Skyrim Special Edition
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KamirAurelia

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KamirAurelia

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About this mod

CFM preset to be more all encompassing, while having some immersive viewing.

Requirements
Permissions and credits
First mod, so bare with me. This is my Categorized Favorites Menu setup. 

(NOTE: I m watching comments for the first bit to make sure the initial launch goes smooth and issues addressed. I just fixed the file pathing issue, so install should work)

This mod will be an all encompassing CFM, that will be evolving and adapting as I have time to work. I plan on even including mods I don't use, with public support.

Support thus far (Done or mostly done, if you find anything in these mods not working correct, let me know. Very easy to overlook something):
Skyrim 
Dawnguard
Dragonborn
Apocalypse
Sacrosanct
Better Vampires
Ordinator
Witch Hunter (still being worked on, very alpha. Will have prayers to Aedra and Daedra in their own specific sublists, and augments vs focus' in their own)
Shadow Spell Package (mostly completed, think there may be one or 2 floater spells)
The Elder Scrolls Tomes
Imperious
Aurora - Standing Stones
Forgotten Magic Redone SSE
NAT
Sexlab
FlowerGirls
Hunterborn
Predator Sight and Vision
Dragon Souls to Perk Points
Thunderchild (I think I got them all)
Mining for Mages
Sedethul
Caranthir Tower (mostly got it all, might be a few spells or items floating around)
Heartbreaker
Amazing Follower Tweaks
Skycutter
Immersive Armors
Aetherium Arsenal
Housecarls are Tanks
Arcane Archer
Arcane Accessories
Sanguinaire (No spells were added, so this should be working 100% since its Vanilla based)
Sleep to Save - Now with Save Potions
Dwemertech (mostly done, just not tested the bionics)
Vampiric Thirst (not sure when I will get to this, I love Sacrosanct as it is.)
Castle Volkhiar Redux (The teleport spell)
Teleport to City Spells
Convenient Horses
iNeed
Hypothermia
Skyrim Survival Mode
Nexus Skyrim Overhaul mods (slowly adding everything from that mod into this CFM)
OBIS
Witch of the Wild
Everlight
Redoran Grove
Timelost Dwemer (Mostly Covered)
Ancient Falmer (Mostly Covered)
The Amazing World of Bikini (support for this is going to assist with more non standard armor sets)
Triumervate
The Glamoril
Frostfall (Incomplete)
Morrowloot (Incomplete)
A Soul of a Succubus
Sonic Blast
Dark Storm
Spectraverse (Needs more work)

Planned (Version release for support):
Adonnay's Elven Warblades (2.0)
Bloodmoon Rising (2.0)
Frostfall (2.0)
Moonlight Tales (Some point, i barely play werewolves as it is, and have not yet tested bloodmoon rising)
Realistic Needs and Diseases (2.0)






UPDATE NOTES:
1.4
-Added a few mods and fixed a few others.

1.3
-Triumervate Added
-Moved some spells around
-Random other support added in.


1.20
-Im Back... as I can be.
-Fixed some more misplaced items
-Added Support for Timelost Dwemer
-Added Support for Ancient Falmer
-Added starting support for non standard armor items (The Amazing World of Bikini was chosen for this)

1.16
-More spell fixes, more adjustments....
-MAJOR CHANGE: Apparel/Clothing, Jewelry section added with weapons under Armaments category. Mod supported armor is going to be worked on as needed. 

1.15
-Bound weapons are under Weapons, moved from Mysticism
-Better support for Elemental Destruction Magic, Witchhunter Spell Pack, and poison spells are starting to get worked.
-More random fixes for various mods such as Arcane Accessories pack. (I think I got like 30+ spells fixed/or placed somewhat)

1.14
-Conjuration now Mysticism
-Teleport spells grouped under said tree
-More support for survival mods, like iNeeds and Hypothermia
-Elemental Magic support is starting.
-Nexus Skyrim Overhaul mod pack is in progress

1.13a
-fixes
-minoradditions across the spectrum
-fixed another Forgotten Magic spell I somehow forgot
-few small mods added, like Sleep to Save - Now with Save Potions

1.13
-Added Aetherium Arsensal
-Forgotten Magic completed
-The Elder Scrolls tomes completed (I may have missed some, if their spell list was incomplete, and I use a lot of magic mods, so let me know if I missed some)
-Added Configure Auxiliary armors Power from Immersive Armors
-Added Housecarls are Tanks Power
-Conjuration Tree reworked to separate and classify more based on Dremora, Skeleton, Creature, or Reanimation. Colors will be updated in a future release.
-Powers section reworked to include a Survival Section (hunterborn only for now, will add Frostfall, Skyrim Survival Mode, Last Seed, iNeed, and Realistic needs and diseases.) Also included a section for configuration based powers.



I will update as I get time, and I will have at least an hour or 2 every week to look at updating. Having other users help by providing feedback will help me make this better. Even if a mod has one spell in it, I will add it. That is the goal.

Requires: https://www.nexusmods.com/skyrim/mods/4862