About this mod

The best compilation of Glow Removals for several types, all made by me. Spell Hand Glows, Edge/Membrane Glows, Environmental/Fire/Light/Plant Glows, Circle/Orb/Sphere Glows, Wisp Glows, Whatever you can think of. If I don't already have it, request it and I'll try to make it. Everything is optional and standalone capable.

Requirements
Permissions and credits
Changelogs
No scripts, dependencies, or other requirements. (Very helpful for ENB users, btw). 

Everything in Red is optional and able to be used by itself.

The FOMOD has everything too, really easy to install with it.

Combine this with my other mod Remove Screen FX for icing on the cake (It compliments this very nicely).

Remove Glows:

Remove Edge/Membrane Glows - Plugin Options:
(only edge and membrane glows, leaves particle effects alone) (ESP and ESL options)
Body and Armor
-All Alchemy Use (ingredients and potions)

-Alteration, Destruction, Illusion, and Restoration Spells

-Enchanted Armors
-Powers/Shouts/Transformations

Weapons
-Enchanted Weapons
Body - Armor - Weapons
-Combination of Body, Armor, and Weapons Versions
Mage Armor

-Mage Armor Spells (Not included by default, that's why it's separate)
Dawnbreaker Enchantment
-Included in "Remove Weapon Glows", so it's not necessary if using that.
-Dawnbreaker's Fire Enchantment, not the internal glow or wisps.
-Internal Glow and Wisps are another option in the loose files.

"On Fire" Effects
-Turns off "On Fire" shrouding. It's not a membrane, but shares records with them. So I've provided an option.


Remove Glows and Wisps - Loose File Options:
Black Book Orb Glows
Black Book Orb Glows and Wisps
Candlelight / Magelight Glow
Dawnbreaker Wisp Glow
Detect Life Hand Glow
Fire Glows - Non Magic

   (If you use Embers XD, they have an option to remove glows from their fire/ember meshes)
Flame and Frost Spell Hand Glows
Flame Wall Glow
Healing and Undead Spell Glows
Healing Vortex Glow and Wisps (Magic and Alchemy)
Illusion Spell Hand Glows
Lightning (Shock) Hand Glow
Lightning (Shock) Impact Flash and Glows
Lightning (Shock) Wall Glow
Muffle Glow and Wisps
Nirnroot Glow (Crimson too)
Staff of Magnus Glow
Telekinesis Hand Glow (Keeps Refraction)
Torch Glow

Ward Spell Hand Glow
Ward Spell Hand Glow and Wisps
Ward Spell Shield Glow and Wisps
Waterbreathing Vortex Glow and Wisps

-A couple membranes are left in on purpose. Like Mage Armor, and Soul Trap membranes.
-On Fire Effects are not a membrane, but can be removed because they're attached to the same records.
-Use the ESP versions instead of ESL versions if you're having any issues, and check your load order.

-Remove Nirnroot Glow works with anything Vanilla, Modded, or ENB. So no more having to adjust ENB to turn down light sprites.
   (The only version without scripts or plugins on Nexus. Compatible with Nirnroot Mesh and Texture Replacers)

-Patches for Alternate Destruction and Believable Weapons in Misc Section.

-If you request for me to remove the glow from another mod, understand certain editing requires permission. Checkout their permissions or talk to them directly about permission first. I will not do it for "closed" permission mods without some type of proof that you got the "ok".

Don't Forget To ENDORSE
THANK YOU EVERYONE


(Technical Stuff)
-Though this only removes vanilla effect shaders, most mod use the vanilla effect shaders so this should still work for them. If the mod uses new effect shaders, they're probably better to leave in anyway. If you'd still like the modded effect shader removed for a specific mod. Comment or message me and I'll make a patch for you.

-Every option except for "Candlelight / Magelight" is without textures. Which means texture replacers should be fine for everything as well.

-Soul Gem Glow is completely unaffected by this. Soul Gems and Shock used to be tied to the same Glow, I separated them by giving Shock it's own.

-The 3 DLC's and mods like Particle Patch for ENB, and USSEP were all considered when I adjusted the records. So they are compatible though not necessary. Very compatible with other mods.

-New target texture DDS files for effects so that they can be adjusted independently without removing each other. (example: like the soul gem glows and lightning effect glows used to be tied to one texture file, they both have their own separate target textures now).

-For most of it, I played process-of-elimination in xEdit to get the effect shaders removed correctly. Same with NifSkope and Paint.net until I got the desired results with the meshes and textures. Once I found the right ones I erased most of their records in the nifs and made the dds files 100% transparent and 32x32

-No issues. Other mods that attempt similar effects have issues with spells breaking, shout effects not showing, things like "weakness to ____" effects not removed correctly, ghosts and mist forms not working, desired effects compromised to try and tweak a bugged mod to do like one or two things, etc. (just look at their comments or bug sections to see what I'm talking about). Everything in this mod works as it should, it's been thoroughly tested.

*If you find something wrong anywhere please let me know so that I can fix it ASAP




My Mods for SE:
College of Winterhold - (Books - Spell Tomes - Scrolls)
Invulnerable Horses
MJ's Lakeview Manor
MJ's Spells
More Dynamic Lighting
Pull - Push - Repulse

Remove All Ugly Dead Shrubs and Thickets
Remove Glows
Remove Healing Vortex Animation
Remove Low Health Blur SE

Remove Scabbards (Sheaths) for Vanilla 1H Swords
Remove Screen FX

Vanilla 1H Sword Speed Increase
Vanilla Bows - Arrows - Quick Shot Tweaks
Vanilla Speed Tweaks
Vanish