Mod articles
-
CC content required for AE version
The normal version only requires Fishing and Saints & Seducers.
The AE version requires:
Ghosts of the Tribunal
Fishing
Ruin's Edge
Goldbrand
Stendarr's Hammer
Chrysamere
The Spell Package
Lord's Mail
Divine Crusader
Forgotten Seasons
Shadowrend
Sunder & Wraithguard
Civil War Champions
Umbra
Dead Man's Dread
Bow of Shadows
The Cause
Headman's Cleaver
The Contest
Saints & Seducers
Dawnfang & Duskfang
Redguard Elite Armaments... -
Awesome Perk - SPIKE - And other compatibility features
When I found out years ago that adding perks to the player and especially NPCs is a lot of trouble in the engine, I tried adding my permanent perk effects for the player to the TGWellFitted perk that the player starts with which already adds the set bonus spell for Nightingale Armor. Surprisingly, it just worked and left no trace upon uninstalling. Awesome. But getting any perk effects to work on followers and other NPCs proved nearly impossible down the road as neither magic effects nor SKSE scripts can add perks to NPCs, only the player. Not even the "addperk" console command works for NPCs. Many items don't work fully for NPCs as a result... unless you edit their NPC record and add the perk to them the hard-coded way. And if it's a mod's perk, well, then the NPC mod needs to reference i...