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DudeistPriest85

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About this mod

An expansion to my previous... expansion... Novice's Library.

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My previous expansion to Mysticism, Novice's Library, aimed to address the one thing that was still bugging me about magic in Skyrim - a lack of options. Don't get me wrong, SimonMagus does a fantastic job of giving Skyrim that Vanilla+ feel, but this is Elder Scrolls, darn it! Just one game back you could go hog wild with spells and spell effects thanks to Spellmaking, and the only limit was your magicka pool. Now I can't do anything about Spellmaking being removed (I won't speak for Simon or his team, those people might actually be wizards), but what I can do is what I do best - chop up vanilla assets and call it something new.

For those who need a reminder, here's our returning stars from Novice's Library:

Destruction:
  • Ember - Novice-tier ranged Fire spell, does 10 points of damage
  • Ice Shard - Novice-tier ranged Frost spell, 10 points of damage to Health and Stamina
  • Discharge - Novice-tier ranged Shock spell, 10 points of damage to Health and Magicka
  • Flame Grip - Novice-tier touch Fire spell, 15 points of damage at melee range
  • Frost Grip - Novice-tier touch Frost spell, 15 points of damage at melee range
  • Static Grip - Novice-tier touch Shock spell, 15 points of damage at melee range
  • Lifetap - Absorb 8 points of health per second

Illusion:
  • Frighten - Enemies up to Level 5 will flee from combat for 30 seconds
  • Suppress - Enemy casters up to Level 5 will be silenced for 30 seconds

Restoration:
  • Poison Dart - 2 points of Poison damage per second for 5 seconds

Seems like Destruction was getting too much love, doesn't it? It did to me, too, so here's what makes this the Expanded Library:

Alteration (2.2+ only)
  • Apprentice: Oakbody - Grants 50% more armor than Oakflesh and lasts until dispelled, but does not benefit from Mage Armor/Bastion and blocks other armor spells while active.
  • Apprentice: Phantom Satchel - Increases carry weight by 15 points until dispelled, but blocks other carry weight increasing spells.
  • Apprentice: Imbue Weapon: Fire - Gives an unenchanted (one-handed) weapon 10 points of Fire damage. Lasts 120 seconds or until weapon is sheathed.
  • Apprentice: Imbue Weapon: Frost - Gives an unenchanted (one-handed) weapon 10 points of Frost damage. Lasts 120 seconds or until weapon is sheathed.
  • Apprentice: Imbue Weapon: Shock - Gives an unenchanted (one-handed) weapon 10 points of Shock damage. Lasts 120 seconds or until weapon is sheathed.
  • Adept: Stonebody - Grants 50% more armor than Stoneflesh and lasts until dispelled, but does not benefit from Mage Armor/Bastion and blocks other armor spells while active.
  • Adept: Frostfire - Unenchanted weapons inflict 10 Fire and 10 Frost damage (20 total) for 120 seconds.
  • Adept: Cryovolt - Unenchanted weapons inflict 10 Shock and 10 Frost damage (20 total) for 120 seconds.
  • Adept: Radiance - Create a hovering globe of light that lasts until dispelled.
  • Expert: Ironbody - Grants 50% more armor than Ironflesh and lasts until dispelled, but does not benefit from Mage Armor/Bastion and blocks other armor spells while active.
  • Expert: Elemental Infusion - Unenchanted weapons inflict 10 Fire, Frost, and Shock damage (30 total) for 120 seconds.


Conjuration (Note that 1.11 uses the Spectral Arrow line, that DOES NOT benefit from Chaos Binding or Curse Binding):
  • Novice: Unstable Blade - Throws a summoned crescent blade, hitting enemies in a wide area over a medium distance for 10 Magic damage.
  • Apprentice: Spectral Blade - Throws a summoned crescent blade, hitting enemies in a wide area over a medium distance for 20 Magic damage. Benefits from Chaos Binding.
  • Apprentice: Renew Summon - Heals nearby summoned and reanimated minions for 10 points of Health per second.
  • Adept: Phantom Blade - Throws a summoned crescent blade, hitting enemies in a wide area over a medium distance for 40 Magic damage. Benefits from Chaos Binding.
  • Expert: Conjurer's Scythe - Throws a summoned crescent blade, hitting enemies in a wide area over a medium distance for 60 Magic damage. Benefits from Chaos Binding and Curse Binding.

Illusion:
  • Novice: Delusion - Assaults a target's mind, dealing 3 Psychic damage for 5 seconds. Dwemer constructs are unaffected.
  • Apprentice: Hallucination - Assaults a target's mind, dealing 6 Psychic damage and half as much to Magicka for 5 seconds. Dwemer constructs are unaffected.
  • Adept: Mania - Assaults minds in a small area, dealing 12 Psychic damage to Health and Magicka for 5 seconds. Targets up to level 10 have a small chance to be paralyzed. Dwemer constructs are unaffected.
  • Expert: Dementia - Assaults minds in a large area, dealing 18 Psychic damage to Health and Magicka for 5 seconds. Targets up to level 20 have a small chance to be paralyzed. Dwemer constructs are unaffected.

All spells are integrated via CID into merchants' leveled lists to appear at appropriate points and vendors.

As usual, thanks to SimonMagus and the Simonrim team for all their hard work, an extra thank you to wSkeever for the script used to toggle spells, but most of all thank YOU for reading this far.