Documentation
Readme
View as plain text
Elster ReShade by Kynias-Kauz for nexusmods.com
made with ReShade version 6.3
How to install ReShade
Download the latest version of ReShade from this site (the full add-on support is not needed)
Double-click your downloaded Reshade_Setup_{version}.exe to install.
Browse to your Game Folder and select SkyrimSE.exe and click "Next". Make sure you really pointed to the right folder. When your game setup uses a Stock Game Folder, then the reshade installer will automatically detect the right path.
Select DirectX 10/11/12 and click "Next".
If prompted checkmark all the checkboxes to update/install all of the offered effects and click "Next" (Note: The easiest method is to click the button at the top "uncheck all" and then "check all").
Click "Yes" to overwrite any existing files
Click "Finish".
Setup ReShade ingame
In game press the "Home" key to open the ReShade GUI.
Select the Home tab
Click on Edit global preprocessor definitions (the blue button right in the middle of the GUI).
Make sure RESHADE_DEPTH_INPUT_IS_REVERSED is set to 0 (ZERO), if it is set to 1 click on it, enter 0 and press the "Enter" key to verify.
You can use the sahder "Display Depth" to check if the Depth Buffer works correctly. If
Select my preset with the blue drop down menu at the top.
You can close the ReShade GUI again.
If you have Pure Dark's Paid DLSS installed you may need to replace the dxgi.dll file in the game folder. The DLL version must match the reshade version you have installed. I dont use an upscaler and can not give support if you want to, sry!
You can verify your version by going to the Stock folder and right-clicking on dxgi.dll and select properties > details and check file or program version.
Reshade options
The reshade preset consists of several shader groups. Some of them have distinct needs and features that you should pay attention to. If they are depth sensitive it means they will flicker if the dpeth buffer is distorted (e.g. by TAA) and they will be reversed if the depth buffer was not set correctly in step 2. of the installation instructions.
The "Fake Ray Trace": Toggleable with "Delete" consists of grouped shaders that all can be toggled by pressing the "Delete" key. This part of the ReShade is pretty performance taxing and i do not recommend to use it on weaker hardware. I use an AMD Radeon 6700 XT at 1440p and i keep the Fake Ray Trace off for myself. If you use this with an upscaler i recommend to render ReShade before the upscaling to bypass flickering and save performance.
Immerse Launchpad
Ambientlight
GloomAO (depth sensitive)
MXAO (depth sensitive)
Immersie MXAO (depth sensitive)
Clarity
Color Grading: Toggleable with "Page Up" consists of a few shaders that are also found in some ENB post pass effects. They have a unique way of handling Color and Brightness that are hard to recreate with simple contrast or saturation sliders. This may brighten or darken the scene depending on what is already present in the Image.
Techicolor2
DPX
Curves
LevelsPlus
Depth of Field: Consists of a single shader that blurs the distance with an auto Focus. The focus point is moved slightly to the right in favor for Skyrims shifted third person camera position. It makes sense to use this effect with ReShade instead of ENB because nowadays many people use upscalers and with ReShade you have the option of rendering the whole ReShade after the upscaler. Please not that upscaler + rendering after upscaling does not work well with the Fake Ray Tracing.
CinematicDOF
Post Processing: The rest are Shaders that some people love and some people hate. Decide for yourself if you want to have them enabled:
Chromatic Aberration (distorts the area around the edge of the screen)
FilmGrain (makes everything slightly noisy, affects shadows more than highlights, old movie look)
Artistic Vignette (darkens the corners of the screen)
Letterbox (places two black bars at the top and the bottom of the screen, hides some visual artifacst from ENBs detailed shadows and Ambient Oclusion effect.)