well. Again this is aminor gripe, but I still think the Centurion is just absurd. I have downloaded this mod SPECIFICALLY because of the Conjuration Perks synergy, but I have stoped using it because of the Centurion... ANOTHER idea for the final effect instead of the Centurion could be to summon a Balista instead, which would still be MUCH more vanilla friend and look better overall. 


    SPIDER CONTROL ROD - This one is the one I have been BEGGING for the longest time, for someone to do something with. There are 2 versions of the Spider Control Rod, 1 from the CC that adds a dwarven dungeon, and 1 from the vannilla game, that you get in Calcelmo's Museum in Markath during the Thieves Guild questline. Basically the Staff allows you to control the movements of a specific Dwarven Spider to activate things during a questline, and the one from CC even turns into a different item, that basically casts CALM only in hostile dwarven spiders afterwards. My request for this one is extremelly simple. Allow the Spide Control Rod to be made into a useful item, either of the 2. It could either recieve a spell that let's you take control of a single dwarven spider forever. It could have a spell that spawns another permanent dwarven spider. Or maybe even it could be relate to the Steadfast Dwarven Pets. Maybe by using the control rod, it allows you to have both the Sphere and the Spider, or maybe it casts a spell that Buffs friendly constructs, like an attack speed spell for your own either summoned or pet spiders. Just having this VERY UNIQUE item DO SOMETHING, that could be usefull to a mechanist dwemer styled build is one of my dreams. I envision a way for you to dual wield the Spider Control Rod along with the Aetherial Staff, and maybe summon with 1 and buff with the other, or something along those lines. Please consider doing ANYTHING with this item, it would be insanely appreciated. 


    VISAGE OF MZUND - Another INCREDIBLE Dwarven unique item in theory, but with an extremelly useless effect. In theory this helmet gives you the Centurion breath attack as a power, and it is insanely cool to use. However it is insanely weak, and leaks any viability specially in the late game. This item could recieve a buff with maybe a scalling damage to the power, maybe it could also push enemies away, or maybe it could be given other effects to compensate for the lack luster breath attack. I would again, pay you a coffee if you could turn this into a viable item, but PLEASE if you decide to do something with it, consider changing the model for the helmet. The standard dwarven helmet looks absolutely terrible, and I would hate to have this item become usefull through the mod, just to be ugly to use. If I may, I could suggest the very old Animated Dwarven Headgear mod for models that you could absolutely use, since that moder specifically allows for the use of this assets. Again, this would be a dream come true. 


    CC CONTENT: The following are CC only content, but because you`ve already changed some of these, I thought about suggesting a few changes to them as well. 


    IRKNGTHAND WAR AXES - The enchanted versions of Fire and Frost given during the fishing questline could recieve a more unique effect, Maybe just buff them to be more viable and a better reward in general. These are already awesome weapons, that outmatch other Dwarven gear, are VERY viable after you get the passive power that buffs dwarven gear. I would just rather have a more unique effect for them, to make them into unique items. Maybe a special name as well? Irkngthand Frost Axe and Irkngthand Fire Axe? 

    WARD OF THE SEASONS - Just improved buffs. This is an insanly gimmicky set, that could be VERY interesting to use, if it wasnt such a pain with a weak effect. Just a basic buff would already do great. 

    SUNDER/WRAITHGUARD - Again, same thing. Could use with a basic buff to the stats of the enchantment. Making it more of a damage dealer even without Keening, because honestely, Sunde and Wraithguard work better when paired with a shield. 

    DWARVEN DRONE FLY - INSANLY COOL ITEM, that very few people aparently know about, again, gained in the CC content, but that is basically useless, because you need to open your inventory every time to use it. MAYBE, it could be made into a permanent effect, or at least something that lasts a lot longer so you don't need to use it every few minutes. Just make this item into a viable to use item and it would be INSANELY COOL. Again, making it either permanent or just with a much longer duration would already be awesome. 


    LAST REQUEST: UNIQUE DWARVEN CROSSBOW - This is just a personal request of mine... I would do anything to have a unique version of a Dwemer Crossbow. Maybe it could have a faster attack rate, or slower but stronger damage. Maybe with more stagger. Just any type of uniqye dwarven enhanced crossbow would just make me lose my shit. lol 


    AGAIN, absolutely LOVE the mod. It is the best artifact mod out there to me Keep up the amazing work. 
    1. Argonil
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      Interesting ideas. What's so bad about the down-sized centurions? They look just fine at the scale of a tall human if you ask me. They work better that way too. Normally centurions are so tall that they can't hit anything in melee range with their steam breath attack. If a Whiterun guard attacks a centurion and it uses its steam breath, the steam will just fly straight over the guard's head while he chops away at the centurion while it's animation locked. You can take advantage of that yourself, if a centurion starts using steam breath then just walk all the way up to it and you won't get hit. It's so silly. When they're at the height of a tall human, the steam breath actually hits.
    2. Tucanonerd
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      Like I said, this is very much a personal preference it seems. It has a lot to do with the model and animations themselves. They were designed to be large in scope, so downsized both the passive and attacking animations just look "bad". Compare it to the Sphere for example and you will maybe get what I mean. He just kinda throws his arms around, and when walking he just somewhat slumbers forward. It is somewhat reasonable for a behemoth of a monster, but it just doesnt fit when scaled back. But like I said, this is just something I think. It has like I said, stopped me from using the Aetherial Staff, and I basically JUST PLAY as a Dwemer Character. In a way, you've fixed the worst issues with the staff, that was lack of potential, by allowing conjuration sinergy, but I just can't stand the centurion asthethicaly. But like I said, this is a very minor gripe, and it is likely personal. I bet a lot of people like it too, but it just seems and feels out of place. A stronger sphere or a normal sized balista would fit much better for me, but I completely understand. 

      Do you think any of the suggestions could be viable? Specially something with the Control Rod and Fly Drone and maybe the Visage. Those 3 would be absolutely brilliant to use, but they just are not useful at all. A lot of very cool things could be done with them by maybe just changing a few values on them. 

      Like I said, I absolutely love your mod, it is insanely good. I specially appreciate you answering here too. It is incredible to be able to talk to you, so thank you very very much. I`ll see if I can throw some support your way in the next weeks if I can, cause your work is really amazing.

      I also just realized Sunder/Wraithguard and the Ward are also buffed by the mod. I just didn`t realize cause I don`t think I`ve gottem them yet in playthroughs with this mod, so that is also AMAZING to see. Thank you again.  
    3. Argonil
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      He's still more than a head taller than you, so his "slouching" posture that makes him look down still fits. I'm 6'7" and I have to look down too, this thing is even taller than me so of course he has to do it to look you in the eye. And I think it's cute how he runs almost like naruto, he may not be as tall and menacing as his brethren but he's trying his best okay, no bully pls :P
      But I suppose I can import the PS4 version of the staff as an optional variant or something like that if you'd like. I already tried the ballista btw, but it doesn't work out very well as a player minion because of its AI as a fat clunky ranged unit.

      Overhauling the Spider Control Rod isn't ideal. It does what it says on the tin, it's supposed to be used for a quest and it's hard to explain other uses. I can't modify it directly because that would interfere with its use in the quest, so I'd have to swap it for a different variant when the quest is complete, which would feel odd since there is no place where it would make sense to swap it in the story. It might also cause issues with other mods such as LotD. The variant from the puzzle dungeon which calms spiders should suffice imo. Making it take control of a spider runs into a host of issues, and making it buff spiders summoned by the Aetherial Staff leaves the rod useless for everyone who didn't pick the staff in the quest.

      I'm not sure how to go about changing the Fly Drone, because if it was permanent then it would be overpowered and you'd need a way to turn it off. It would be too good. I see it more like a bottomless elixir, the inconvenience is what deters you from using it constantly instead of situationally. Use it for a hard fight or when there's a lot of poison damage, it's not supposed to be a constant buff, it's a gadget. I suppose I could increase its duration to 120 seconds so that it can last the whole fight, but would it still deter you from using it constantly then?

      I can definitely buff the breath attack from Visage of Mzund since it only does 15 damage per second.

      I will think about the war axes, but no promises. Some things need to be mundane for others to stand out, and you can't argue that the axes are crafted with unique magic since you learn how to craft unenchanted ones. They're alright as they are, but maybe I'll do something, we'll see.

      You don't need to send me any money, I donate all my mod earnings to Doctors Without Borders.
    4. Tucanonerd
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      A few thoughts. 

      I absolutely understand the Centurion like I said. I might even give it another go. And yeah, I have tried using a Hotwired balista with the Ordinator perk, and the AI is just plain dumb. Spheres are superior in every way. Like I said, the Aetherial Staff in this mod is the exact reason why I downloaded it. It is amazing to have multiple summons, that last up to 10 minutes with the right perks with the staff. 

      For the Control Rod, the CC version does exactly what you said. When you finish the quest, it turns into a different item all together. At that point it might be interesting to change it to a more useful effect. An idea would be to just add other area spell effects to it. An area healing spell that also affects machines, an attack speed increasing effect that also affects machines. Make it basically a Restoration/Alteration AOE staff, but that only works on friendly machines. If it affects machines in general, it should even cover constructs from other mods, and also vanilla ones, both Aetherial Staff summons and the Steadfast pets. Another idea could be to instead turn it into a Sparks Staff dealing lightning damage, but that instead heals machines. So you can run around either dealing damage or healing your own machines. Values as balanced as you see fit perhaps. 

      The Fly Drone specifically could be made MUCH weaker in effect, in exchange for it becoming either permanent or long duration. To explain what the issue here is, it all comes down to the fact that the fly drone basically "leaves" your inventory when used. Meaning, if you wanna activate the fly drone, you need to go intos your menu, find it in the middle of a bunch of other stuff and click to use it every time you want it. And it only lasts a little while. And you also can`t favorite it, because every time you use it, it basically leaves the inventory. By making it into a weaker permanent type of "pet" you both allow the VERY COOL asthetic of the flying drone around you, while also fixing the issue of activating it constantly. 

      The Visage just needs to become viable somehow. It is pretty much a joke as it is. 

      I also understand the War Axes. I only mention, because they ARE and LOOK insanely unique, and despite that, they have the most basic enchantment possible. They have new models, with VERY cool designs, but are just plain with no flavour, and there is the entire presentation when you get them. For god's sake, they take AETHERIUM CORES to unlock. These are a big deal, LOL. 

      Again, I am incredibly thankfull for the answer. Hoping to see some of these ingame at some point. Thank you very very much again, and all the best. 
    5. Argonil
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      Idk man, I think the CC version of the control rod is fine, it allows you to pacify all dwarven spiders, isn't that fitting enough for a Spider Control Rod? Making it heal mechanical units does not fit its name, that's just not what it does.

      The Fly Drone is a gadget. You use a gadget when it's needed. I'm sure the people of Whiterun would ask you to put it away if you ran around with it all the time. Maybe they'd ask, "Why do you need that thing buzzing around all the time, what does it do?" And you'd reply, "It protects me against poison." They'd look at you funny and ask, "Do you see any poison around here, brother? Put that thing away."
    6. Tucanonerd
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      Fair enough. 

      One of these days I will get a proper control rod. lol. 
  7. redcon48
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    this mod can be used without the CC mods as well right? Only asking because I use VR and there is a warning saying I don't have fish dlc and something else. 
    1. Argonil
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      No, the standard version requires the free DLC that came with the 1.6 update. You can convert the DLC to work on VR and update your game installation, there are plenty of guides for it online. I'd say that the Rare Curios DLC alone is worth the effort.
    2. redcon48
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      so, you're saying I can't use this mod at all because it requires Content Creation mods? I didn't even know there was free content added since I've only used Special edition but since those are requirements, shouldn't you add them to the requirements?
    3. Argonil
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      It's stated in the sticky post, but I don't add them to the requirements because they are a part of the base game as of version 1.6, just like the Dawnguard and Dragonborn DLCs. The only problem is that VR was abandoned by Bethesda before the update. You are playing on an outdated platform, so you should expect that some of the latest mods will not be compatible with your game out of the box. You need to update your game yourself to make it compatible with the latest mods, or only use mods which don't incorporate any of the new stuff.

      I could make a "VR version" which strips the mod of any references to the new stuff, but it would increase my workload for every single update going forwards. It would make much more sense for VR users to update their installations so that they can enjoy the new stuff too.
  8. xxgloomyghoulxx
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    anyone else not able to start the game with the Unique Uniques Patch installed?
    1. Argonil
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      There are several versions of Unique Uniques. Some have been turned into ESL while the original has not. My patch is for the original. See the patch hubs for the ESL versions if you're using one of those.
  9. TheShepard98
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    Maybe its fine but I am running Perk Ordinator and for the dragon priest mask I was wondering if it would have any conflicts because of Ordinator changing the skill tree's I did a little bit of looking thorough post and didn't see anything referring to it. 
    1. Argonil
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      There is a patch for Ordinator under Optional Files. It's not strictly needed but it tweaks some things to better align with Ordinator's balancing.
  10. Enriador
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    Is the latest update compatible with Xbox?
    1. Argonil
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      Yes.
  11. Biggs4lyfe
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    So, not a lightweight (ESPFE or ESL) mod?
    1. Argonil
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      All of the files are except the main plugin for compatibility reasons.
  12. TheUnknownHumanBeing
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    is there a way to wear the ysmir mask on your belt, with warmonger armory
    1. Argonil
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      Nope. Ysmir effectively allows you to wear all masks at once, so I don't personally consider such a patch to be of any priority.
    2. TheUnknownHumanBeing
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      ya, but it would be more so for cosmetics, because i dont honestly like the dragon priest masks on my face, and i use a mod called "black mage armor" and wearing the mask with said outfit, just looks weird

      is there a way i could replace the ysmir model with the Konahrik belt model, though xedit or something?(im doing a dragon priest/lich wizard play through)
  13. MinerMite99
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    We request your assistance to make artifacts great again!... again! 🤣🤣
    1. Argonil
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      I've been looking at the new patch notes and the new Skyrim.esm but I didn't find anything that requires my attention. Is anyone aware of anything new which I should take a look at?
    2. MinerMite99
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      I personally haven't had a chance to dive into the new creations, but the arquebuses do indeed list 4 unique variants in the description atleast.
    3. Argonil
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      I will not be touching on any paid Creations that aren't a part of the Anniversary Edition.