Spells for a powerful mage. Lots of ways to customize them too, visually and functionally. No shared records, so there's no conflicts. New records and target files for everything. ESL versions available.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Permission for nesslowland to make edits to the Scripts and Plugin of this mod to make a lower difficulty version and share.
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version v4.1.2
Removes the Experimental "Repulse Ball" Spell. The refined Repulse Cannon is in the new mod.
Version v4.1.1
Changed all of the "Lower Cost" Version's Magicka cost. Push lowered to 50. Half-Cost Perks set to Adept now. (was Master and Expert)
Version v4.0
Added a NEW SPELL. Repulse Ball! There's a video posted for an example. Try it out. If it works, I will be making a new Mod with a new title to include it.
Added Power Scaling to Repulse Ball. Alteration skill level based.
Added Visual Options for Repulse Ball - Push - Refraction and Wave Color".
Added Option for Weaker Power Scaling to Push and Repulse. Alteration skill level based.
Version v3.3
Added Option for Hostile NPC's Only.
Added Option for Follower Protection.
Added Options to combine "Follower Protection", "Hostiles Only", and/or "Lower Cost" however you prefer.
Version v3.2
Added RGB Color Waves to Push and Repulse.
Added Power Scaling to Repulse. Alteration skill level based.
Added Option to use Power Magnitude scripts, instead of it being installed by default.
Added Option for Lower Cost. (Magicka Cost, Half-Cost Perk Level, Spell Tome Cost)
Fixed the issue with the ESL. Works correctly now.
Fixed the optional SPID .ini file not installing correctly from the FOMOD in Mod Managers.
Version v2.0
Added Blue, Green, Purple, Red, and Yellow Color Wave and Refraction Options to Push AND Repulse.
*First FOMOD Version Available.
Version v1.3
Added Power Scaling to Push. Alteration skill level based. Thanks @nesslowland for explaining how the effect worked in the scripts.
Version v1.2
Added a script that is the same as the vanilla one just renamed and redirected. The purpose? Conflicts. A few other mods seem to just grab and edit the vanilla script instead of making a new script to direct their effects to. So to further ensure there's no conflicts, I redirected my effects to their own "new" script.
Version v1.1
Added Spell Tomes to the Black Market Merchant.
Version v1.0.2
Fixed missing texture file to "Push - Refraction and Blue Wave".
Version v1.0.1
Fixed missing texture file to the "Push - Refraction".
Where to find: The Black Market Merchant has the Spell Tomes for sale. Console Commands. SPID users are provided a file for Tolfdir.
THANKS: To nesslowland for giving me some awesome advice with papyrus work and some SPID examples. It started me down a really educational path and helped me learn how to improve the effects of this mod and my other mods even more.