Skyrim Special Edition

Mod articles

  • CC content required for AE version

    The normal version only requires Fishing and Saints & Seducers.

    The AE version requires:

    Ghosts of the Tribunal
    Fishing
    Ruin's Edge
    Goldbrand
    Stendarr's Hammer
    Chrysamere
    The Spell Package
    Lord's Mail
    Divine Crusader
    Forgotten Seasons
    Shadowrend
    Sunder & Wraithguard
    Civil War Champions
    Umbra
    Dead Man's Dread
    Bow of Shadows
    The Cause
    Headman's Cleaver
    The Contest
    Saints & Seducers
    Dawnfang & Duskfang
    Redguard Elite Armaments...

  • Awesome Perk - SPIKE - And other compatibility features

    When I found out years ago that adding perks to the player and especially NPCs is a lot of trouble in the engine, I tried adding my permanent perk effects for the player to the TGWellFitted perk that the player starts with which already adds the set bonus spell for Nightingale Armor. Surprisingly, it just worked and left no trace upon uninstalling. Awesome. But getting any perk effects to work on followers and other NPCs proved nearly impossible down the road as neither magic effects nor SKSE scripts can add perks to NPCs, only the player. Not even the "addperk" console command works for NPCs. Many items don't work fully for NPCs as a result... unless you edit their NPC record and add the perk to them the hard-coded way. And if it's a mod's perk, well, then the NPC mod needs to reference i...