About this mod
Your reflexes will alert you when enemies power attack or shoot at you.
- Requirements
- Permissions and credits
- Changelogs
Your reflexes will alert you when enemies power attack or shoot at you. Expands the functionality of the vanilla "Quick Reflexes" perk, and can make Skyrim feel a little more like Superhot if that's what you're into.
- Time will slow when enemies power attack you, fire cross/bows at you, or cast hostile spells at you.
- Gain reflexes to each type of attack through new tiers on the Quick Reflexes perk in the Block tree. Can also add them direct through the Mod Configuration Menu.
- Enemies firing arrows or spells at you will glow (configurable).
- Reflexes will not fire again until a configurable cooldown time has passed (configurable from 0 - 15 seconds, 10 by default).
Requirements
- Required: SKSE or SKSE VR
- Recommended: SkyUI or SkyUI VR for the Mod Configuration Menu.
- Recommended: SPID or SPID VR to allow you to detect power attacks. Detecting arrow shots and spells will work without it.
- Recommended: SKSE Address Library or Address Library VR, needed for SPID or SPID VR.
Compatibility and Troubleshooting
- The slow time effect is the same as the one used for the vanilla 'Quick Reflexes' perk so will be affected by any mods that change that.
- Mods that edit the Quick Reflexes perk will prevent you from taking the new perks, but they can be added directly through the MCM.
- No known unexpected incompatibilities. Don't use alongside other mods adding similar features.
- Flagged as ESL
The mod suite
This mod was originally created as part of a large gameplay mechanics expansion mod that was designed to expand on under-used systems in Skyrim, bring back features from Morrowind and Oblivion, and implement features in a non-player-centric way to let NPCs use them. It's now standalone, but will play well with and have a similar design aesthetic as these mods that were also part of that suite:
- Aimshake - Stamina-Based Marksmanship
- Defense - Visible & Intuitive Damage Resistance
- Disguise - Simple Disguise System
- Dodge - Simple Dodging
- Dwarven Engineering - Craftable Controllable Automata
- Knockout - Health & Stealth Based KOs
- Followers - Simple Multiple Followers & Animals
- Magic & Necromancy Expansion
- Movement - Speed Tweaks & Stamina Costs
- Parry - Simple Weapon Parrying
- Racial Skills & Leveling
- Reflex - Contextual Slow Time in Combat
- Speechcraft & Yielding - Roleplaying and Non-Lethal Gameplay
- Toxicity - Potion Aftereffects
- Traps - Interactive, Craftable, and Moveable
- Unarmed - Damage Tweaks, Knockdowns, & Skill Progression
- Un/Lock - Lockpicking Requirements, Lock Smashing, and Spells
My other mods
- SPIES secret city entrances: Special Edition / Legendary
- TESSA The Elder Scrolls Soundtrack Additions: Special Edition / Legendary
- Dawn of Hope Redux soundtrack addition: Special Edition / Legendary