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Hjartulv

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Hjartulv

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79 comments

  1. DudeistPriest85
    DudeistPriest85
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    Love the mod my dude. I did make a couple minor changes for things that didn't quite make sense to me, but overall I'd go so far as to say that combined with the recommendations this is how the tempering system should have worked all along.
    1. Hjartulv
      Hjartulv
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      Which things did you change? 
    2. DudeistPriest85
      DudeistPriest85
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      Nothing serious or major, mostly just nitpicky things that probably only I would care about lol

      I moved the weapon oil recipes to the cookpot and rewrote the DESC.ini to read "Rendered from various herbs and fats in a Cookpot. Needed for sharpening blades and re-profiling maces and hammers." Re-profiling a worn hammer head is something I've had to do more than once IRL so it's a perfectly logical explanation why you'd be running a warhammer/mace over a grindstone. I also changed the metal sheet recipes to only require an ingot except for the base recipe using iron, that one still requires coal/charcoal; that change I still need to playtest to see how it affects balancing, since leather strips are easy to come by and it makes sense why they'd be paired with the metal sheet.
    3. Hjartulv
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      That's a good idea to put weapon oil recipes in the cookpot. 
      And yes, getting rid of charcoals is probably a good idea. I think having them in recipes makes sheets too complicated to actually craft them by myself.

      Good points overall. 
    4. DudeistPriest85
      DudeistPriest85
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      Nothing wrong with it as long as the player can get it, but there's actually two forms of charcoal item in the game and one of them is nearly impossible to get under normal circumstances; I actually had somebody request I add a recipe for it into one of my mods since it's so hard to find.
    5. Hjartulv
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      I cloned recipes for both version of charcoal
    6. DudeistPriest85
      DudeistPriest85
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      I thought you did when I was looking at it in xEdit, but honestly wasn't paying enough attention at the time to be sure. It's a good call, though.
  2. RottenDeformity
    RottenDeformity
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    I like the tiered armor version a lot, been using for a while and well you're right, it makes sense kudos!
    1. Hjartulv
      Hjartulv
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      I'm glad that there are people who like my little mods. Thank you.
  3. Durai
    Durai
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    Is anyone else unable to temper the CC Redguard armor? Even with the correct perks?
    1. Hjartulv
      Hjartulv
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      this mod doesn't affect conditions to craft
    2. Durai
      Durai
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      Not craft, temper. Trying to temper the CC Redguard armor says I lack the required perk even though I have all perks in smithing.

      It may be a soft incompatibility with Master of One (the perk overhaul I use).

      Just wanted to know if anyone else ran into this issue or just me.
    3. Hjartulv
      Hjartulv
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      There is no difference between crafting and tempering engine wise. Game stores this data in COBJ forms.

      Again, this mod doesn't touch any conditions at all. Doesn't create them, doesn't adjust them, doesn't change them.

      If this problem doesn't happen on your modlist without my mod, then it's probably some weird conditions from some of your mods.

      You need to load up all your mods in xEdit.
      Then open ccedhsse003-redguard.esl and look for temper recipes in COBJ forms. 
      Then you'll see what mods are changing those forms and what those changes are.

      Conditions are usually self-explanatory. 

      Also, i can make an optional file, that's delete all conditions from tempering recipes.
      edit: i cannot actually. There is no such function if SkyPatcher.
    4. Durai
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      Just a quick update:

      The issue was that the Redguard CC armor has a variable included in it's tempering recipe. Unless you complete the CC quest you can't temper the armor AT ALL.

      Great mod all the same!
  4. madgbi
    madgbi
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    • 6 kudos
    i love this mod so much! thank you!!
  5. madgbi
    madgbi
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    need some rotation in skyui display on metal sheets and, how about the vanilla quest for blacksmith?
    1. Hjartulv
      Hjartulv
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      I don't know how to do it. 
    2. madgbi
      madgbi
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      amazing mod bye the way
    3. madgbi
      madgbi
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      hey man! this mod is incredible! thank you very much!!
  6. stuff444
    stuff444
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    This should be in the hot files. Needing a hunk of metal to sharpen weapons or fix a bow has been one of the dumbest things in gaming for 13 years.  
  7. ChillFlexington
    ChillFlexington
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    Great mod, thanks!
    Is it compatible with Equipment Durability System NG?
    Any pros and cons against Simple Degradation?
    1. Hjartulv
      Hjartulv
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      My mod doesn't create or edit any existings FormID directly.

      I wrote a config file for SkyPatcher so it dynamically replaces items in COBJ data in your entire mod list.
      Basically, what core TTMS does is:
      - Looking for all tempering recipes; If they named correctly as "%temper%";
      - Clearing all items in those recipes if the keywords of the crafted object are right;
      - Adds new items based on their keywords;

      So if those mentioned mods will do any other stuff beside that. For example, new conditions, like "perk required" it  will stay there.

      TTMS will be compatible with everything as it works on top of everything.
      It doesn't really "interact" with anything since it's a completely standalone system.

      Simple Degradation is simpler and doesn't create any new mechanics, but instead uses vanilla one.
      It's just streamlined experience. 

      Especially with my mod. I specifically created this mod for Simple Degradation.
    2. ChillFlexington
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      Thank you! It's clear to me now
    3. stuff444
      stuff444
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      Equipment Durability System is pure SKSE based. It's compatible with anything.
  8. filiota
    filiota
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    Hello! Forgive me for the long list, but your mod will be compatible with True Armor, Loot and Degradation, Loot Spillage, Skyrim Recycling, Mystical Materials, Scarcity, Gear Spreader, Temper Clothing and Jewelry, Skyforged Reforged, Styyx Field Crafting.
    And a separate question, is it necessary to install FLM for Honed Metal?
    1. Hjartulv
      Hjartulv
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      but your mod will be compatible with
      with everything. You can find more info in post section, and i updated description with more info.

      And a separate question, is it necessary to install FLM for Honed Metal?
      for integration to work - yes
    2. filiota
      filiota
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      I got it. Thank you very much for your quick reply.
  9. Phelan42
    Phelan42
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    Heh, the descriptions of the two additional versions apparently got mixed up in the FOMOD? The "With Armor Tiers" version says "without any changes to the armor", while the "no armor" version says "with additional changes to the armo, armors are divided into thiers by their material". That looks like the descs from here, but switched...? ;)
    1. Hjartulv
      Hjartulv
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      reuploaded with fixed fomod.
  10. parmenidesX
    parmenidesX
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    There seems t be an issue with this mod and Sidequests of Skyrim. One of the common sidequests is someone asking if you can temper their sword, pickaxe, etc. for them. With this mod installed, after tempering the item, it's not recognized as being tempered by the quest, so it fails and you're out some weapon oil for nothing. Not sure if it's this mod or the other that needs to be modified.
    1. Hjartulv
      Hjartulv
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      Can't do anything about it.
      Skeever scripted that quest so player need to use steel or iron ingot.

      I don't know how papyrus scripting works. I tried making a patch in xEdit, but it didn't work.
    2. parmenidesX
      parmenidesX
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      Thanks for looking into it and clarifying. Love this mod btw - it does make tempering much simpler!
    3. Hjartulv
      Hjartulv
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      Thank you. Have fun.

      I marked incompatibility in description.
    4. wSkeever
      wSkeever
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      You don't need to read the scripts: just make the dummy ingredient from ingots into oils and change the script properties from
      ingots to oils.
    5. Hjartulv
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      I have a very vague idea of what needs to be done. But I'll try again later.

      Thank you for reaching out.
    6. Incantation666
      Incantation666
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      • 2 kudos
      IIRC, that mod also conflicts with quite a lot of mods on my own modlist that adds new dialogue options to npcs. It's been quite a while since i last have that mod installed, but you might find yourself being stuck in many mod added quests/events/scripts.
      Of course, i could be wrong. Take it with a grain of salt.
    7. Hjartulv
      Hjartulv
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      "That mod" is SoS or TMS?
      i'm not sure what you mean't