About this mod
A ReShade preset that introduces typical post process effects, a Depth of Field Effect, Fake Ray Trace and a color grading.
- Requirements
- Permissions and credits
- Donations
Post Processing effects to have a slightly distorted Image: Film Grain, Chromatic Aberration and Letterbox can hide too sharp Aliasing and give a moody feeling.
Depth of Field effect with a very artistic Bokeh. Strong yet playable it adds a cinematic feeling, especially when looking at close objects. A DoF in ReShade is good to use when you use an upscaler.
Color Grading to accentuate existing Color Palettes. It increases contrast and Saturation without losing too much detail or provoke banding. Very handy when your visuals feel too grey to you.
Fake Ray Tracing, a clever combination of different ways to brighten and darken different parts of the image in a dynimac way. Quite performance hungry, so take it with a grain of salt.
- Download the latest version of ReShade from this site (the full add-on support is not needed)
- Double-click your downloaded Reshade_Setup_{version}.exe to install.
- Browse to your Game Folder and select SkyrimSE.exe and click "Next". Make sure you really pointed to the right folder. When your game setup uses a Stock Game Folder, then the reshade installer will NOT automatically detect the right path.
- Select DirectX 10/11/12 and click "Next".
- If prompted checkmark all the checkboxes to update/install all of the offered effects and click "Next" (Note: The easiest method is to click the button at the top "uncheck all" and then "check all").
- Click "Yes" to overwrite any existing files
- Click "Finish".
- In game press the "Home" key to open the ReShade GUI.
- Select the Home tab
- Click on Edit global preprocessor definitions (the blue button right in the middle of the GUI, see the last image if you dont find it).
- Make sure RESHADE_DEPTH_INPUT_IS_REVERSED is set to 0 (ZERO), if it is set to 1 click on it, enter 0 and press the "Enter" key to verify.
- You can use the shader "Display Depth" to check if the Depth Buffer works correctly.
- Select my preset with the blue drop down menu at the top (see the last image if you dont find it).
- You can close the ReShade GUI again.
If you have Pure Dark's Paid DLSS installed you may need to replace the dxgi.dll file in the game folder. The DLL version must match the reshade version you have installed. I dont use an upscaler and can not give support if you want to, sry!
You can verify your version by going to the Stock folder and right-clicking on dxgi.dll and select properties > details and check file or program version.
The reshade preset consists of several shader groups. Some of them have distinct needs and features that you should pay attention to. If they are depth sensitive it means they will flicker if the depth buffer is distorted (e.g. by TAA) and they will be reversed if the depth buffer was not set correctly in the install guide.
The "Fake Ray Trace": Toggleable with "Delete". This part of the ReShade is pretty performance taxing and i do not recommend to use it on weaker hardware. I use an AMD Radeon 6700 XT at 1440p and i keep the Fake Ray Trace off for myself. If you use this with an upscaler i recommend to render ReShade before the upscaling to bypass flickering and save performance.
- Immerse Launchpad
- Ambientlight
- GloomAO (depth sensitive)
- MXAO (depth sensitive)
- Immersie MXAO (depth sensitive)
- Clarity
Color Grading: Toggleable with "Page Up" consists of a few shaders that are also found in some ENB post pass effects. They have a unique way of handling Color and Brightness that are hard to recreate with simple contrast or saturation sliders. This may brighten or darken the scene depending on what is already present in the Image.
- Techicolor2
- DPX
- Curves
- LevelsPlus
Depth of Field: Consists of a single shader that blurs the distance with an auto Focus. The focus point is moved slightly to the right in favor for Skyrims shifted third person camera position. It makes sense to use this effect with ReShade instead of ENB because nowadays many people use upscalers and with ReShade you have the option of rendering the whole ReShade after the upscaler. Please note that upscaler + rendering after upscaling does not work well with the Fake Ray Tracing.
- CinematicDOF
Post Processing: The rest are Shaders that some people love and some people hate. Decide for yourself if you want to have them enabled:
- Chromatic Aberration (distorts the area around the edge of the screen)
- FilmGrain (makes everything slightly noisy, affects shadows more than highlights, old movie look)
- Artistic Vignette (darkens the corners of the screen)
- Letterbox (places two black bars at the top and the bottom of the screen, hides some visual artifacst from ENBs detailed shadows and Ambient Oclusion effect.)
The example Screenshots were taken with my Kauz ENB preset version 0.3.1a for SH2 on the Nolvus modlist version 5.2
https://dict.leo.org/englisch-deutsch/Elster