Hey so, i need to ask about something cause i'd love to use this but can't figure this out - whenever i have this enabled, especially outside in the day after getting stressed once (even if i reduce the stress to 0) everything becomes just extremly oversaturated with bloom and the brightness shoots up. Why does that happen?
Love this mod - I like playing with Stress as basically another 'need' to manage in survival, and this really adds some impact to dungeon crawls that good preparation can't completely negate. I like how you have a setting to disable this feature for vampires, but is it possible to reverse it somehow? That is, being in an area above the fLightLevelThreshold stresses your character out if you're a vampire? That would allow the mechanics of this mod to still interact with a vampire while maintaining immersion. I have no idea how difficult that would be to do, though - it looks like it's probably more involved than just swapping a greater than/less than symbol.
in general, I'd say it wouldn't be too hard to make that work, but the gameplay would be absolutely horrible. you'd be building up stress pretty much 90% of the times you're a vampire and doing anything outside the darkest of the games dungeons. i think you'd even get stressed at night in exterior locations cause i don't think the light level actually drops that low everywhere at night I can see where you're going with that idea and it makes sense, but that's where I'd rather have gameplay > realism. if that makes sense
Edit: On top of that, the mod as is makes it simple to not build up stress. Just use a torch. There's no way to do something like it in the opposite direction. There is no "negative torch"
tldr: i like your idea, but it would create bad gameplay and be unnecessarily punishing
Building a resistance to this over time like how one is no longer stressed by certain things after it has been confronted enough in Stress and fear would be good.
Is DLC1MistformStaticImod from this mod? I love the mod but I totally forgot about darkening image space feature and spent whole day on trying to find the culprit of slightly blurry edges and darker screen. :D Thank you for adding the customisation to turn it off. For my poor blind arse it's too much.
I wonder will this work alongside Sanity? It has Stress and Fear integration now, so I use them together. I assume it will add to its nighttime feature.
my mod absolutely requires the esp from Stress and Fear and 2 records from said esp. if the sanity mod has its own stress implementation, i would have to look at how its done and whether or not i can integrate it with that mod. hope that answers it completely
Sanity author here. The 3 should work all together out of the box in a semilooped way: Dark area increases SAF stress -> SAF stress increases the chances of hearing SAIM voices, and in parallel, some SAIM actions increase SAF stress. It's a cool sinergy, but probably will need some tweaking on your side of either this mod or SAF to balance things. Hope i could help!
just checking since i use eld beri II (lanterns that stay on your character's hip), are particle lights acceptable as a light source to prevent stress accumulation? i also use community shaders & light limit fix with the "particle lights affect npc detection" feature, if that makes a difference
equip the light --> go into a dark area --> open console --> select your character --> type ``GetLightLevel`` if it returns a value higher than the light level value in my mod (80.0 by default), it's acceptable.
i only check the light level with my mod. the mod doesn't care where the light comes from, only that the light level is high enough
This is just what I was wanting, as I had Stress and Fear on the most aggressive setting and only ever got stressed 3 times in ~20 hours. Thank you so much!
Goddamn, I need to see your settings. I leave Stress and Fear on default and my character has to walk around wasted from constantly chugging alcohol to keep my stress down.
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I like how you have a setting to disable this feature for vampires, but is it possible to reverse it somehow? That is, being in an area above the fLightLevelThreshold stresses your character out if you're a vampire? That would allow the mechanics of this mod to still interact with a vampire while maintaining immersion. I have no idea how difficult that would be to do, though - it looks like it's probably more involved than just swapping a greater than/less than symbol.
you'd be building up stress pretty much 90% of the times you're a vampire and doing anything outside the darkest of the games dungeons.
i think you'd even get stressed at night in exterior locations cause i don't think the light level actually drops that low everywhere at night
I can see where you're going with that idea and it makes sense, but that's where I'd rather have gameplay > realism.
if that makes sense
Edit:
On top of that, the mod as is makes it simple to not build up stress. Just use a torch. There's no way to do something like it in the opposite direction. There is no "negative torch"
tldr: i like your idea, but it would create bad gameplay and be unnecessarily punishing
I won't implement that
Thank you for adding the customisation to turn it off. For my poor blind arse it's too much.
Unrelated functions and implementations
I really should have phrased my question differently, though.
if the sanity mod has its own stress implementation, i would have to look at how its done and whether or not i can integrate it with that mod. hope that answers it completely
It's a cool sinergy, but probably will need some tweaking on your side of either this mod or SAF to balance things.
Hope i could help!
if it returns a value higher than the light level value in my mod (80.0 by default), it's acceptable.
i only check the light level with my mod. the mod doesn't care where the light comes from, only that the light level is high enough
>instantly goes insane
Count me in chief
like, not even mocking you